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<blockquote data-quote="ouini" data-source="post: 1533592" data-attributes="member: 3506"><p>Okay, so . . .</p><p></p><p>I saw a lot of neat ideas in AU, but I didn't see a whole lot in AU which dealt with 1/2 vs. whole casters. There are a lot of directions one could go with 1/2 vs. whole.</p><p></p><p>Using the low point-cost a la carte scheme (described earlier with 15 points at 1st level, 9 points each level thereafter), here's a rough draft of one way to do it, with a simple or a complex spell system.</p><p>.</p><p>.</p><p>.</p><p>SIMPLE - ASSIGN COSTS to SPELLCASTING, BUT LEAVE CHOICES PRETTY MUCH LIKE IN CORE</p><p></p><p>Choose a traditional caster type: Arcane (Mage, Sorc, Bard) or divine (Cleric, Druid).</p><p></p><p>At 1st level, being a Bard costs 4 points, being a Cleric or Druid costs 9 points, and being a Mage or Sorceror costs 12.</p><p></p><p>At 2nd level and beyond, gaining or starting a Bard spellcaster level still costs 4 points. Gaining further Cleric or Druid level costs 6, and gaining further Mage or Sorc levels costs 8. But becoming a Cleric or Druid spellcaster costs 12, and becoming a Mage or Sorceror costs 16. This means you'd have to save up points to become a spellcaster.</p><p>.</p><p>.</p><p>.</p><p>COMPLEX - ALLOW PCs to CHOOSE 1/2 or WHOLE CASTER EACH LEVEL, in ANY CLASS, and USE A MANA SYSTEM</p><p></p><p>Choose a spell list type: Arcane (Mage, Sorc, Bard) costs 4 points per 1/2 caster level. Divine (Cleric, Druid) costs 3 points per 1/2 caster level.</p><p></p><p>Anyone can pick up a level of 1/2 caster. At any level, it's 4 points for arcane, and 3 points for divine. At first level, this buys you your *caster* level in mana (1 point). At 2nd level and beyond, it buys you 1/2 your *caster* level in mana. This lets you memorize (or pray for) up to your mana in spell levels in the spell list you chose, with cantrips/orisons counting as a 1/2 spell level. You can never memorize more of a higher level spell than you have of a lower level spell.</p><p></p><p>Becoming a full caster, at any level, is tougher. At 1st level, the potential to be a full caster costs 4 points (arcane) or 3 points (divine). At 2nd level or beyond, it costs 8/6 to become an arcane/divine full caster. Once you buy the ability to be a full caster, you can buy mana twice per level instead of once. I.E. at first level, you can purchase arcane 1/2 caster (twice) for 8 points, or divine 1/2 caster (twice) for 6 points.</p><p></p><p>Nothing else changes. At first level, a full caster can buys his *caster* level in mana (1 point) twice (total of 2 points). At 2nd level and beyond, he can buy 1/2 his caster level in mana twice (total of his caster level in mana). Still can't memorize more of a higher level spell than he has of a lower level spell.</p><p></p><p>The trick, then, is that you have access to spell levels not based on feats, but based on how much mana you have. Anyone with 1 point of mana can cast cantrips/orisons. But you have to have 2 points of mana to cast 1st level spells. 6 points to cast 2nd level spells. 12 points to cast 3rd, 24 for 4th, 42 for 5th, 60 for 6th, etc. This way, 1/2 casters progress slower, simply because they have less mana.</p><p></p><p>I probably bungled the explanation, but that's the gist. Bonus spells might still be awarded based on a high casting stat. I still haven't figured out how spells/day would work with inherent casters like sorcerors, but that's a minor matter.</p></blockquote><p></p>
[QUOTE="ouini, post: 1533592, member: 3506"] Okay, so . . . I saw a lot of neat ideas in AU, but I didn't see a whole lot in AU which dealt with 1/2 vs. whole casters. There are a lot of directions one could go with 1/2 vs. whole. Using the low point-cost a la carte scheme (described earlier with 15 points at 1st level, 9 points each level thereafter), here's a rough draft of one way to do it, with a simple or a complex spell system. . . . SIMPLE - ASSIGN COSTS to SPELLCASTING, BUT LEAVE CHOICES PRETTY MUCH LIKE IN CORE Choose a traditional caster type: Arcane (Mage, Sorc, Bard) or divine (Cleric, Druid). At 1st level, being a Bard costs 4 points, being a Cleric or Druid costs 9 points, and being a Mage or Sorceror costs 12. At 2nd level and beyond, gaining or starting a Bard spellcaster level still costs 4 points. Gaining further Cleric or Druid level costs 6, and gaining further Mage or Sorc levels costs 8. But becoming a Cleric or Druid spellcaster costs 12, and becoming a Mage or Sorceror costs 16. This means you'd have to save up points to become a spellcaster. . . . COMPLEX - ALLOW PCs to CHOOSE 1/2 or WHOLE CASTER EACH LEVEL, in ANY CLASS, and USE A MANA SYSTEM Choose a spell list type: Arcane (Mage, Sorc, Bard) costs 4 points per 1/2 caster level. Divine (Cleric, Druid) costs 3 points per 1/2 caster level. Anyone can pick up a level of 1/2 caster. At any level, it's 4 points for arcane, and 3 points for divine. At first level, this buys you your *caster* level in mana (1 point). At 2nd level and beyond, it buys you 1/2 your *caster* level in mana. This lets you memorize (or pray for) up to your mana in spell levels in the spell list you chose, with cantrips/orisons counting as a 1/2 spell level. You can never memorize more of a higher level spell than you have of a lower level spell. Becoming a full caster, at any level, is tougher. At 1st level, the potential to be a full caster costs 4 points (arcane) or 3 points (divine). At 2nd level or beyond, it costs 8/6 to become an arcane/divine full caster. Once you buy the ability to be a full caster, you can buy mana twice per level instead of once. I.E. at first level, you can purchase arcane 1/2 caster (twice) for 8 points, or divine 1/2 caster (twice) for 6 points. Nothing else changes. At first level, a full caster can buys his *caster* level in mana (1 point) twice (total of 2 points). At 2nd level and beyond, he can buy 1/2 his caster level in mana twice (total of his caster level in mana). Still can't memorize more of a higher level spell than he has of a lower level spell. The trick, then, is that you have access to spell levels not based on feats, but based on how much mana you have. Anyone with 1 point of mana can cast cantrips/orisons. But you have to have 2 points of mana to cast 1st level spells. 6 points to cast 2nd level spells. 12 points to cast 3rd, 24 for 4th, 42 for 5th, 60 for 6th, etc. This way, 1/2 casters progress slower, simply because they have less mana. I probably bungled the explanation, but that's the gist. Bonus spells might still be awarded based on a high casting stat. I still haven't figured out how spells/day would work with inherent casters like sorcerors, but that's a minor matter. [/QUOTE]
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