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<blockquote data-quote="SSquirrel" data-source="post: 1534230" data-attributes="member: 5202"><p>See I have no problems with a freeform mana system, and if you wanted a purely easy one just give 1 mana for every 0 level spell (but they cost no mana to cast) and then 1 mana/spell/spell level. SO if you have 4-4-3-2-1 for 0-4th level spells, you would have 4+4+6+4+1=19 mana points. The tables are only left to determine mana points. Once you have said points cast whatever spells you want. 0 level spells can be cast all freakin day long and teh only restriction I would place is that a healing spell can only be used 3 times on the same individual so you don't just free heal everyone.</p><p> </p><p></p><p> </p><p> Of course, I would also probably create a non-caster Ranger (haven't browsed the UA variant yet) as well cuz I just don't feel a Ranger should be a spell caster, but that's just me *grin*</p><p> </p><p> </p><p> Wrong. Caster level is caster level is caster level. If someone takes 15 half and 6 full magic levels they're caster level 20. Their magic isn't nearly as impressive as it would be otherwise, but oh well. I assume with this system if you take 10 half levels and then grab a full you look at the level 11 full table for what spells you earn? This is what would make sense to me.</p><p> </p><p> </p><p> Screw that. Conversion would be a bad idea and would force a drastic rework of the character. Use my above idea. It's simple and solves the whole issue.</p><p> </p><p> </p><p> I don't see any need for this really. Look at what their totals are if they have the tables mixed and just go with it. Not a big issue and there's enough spells available to you as is.</p><p> </p><p> </p><p> Obviously mine does as I do see it as a bad thing. It should be neither better nor worse to do so, they should both be perfectly valid choices. If someone spends a few more points one level to get some full magic and thus manages a higher level of spell than they would have otherwise have...fabulous. They spent their points fair and square. If you're going freeform man you need to GO FREEFORM. They want it and it's there let them do it. Just make sure that you approve all character decisions, but that goes for any game.</p><p> </p><p> I do have a document that I just remembered that broke down caster levels into a fractional system like the BAB stuff from my PbP game. I'll have to dig that out (or re-download it) and see if that might be a better solution to mixing Half & Full magic levels. Hmm....</p></blockquote><p>Ya know fractions and such are one of the things people really hate about Champions. Do we REALLY want more than 1 set of fractional increases? I don't think so.</p><p> </p><p> Hagen</p><p>[/QUOTE]</p>
[QUOTE="SSquirrel, post: 1534230, member: 5202"] See I have no problems with a freeform mana system, and if you wanted a purely easy one just give 1 mana for every 0 level spell (but they cost no mana to cast) and then 1 mana/spell/spell level. SO if you have 4-4-3-2-1 for 0-4th level spells, you would have 4+4+6+4+1=19 mana points. The tables are only left to determine mana points. Once you have said points cast whatever spells you want. 0 level spells can be cast all freakin day long and teh only restriction I would place is that a healing spell can only be used 3 times on the same individual so you don't just free heal everyone. Of course, I would also probably create a non-caster Ranger (haven't browsed the UA variant yet) as well cuz I just don't feel a Ranger should be a spell caster, but that's just me *grin* Wrong. Caster level is caster level is caster level. If someone takes 15 half and 6 full magic levels they're caster level 20. Their magic isn't nearly as impressive as it would be otherwise, but oh well. I assume with this system if you take 10 half levels and then grab a full you look at the level 11 full table for what spells you earn? This is what would make sense to me. Screw that. Conversion would be a bad idea and would force a drastic rework of the character. Use my above idea. It's simple and solves the whole issue. I don't see any need for this really. Look at what their totals are if they have the tables mixed and just go with it. Not a big issue and there's enough spells available to you as is. Obviously mine does as I do see it as a bad thing. It should be neither better nor worse to do so, they should both be perfectly valid choices. If someone spends a few more points one level to get some full magic and thus manages a higher level of spell than they would have otherwise have...fabulous. They spent their points fair and square. If you're going freeform man you need to GO FREEFORM. They want it and it's there let them do it. Just make sure that you approve all character decisions, but that goes for any game. I do have a document that I just remembered that broke down caster levels into a fractional system like the BAB stuff from my PbP game. I'll have to dig that out (or re-download it) and see if that might be a better solution to mixing Half & Full magic levels. Hmm....[/QUOTE] Ya know fractions and such are one of the things people really hate about Champions. Do we REALLY want more than 1 set of fractional increases? I don't think so. Hagen [/QUOTE]
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