Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SSquirrel" data-source="post: 1535119" data-attributes="member: 5202"><p>You misunderstand me. I dig the AU system and will leave it alone, I was just saying that mana based isn't a terrible thing and provided a quick and simple solution for any who wanted one. At some point I may do more on it but I have limited downtime from my job right now...and probably less very soon as I will be working as much OT as they'l let me...ugh.</p><p> </p><p> </p><p>As I'm going to point out below you misunderstood what I meant on stacking the half and full magic, so really what I posted earlier does clear it up a bit. Wait for it.</p><p> </p><p> </p><p>Oh I know tehre's space to put my own stuff in and I will...just need to decide what variant of Ranger I want. A Ranger with "real" Half Magic might be far more interesting than the standard 4th level max one, but I still debate if its "better" than just a woodsy fighter which I always have sorta pictured the Ranger. Either way, what a Ranegr should or shouldn't be is for another thread heh.</p><p> </p><p> </p><p>Actually that was just a typo I meant to say 5 heh.</p><p> </p><p> </p><p> </p><p>Ok. Step back a minute and reread what I said. 10 levels of Mage Blade gives 4/3/3/2/0 and 5/5/4/3/0 as you said. At level 11 if you take a level of Magister that would add 0/0/0/0/1/0/1 and 0/1/0/0/0/0/2. I will admit I said this earlier without actually glancing at the table and seeing that it gives you access to _2_ spell levels higher than you had before (but as you gained no new 5th level spells at 11th, you need to have an Int of 20+ to have a bonus spell of said level), but the point was that for your first level of Full Magic you wouldn't add based on level 1 magister...you would add based on level 11 as that is your current caster level. So his new total casting would be 4/3/3/2/1/0/1 and 5/6/4/3/0/0/2. </p><p> </p><p>It may end up all screwy my way, but my point was just to be that caster level is caster level period. A 3.5 Paladin is caster level-3 (I think) based on when he starts his magic career. So his total levels that he has magic ability. Should a 10th level half caster only be able to cast a 5d6 Fireball? Nope, it should be a 10d6 just like a 10th level full caster. Full caster has the benefit of being able to cast more of them however. Like I said, I didn't glance at the tables before posting and comparing the tables the math does work well to split to determine what level from the magister table you would add to the stack. But does your method also mean that when it comes to casting spells that the caster would only be 5th level in the fireball example or is he 10th level? B/c I don't think they should be 5th level.</p><p> </p><p> </p><p> </p><p> </p><p>Since the BAB & Defense fractions only come up at leveling, I'm not too worried about them, and the stacking system outlined in that link gets away from fractions by using multipliers (x2 for Half Magic instead of 2/3 and x3 for Full Magic instead of 1). Take a look at it if you get a chance. It's a bit overwhelming at first glance, but very simple once you read through and understand it.</p><p> </p><p>I believe it does what I'm looking for, namely allowing the stacking of Half & Full Magic levels in a meaningful way that reflects their cost differences. A 20th level PC with 10 Half & 10 Full Magic levels has a BMP of (10*2 + 10*3 =) 50, which is slightly better than a 20th level PC with 15 levels of Full Magic (a BMP of only 45). Since the former costs a few more points (though that's spread out over more levels, so the impact is less), I like that they receive quite a few extra low level spells. By the same token, I like that someone who's paid for more levels of Full Magic (and therefore didn't have those points to put towards other things over a narrower range of levels) benefits by having higher level spells (and more of them).</p><p> </p><p>Your Caster Level in this system would just be sum of your Half & Full Magic levels, as you requested above. Here, though, there aren't any unreasonable & abusive jumps in spellcasting power because of the modified tables.</p></blockquote><p></p><p>With my mana idea 0 level spells are the only free spells. They just provide 1 to your mana pool so the table is al still used and ucz I think it's nice to give a small bump there. Spells fo level 1-9 cast their spel level to cast. SO a 3rd level spell costs 3 mana. If you have 19 mana you can cast 6 3rd level, 1 1st level and all the 0 level magic you want. 0 level magic has always felt to me to be like the small things you would see Gandalf do frequently like turning Bilbo's smokerings into things or Raistlin doing very simple effects in the DL novels. I don't think these should cost you anything in a mana system. The damaging spels are pure crap and most folks who would consider casting them have a crappy BAB anyway. The healing I already havea restriction set for so that's no issue.</p><p> </p><p>Half and full casters are still there as you need to look at the specific table to know how much mana they have. There would likely be a per level bonus of your Int bonus or Int bonusx2 as well. Referring to teh charts. a 10th level half caster would have a base mana of 19 as there are no 4th level spells yet. Bonus spells due to intelligence would add to teh figure as well so an 18 Int for this character would also add 11 mana for the 1/1/1/1/1 bonus spells and 4 more for the actual Int bonus. Total of 34 mana for a character who has a total ability of 5/4/4/3/1 seems pretty reasonable to me.</p><p></p><p>A full caster of similar level and Intelligence has 6/5/4/3/3/2 or 7/6/5/4/4/2 after Intelligence. Total mana pool would be 65 after Int bonus. Once you have these mana totals, ignore the tables as you can cast whatever the mana allows. The Everquest RPG has a good mana system as well, but it's also MUCH more damage based heh. Good rules for mana regen as well.</p><p> </p><p>Hagen</p><p>[/QUOTE]</p>
[QUOTE="SSquirrel, post: 1535119, member: 5202"] You misunderstand me. I dig the AU system and will leave it alone, I was just saying that mana based isn't a terrible thing and provided a quick and simple solution for any who wanted one. At some point I may do more on it but I have limited downtime from my job right now...and probably less very soon as I will be working as much OT as they'l let me...ugh. As I'm going to point out below you misunderstood what I meant on stacking the half and full magic, so really what I posted earlier does clear it up a bit. Wait for it. Oh I know tehre's space to put my own stuff in and I will...just need to decide what variant of Ranger I want. A Ranger with "real" Half Magic might be far more interesting than the standard 4th level max one, but I still debate if its "better" than just a woodsy fighter which I always have sorta pictured the Ranger. Either way, what a Ranegr should or shouldn't be is for another thread heh. Actually that was just a typo I meant to say 5 heh. Ok. Step back a minute and reread what I said. 10 levels of Mage Blade gives 4/3/3/2/0 and 5/5/4/3/0 as you said. At level 11 if you take a level of Magister that would add 0/0/0/0/1/0/1 and 0/1/0/0/0/0/2. I will admit I said this earlier without actually glancing at the table and seeing that it gives you access to _2_ spell levels higher than you had before (but as you gained no new 5th level spells at 11th, you need to have an Int of 20+ to have a bonus spell of said level), but the point was that for your first level of Full Magic you wouldn't add based on level 1 magister...you would add based on level 11 as that is your current caster level. So his new total casting would be 4/3/3/2/1/0/1 and 5/6/4/3/0/0/2. It may end up all screwy my way, but my point was just to be that caster level is caster level period. A 3.5 Paladin is caster level-3 (I think) based on when he starts his magic career. So his total levels that he has magic ability. Should a 10th level half caster only be able to cast a 5d6 Fireball? Nope, it should be a 10d6 just like a 10th level full caster. Full caster has the benefit of being able to cast more of them however. Like I said, I didn't glance at the tables before posting and comparing the tables the math does work well to split to determine what level from the magister table you would add to the stack. But does your method also mean that when it comes to casting spells that the caster would only be 5th level in the fireball example or is he 10th level? B/c I don't think they should be 5th level. Since the BAB & Defense fractions only come up at leveling, I'm not too worried about them, and the stacking system outlined in that link gets away from fractions by using multipliers (x2 for Half Magic instead of 2/3 and x3 for Full Magic instead of 1). Take a look at it if you get a chance. It's a bit overwhelming at first glance, but very simple once you read through and understand it. I believe it does what I'm looking for, namely allowing the stacking of Half & Full Magic levels in a meaningful way that reflects their cost differences. A 20th level PC with 10 Half & 10 Full Magic levels has a BMP of (10*2 + 10*3 =) 50, which is slightly better than a 20th level PC with 15 levels of Full Magic (a BMP of only 45). Since the former costs a few more points (though that's spread out over more levels, so the impact is less), I like that they receive quite a few extra low level spells. By the same token, I like that someone who's paid for more levels of Full Magic (and therefore didn't have those points to put towards other things over a narrower range of levels) benefits by having higher level spells (and more of them). Your Caster Level in this system would just be sum of your Half & Full Magic levels, as you requested above. Here, though, there aren't any unreasonable & abusive jumps in spellcasting power because of the modified tables.[/QUOTE] With my mana idea 0 level spells are the only free spells. They just provide 1 to your mana pool so the table is al still used and ucz I think it's nice to give a small bump there. Spells fo level 1-9 cast their spel level to cast. SO a 3rd level spell costs 3 mana. If you have 19 mana you can cast 6 3rd level, 1 1st level and all the 0 level magic you want. 0 level magic has always felt to me to be like the small things you would see Gandalf do frequently like turning Bilbo's smokerings into things or Raistlin doing very simple effects in the DL novels. I don't think these should cost you anything in a mana system. The damaging spels are pure crap and most folks who would consider casting them have a crappy BAB anyway. The healing I already havea restriction set for so that's no issue. Half and full casters are still there as you need to look at the specific table to know how much mana they have. There would likely be a per level bonus of your Int bonus or Int bonusx2 as well. Referring to teh charts. a 10th level half caster would have a base mana of 19 as there are no 4th level spells yet. Bonus spells due to intelligence would add to teh figure as well so an 18 Int for this character would also add 11 mana for the 1/1/1/1/1 bonus spells and 4 more for the actual Int bonus. Total of 34 mana for a character who has a total ability of 5/4/4/3/1 seems pretty reasonable to me. A full caster of similar level and Intelligence has 6/5/4/3/3/2 or 7/6/5/4/4/2 after Intelligence. Total mana pool would be 65 after Int bonus. Once you have these mana totals, ignore the tables as you can cast whatever the mana allows. The Everquest RPG has a good mana system as well, but it's also MUCH more damage based heh. Good rules for mana regen as well. Hagen [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
Top