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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1540287" data-attributes="member: 994"><p>It definitely needs some rewording in places for clarification, but an it's a very good first draft for what you've been describing.</p><p></p><p>I'm not clear, even after seeing what you've written in this thread, how I'd go about creating a PC beyond 1st level (I realize it's a 1st level sheet, but at the bottom you give space to map out the next 4 levels and there's none of your past explanation on how much a combat feat is at 2nd vs 3rd, etc.), or with Magic at all (though I'm not trying too hard since I'm skipping the Mana system for my own campaign).</p><p></p><p>Mind creating an example over the first 4 levels? Say, the Bard? That Jack-of-all-Trades class would likely access nearly every part of the ruleset you've outlined.</p><p></p><p>Oh, and as it's worded I think you're being too tough on Exotic Weapons. You've taken the Weapon Group variant from UA but combined it with the Exotic Weapon Prof feat from Core. If that was deliberate, I'll just avoid using more than one Exotic Weapon if I ever find myself in your game, but it seems a bit silly to me that if you learn how to use all types of normal flails & chains with a single feat you have to now spend two more feats to become proficient with both the Dire Flail and the Spiked Chain. Just my 2 cents.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1540287, member: 994"] It definitely needs some rewording in places for clarification, but an it's a very good first draft for what you've been describing. I'm not clear, even after seeing what you've written in this thread, how I'd go about creating a PC beyond 1st level (I realize it's a 1st level sheet, but at the bottom you give space to map out the next 4 levels and there's none of your past explanation on how much a combat feat is at 2nd vs 3rd, etc.), or with Magic at all (though I'm not trying too hard since I'm skipping the Mana system for my own campaign). Mind creating an example over the first 4 levels? Say, the Bard? That Jack-of-all-Trades class would likely access nearly every part of the ruleset you've outlined. Oh, and as it's worded I think you're being too tough on Exotic Weapons. You've taken the Weapon Group variant from UA but combined it with the Exotic Weapon Prof feat from Core. If that was deliberate, I'll just avoid using more than one Exotic Weapon if I ever find myself in your game, but it seems a bit silly to me that if you learn how to use all types of normal flails & chains with a single feat you have to now spend two more feats to become proficient with both the Dire Flail and the Spiked Chain. Just my 2 cents. Thanks. DrSpunj [/QUOTE]
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