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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1612243" data-attributes="member: 994"><p>I've taken this to heart this weekend and reworked much of my original sheet. I've also redone the layout a bit making it <strong>much</strong> easier to change values across all 20 levels for any given class (you can now use the "Fill Right" command!) and added some Subtotal and Balance calculations to my sheet to help keep me on track with viable arrangements. For now I'm just focusing on the Core classes but things have worked out well enough that I'm going to go ahead and do the AU classes next.</p><p></p><p>Essentially, I removed all the fractions. All of them. I did this using a method similar to that which we developed for Saves. For BAB you get +1 free at even levels, just like the Core Poor BAB progression. At odd levels you can get +1 for 4 CPs. If you want a 3/4 progression like a Cleric or Rogue you'll want to buy five +1 upgrades at levels 3, 7, 11, 15 & 19. All those wanting a Full progression will, of course, have to pay up at every odd level. Your BAB can't increase by more than +1 at any given level.</p><p></p><p>Same thing with the Defense bonus. Everyone now gets +1 Defense at every 3rd level (3, 6, 9, etc.) and can upgrade at other levels by +1 for 2 CPs. Your Defense bonus maxes out at your BAB or Reflex save, whichever is <em>higher</em>. Even though it's essentially freeform (you <em>could</em> max Defense at +20!) I went with 4 levels of Defense:</p><ul> <li data-xf-list-type="ul">+6 for Sorcerers & Wizards</li> <li data-xf-list-type="ul">+10 for Clerics, Fighters & Paladins</li> <li data-xf-list-type="ul">+13 for Barbarians, Bards, Druids, Rangers & Rogues</li> <li data-xf-list-type="ul">+17 for Monks (since Defense has absorbed his AC Bonus ability)</li> </ul><p>Keep in mind that this Defense bonus does not stack with Armor bonuses to AC. You use whichever is most beneficial at the time, however, you subtract your Armor Check Penalty from this Defense bonus.</p><p></p><p>Finally, I split Feats into 3 distinct categories, each with its own cost.</p><ul> <li data-xf-list-type="ul">The most expensive are still Base feats at 5 CPs. These represent most Combat feats and/or those at the start of a feat chain. Examples include Sneak Attack, Rage, Fast Movement, etc.</li> <li data-xf-list-type="ul">Next up are Expansion feats at 4 CPs. These feats are further up a feat chain that you've already started with the prerequisite Base feat. Examples here include increased Sneak Attack damage; increased number of Rages/day along with Greater Rage, Tireless Rage, etc.; Wild Shape - Size, Type & Elemental forms; etc.</li> <li data-xf-list-type="ul">Finally, the cheapest category remains General feats at 3 CPs. This is strictly for non-combat feats and abilites. Examples include Track, Trackless Step, some Bardic songs, a Paladin's Remove Disease ability, etc.</li> </ul><p></p><p><strong>EDIT</strong>: I also reconfigured all the classes down to 11 CPs per level after 1st. I realized that those 20 extra points were basically just giving nearly every class 4 Bonus Feats to play with and that I wasn't comfortable with the power level that high. This way there are fewer changes overall and it's quite a bit closer to Core's classes. I still need 24 pts at 1st level, so that didn't change.</p><p></p><p><strong>EDIT 2</strong>: I grouped all the files together for easy downloading in Post #155. Thanks!</p><p></p><p>Please share any comments you might have.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1612243, member: 994"] I've taken this to heart this weekend and reworked much of my original sheet. I've also redone the layout a bit making it [b]much[/b] easier to change values across all 20 levels for any given class (you can now use the "Fill Right" command!) and added some Subtotal and Balance calculations to my sheet to help keep me on track with viable arrangements. For now I'm just focusing on the Core classes but things have worked out well enough that I'm going to go ahead and do the AU classes next. Essentially, I removed all the fractions. All of them. I did this using a method similar to that which we developed for Saves. For BAB you get +1 free at even levels, just like the Core Poor BAB progression. At odd levels you can get +1 for 4 CPs. If you want a 3/4 progression like a Cleric or Rogue you'll want to buy five +1 upgrades at levels 3, 7, 11, 15 & 19. All those wanting a Full progression will, of course, have to pay up at every odd level. Your BAB can't increase by more than +1 at any given level. Same thing with the Defense bonus. Everyone now gets +1 Defense at every 3rd level (3, 6, 9, etc.) and can upgrade at other levels by +1 for 2 CPs. Your Defense bonus maxes out at your BAB or Reflex save, whichever is [i]higher[/i]. Even though it's essentially freeform (you [i]could[/i] max Defense at +20!) I went with 4 levels of Defense: [LIST][*]+6 for Sorcerers & Wizards [*]+10 for Clerics, Fighters & Paladins [*]+13 for Barbarians, Bards, Druids, Rangers & Rogues [*]+17 for Monks (since Defense has absorbed his AC Bonus ability)[/LIST] Keep in mind that this Defense bonus does not stack with Armor bonuses to AC. You use whichever is most beneficial at the time, however, you subtract your Armor Check Penalty from this Defense bonus. Finally, I split Feats into 3 distinct categories, each with its own cost. [LIST][*]The most expensive are still Base feats at 5 CPs. These represent most Combat feats and/or those at the start of a feat chain. Examples include Sneak Attack, Rage, Fast Movement, etc. [*]Next up are Expansion feats at 4 CPs. These feats are further up a feat chain that you've already started with the prerequisite Base feat. Examples here include increased Sneak Attack damage; increased number of Rages/day along with Greater Rage, Tireless Rage, etc.; Wild Shape - Size, Type & Elemental forms; etc. [*]Finally, the cheapest category remains General feats at 3 CPs. This is strictly for non-combat feats and abilites. Examples include Track, Trackless Step, some Bardic songs, a Paladin's Remove Disease ability, etc.[/LIST] [b]EDIT[/b]: I also reconfigured all the classes down to 11 CPs per level after 1st. I realized that those 20 extra points were basically just giving nearly every class 4 Bonus Feats to play with and that I wasn't comfortable with the power level that high. This way there are fewer changes overall and it's quite a bit closer to Core's classes. I still need 24 pts at 1st level, so that didn't change. [b]EDIT 2[/b]: I grouped all the files together for easy downloading in Post #155. Thanks! Please share any comments you might have. Thanks. DrSpunj [/QUOTE]
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