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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1616660" data-attributes="member: 994"><p>Egoist! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Where we still differ is my underlying "Commoner" method. That is, if you spend no CPs in my system you end with a Commoner in every way, shape & form. I like that as a baseline. CPs are for <u>heroes</u>; not just anybody!</p><p></p><p></p><p></p><p>It put me off but only because I like Tables. The formulas aren't difficult but they don't really change much either, so putting everything into Table form seems "right" to me, somehow. I didn't include the spell-calculator because that's spread over 6 sheets in it's own file currently (and I didn't want to overwhelm anyone by handing them an Excel workbook with 10 separate sheets!). I've already linked to it on the previous page of this thread and I'll be able to provide my own players with it. I did finally get an email back from the guy who came up with the underlying BMP and spell tables. His email answered a couple questions I had and included some helpful material (including the more aggressive tables that I won't be using but still wanted to look over) but he didn't mention this thread at all. Said he'd had several other people contact him about the material so there doesn't seem to be any kind of copyright to worry about. My original email to him included the URL to this thread but I have no way of knowing if he's stopped by (or even posted) here.</p><p></p><p></p><p></p><p>I'm going to do as a handout for my players because I really find those tables useful as well. I just don't want to go to that much work until I'm pretty much done with the Prereqs and things. I spent some time recently looking over the d20 Modern Feat & Talent trees, and have Wulf's Grim Tales on order (should be arriving today or tomorrow!) because his book revamps those. If I like them better I'll probably rework my feat prereqs similarly. If/when I finish such a document of the feats I'll be sure to post it here so you can take a look.</p><p></p><p></p><p></p><p>Please do! I felt a whole lot better by increasing the cost of Expansion feats to 4 CPs AND dropping the number of CPs per level to 11 (after 24 at 1st). Doing both of those removed a great number of Bonus Feats that pretty much every class had laying around. While I'm still adding a number of them for certain classes overall things are quite a bit closer to Core.</p><p></p><p>I'm probably going to keep Weapon & Armor Proficiency group feats, Skill feats and Item Creation feats as General Feats. That means Proficiency groups only cost 1 CP at 1st level and go up to 3 CPs at all later levels. That may seem pretty expensive but in the grand scheme of things it's still substantially better than Core (where a whole feat gets you one single Martial or Exotic weapon).</p><p></p><p>The other thing I'm still going back and forth on are the Core "Extra" feats. Extra Rage gets you 2 additional Rages per day. Extra Wildshaping does the same thing, as does Extra Smiting. Extra Bardic Songs (or whatever it's called) and Extra Turning actually net you <strong>4</strong> extra uses per day. I'm obviously not going to include these feats IMC but I'm wondering if I my version of the Extra feats should give you at least 2 additional uses vs just 1 additional like I currently have it. That's a difference of an entire Expansion feat slot, or 4 CPs.</p><p></p><p>I'm pretty sure the Barbarian, who gets 6 Rages/day by 20th level, is not at all so underpowered that he should only pay essentially 3 Expansion feats (if each gave +2/day) to get all of those Rages each day, essentially giving him 12 extra CPs over 20 levels to spend however he sees fit. However, with the Core feats giving you at least 2 extra uses per day, charging 4 CPs for an Expansion feat for just a single additional use per day seems a bit excessive. <shrug> Not sure.</p><p></p><p>Thoughts?</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1616660, member: 994"] Egoist! :p Where we still differ is my underlying "Commoner" method. That is, if you spend no CPs in my system you end with a Commoner in every way, shape & form. I like that as a baseline. CPs are for [u]heroes[/u]; not just anybody! It put me off but only because I like Tables. The formulas aren't difficult but they don't really change much either, so putting everything into Table form seems "right" to me, somehow. I didn't include the spell-calculator because that's spread over 6 sheets in it's own file currently (and I didn't want to overwhelm anyone by handing them an Excel workbook with 10 separate sheets!). I've already linked to it on the previous page of this thread and I'll be able to provide my own players with it. I did finally get an email back from the guy who came up with the underlying BMP and spell tables. His email answered a couple questions I had and included some helpful material (including the more aggressive tables that I won't be using but still wanted to look over) but he didn't mention this thread at all. Said he'd had several other people contact him about the material so there doesn't seem to be any kind of copyright to worry about. My original email to him included the URL to this thread but I have no way of knowing if he's stopped by (or even posted) here. I'm going to do as a handout for my players because I really find those tables useful as well. I just don't want to go to that much work until I'm pretty much done with the Prereqs and things. I spent some time recently looking over the d20 Modern Feat & Talent trees, and have Wulf's Grim Tales on order (should be arriving today or tomorrow!) because his book revamps those. If I like them better I'll probably rework my feat prereqs similarly. If/when I finish such a document of the feats I'll be sure to post it here so you can take a look. Please do! I felt a whole lot better by increasing the cost of Expansion feats to 4 CPs AND dropping the number of CPs per level to 11 (after 24 at 1st). Doing both of those removed a great number of Bonus Feats that pretty much every class had laying around. While I'm still adding a number of them for certain classes overall things are quite a bit closer to Core. I'm probably going to keep Weapon & Armor Proficiency group feats, Skill feats and Item Creation feats as General Feats. That means Proficiency groups only cost 1 CP at 1st level and go up to 3 CPs at all later levels. That may seem pretty expensive but in the grand scheme of things it's still substantially better than Core (where a whole feat gets you one single Martial or Exotic weapon). The other thing I'm still going back and forth on are the Core "Extra" feats. Extra Rage gets you 2 additional Rages per day. Extra Wildshaping does the same thing, as does Extra Smiting. Extra Bardic Songs (or whatever it's called) and Extra Turning actually net you [b]4[/b] extra uses per day. I'm obviously not going to include these feats IMC but I'm wondering if I my version of the Extra feats should give you at least 2 additional uses vs just 1 additional like I currently have it. That's a difference of an entire Expansion feat slot, or 4 CPs. I'm pretty sure the Barbarian, who gets 6 Rages/day by 20th level, is not at all so underpowered that he should only pay essentially 3 Expansion feats (if each gave +2/day) to get all of those Rages each day, essentially giving him 12 extra CPs over 20 levels to spend however he sees fit. However, with the Core feats giving you at least 2 extra uses per day, charging 4 CPs for an Expansion feat for just a single additional use per day seems a bit excessive. <shrug> Not sure. Thoughts? Thanks. DrSpunj [/QUOTE]
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