Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrSpunj" data-source="post: 1700937" data-attributes="member: 994"><p>I just wanted to post the results of the combat. Mr. "You can't hit me!" wasn't overly effective...in any party role. His 20' base speed meant he was one of the last to engage the enemy in both battles, and hit low hit points meant that the area effect attacks and/or indirect damage he took from other things really hurt.</p><p></p><p>This was a group of four PCs, all 12th level. This was an "even fight" against first a single enemy and then against a party of four creatures. Four 12th level PCs have a CR of 16, so I threw them up against CR 15 & 16 encounters, both pulled from the Fiend Folio.</p><p></p><p>The first was a Hullathoin. Huge, intelligent, Undead monstrosity--big grappler, poison, lots of melee attacks for good damage. It's ace in the hole? Bloodfiend Locust Swarm! As a Standard Action it could shake off a swarm of these Energy Draining beasties and send them after someone. Now, the book doesn't put any limit on this, either number per day or how many at a time, but this swarm is a CR 8 all by itself so I ran it with a self-imposed limit of no more than 1 swarm out there at a time.</p><p></p><p>Once the Hullathoin realized it couldn't hit <strong>Videssian</strong>'s PC with any melee attacks it shivered off a swarm and sent it after him, then went back to pummeling the other PCs. 3d6 plus Energy Drain automatically every round quickly took its toll on him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> He couldn't outrun the swarm with his low base speed and his 3 companions were focusing all their efforts on the Hullathoin. After he'd lost 8 levels to the bugs they finally dropped the Hullathoin and won the battle.</p><p></p><p>The second combat was against a group of 4 Maugs (Large Constructs), each with grafts and class levels. They were up against Blaster (Magister), Basher (Fighter with roller graft), Spitter (Archer with stone spitter graft) and Patch (pacifistic greenbond-type who had a lot of mind-controlling effects).</p><p></p><p>With his poor Fortitude & Will saves he took quite a bit of magical damage and was affected by several of Patch's mind-affecting enchantments. He even failed a couple of Reflex rolls (got trapped inside a Lesser Resilient Sphere on the 2nd or 3rd round of combat! Luckily their Magister was able to dispel that a round or two later) so Evasion couldn't help him out (and he hadn't taken Improved Evasion). Once Basher realized he couldn't hit him he started just rolling over him doing some fair damage each time he failed the Reflex roll (which was far more likely statiscally than getting the 20 Basher needed to hit him with a normal melee attack). An early Stone Spikes spell slowed him down even more and did additional damage. He ended up sucking down a number of Cure potions throughout the battle, and even then I think he was the first of the party to fall.</p><p></p><p>Now, I chose both of those opposing combatants a full two days before any of the players had submitted their PCs to me for approval, and there are a number of potential opponents where his build would have stopped them cold. I was just glad to see that his min/maxing the Classless Generator system I've been working on didn't really break anything. Was he nearly impossible to hit? Absolutely. Did it matter? Not really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Any thoughts, questions or comments on this experience? Or the most recent updated Feats Cheat Sheet? If so, please post!</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1700937, member: 994"] I just wanted to post the results of the combat. Mr. "You can't hit me!" wasn't overly effective...in any party role. His 20' base speed meant he was one of the last to engage the enemy in both battles, and hit low hit points meant that the area effect attacks and/or indirect damage he took from other things really hurt. This was a group of four PCs, all 12th level. This was an "even fight" against first a single enemy and then against a party of four creatures. Four 12th level PCs have a CR of 16, so I threw them up against CR 15 & 16 encounters, both pulled from the Fiend Folio. The first was a Hullathoin. Huge, intelligent, Undead monstrosity--big grappler, poison, lots of melee attacks for good damage. It's ace in the hole? Bloodfiend Locust Swarm! As a Standard Action it could shake off a swarm of these Energy Draining beasties and send them after someone. Now, the book doesn't put any limit on this, either number per day or how many at a time, but this swarm is a CR 8 all by itself so I ran it with a self-imposed limit of no more than 1 swarm out there at a time. Once the Hullathoin realized it couldn't hit [b]Videssian[/b]'s PC with any melee attacks it shivered off a swarm and sent it after him, then went back to pummeling the other PCs. 3d6 plus Energy Drain automatically every round quickly took its toll on him. :p He couldn't outrun the swarm with his low base speed and his 3 companions were focusing all their efforts on the Hullathoin. After he'd lost 8 levels to the bugs they finally dropped the Hullathoin and won the battle. The second combat was against a group of 4 Maugs (Large Constructs), each with grafts and class levels. They were up against Blaster (Magister), Basher (Fighter with roller graft), Spitter (Archer with stone spitter graft) and Patch (pacifistic greenbond-type who had a lot of mind-controlling effects). With his poor Fortitude & Will saves he took quite a bit of magical damage and was affected by several of Patch's mind-affecting enchantments. He even failed a couple of Reflex rolls (got trapped inside a Lesser Resilient Sphere on the 2nd or 3rd round of combat! Luckily their Magister was able to dispel that a round or two later) so Evasion couldn't help him out (and he hadn't taken Improved Evasion). Once Basher realized he couldn't hit him he started just rolling over him doing some fair damage each time he failed the Reflex roll (which was far more likely statiscally than getting the 20 Basher needed to hit him with a normal melee attack). An early Stone Spikes spell slowed him down even more and did additional damage. He ended up sucking down a number of Cure potions throughout the battle, and even then I think he was the first of the party to fall. Now, I chose both of those opposing combatants a full two days before any of the players had submitted their PCs to me for approval, and there are a number of potential opponents where his build would have stopped them cold. I was just glad to see that his min/maxing the Classless Generator system I've been working on didn't really break anything. Was he nearly impossible to hit? Absolutely. Did it matter? Not really. :) Any thoughts, questions or comments on this experience? Or the most recent updated Feats Cheat Sheet? If so, please post! Thanks. DrSpunj [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
Top