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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1715281" data-attributes="member: 994"><p><strong>Here's the latest files!</strong></p><p></p><p>Here's all five files in their most current incarnations. To make them easier to download I've also included a bundled folder of all five files called "DrSpunj's Classless System".</p><p></p><p>Not too many tweaks that I can think. I ended up pricing Defense a bit cheaper at 1st level so there was actually a reason to take it at first level, otherwise it was too easy to overlook and pick up later. Right now you can spend 2 CPs for +2 Defense at first level, while at all later levels that same 2 CPs only gets you +1 Defense. Probably not enough to sway most people but that at least makes it a little more worthwhile for some. You're still better off picking up a couple more proficiency groups, honestly.</p><p></p><p>Our first session trying this out in a campaign is this coming Wednesday evening. All my players have been briefed on the system, and a couple even got to try it out with that one-shot a couple weeks ago I've described above. The toughest part for everyone I've met with has been trying to figure out what character concept they really want to try and develop! With everything literally wide open they're feeling a bit overwhelmed with the number of options they have to choose from.</p><p></p><p>I've decided I'm going to allow a little CP-fudging these first couple levels to make sure people don't feel like they made a bad choice because they didn't understand how things really worked.</p><p></p><p>If anyone has any questions, comments or concerns about the files and the system, please post!</p><p></p><p>EDIT: Just a few tweaks to the Feats file and some formatting errors cleaned up in the other files. I've packaged all four files into a single download for simplicity. The Total AU Spells.xls I've kept separate since it isn't what I'm using for the System (still very handy though for AU games if you're allowing multiclassed spellcasters).</p><p></p><p>EDIT2: I've attached the newest Classless System files to Post #164.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1715281, member: 994"] [b]Here's the latest files![/b] Here's all five files in their most current incarnations. To make them easier to download I've also included a bundled folder of all five files called "DrSpunj's Classless System". Not too many tweaks that I can think. I ended up pricing Defense a bit cheaper at 1st level so there was actually a reason to take it at first level, otherwise it was too easy to overlook and pick up later. Right now you can spend 2 CPs for +2 Defense at first level, while at all later levels that same 2 CPs only gets you +1 Defense. Probably not enough to sway most people but that at least makes it a little more worthwhile for some. You're still better off picking up a couple more proficiency groups, honestly. Our first session trying this out in a campaign is this coming Wednesday evening. All my players have been briefed on the system, and a couple even got to try it out with that one-shot a couple weeks ago I've described above. The toughest part for everyone I've met with has been trying to figure out what character concept they really want to try and develop! With everything literally wide open they're feeling a bit overwhelmed with the number of options they have to choose from. I've decided I'm going to allow a little CP-fudging these first couple levels to make sure people don't feel like they made a bad choice because they didn't understand how things really worked. If anyone has any questions, comments or concerns about the files and the system, please post! EDIT: Just a few tweaks to the Feats file and some formatting errors cleaned up in the other files. I've packaged all four files into a single download for simplicity. The Total AU Spells.xls I've kept separate since it isn't what I'm using for the System (still very handy though for AU games if you're allowing multiclassed spellcasters). EDIT2: I've attached the newest Classless System files to Post #164. Thanks. DrSpunj [/QUOTE]
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