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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1812510" data-attributes="member: 994"><p>Hey! Long time no post, eh?</p><p></p><p>We have our second playing session tonight (Wednesday). Character creation went very smoothly though there were a couple issues that required some minor tweaking. (I should upload the latest set of Classless Documents.)</p><p></p><p>I did have an intro session before our first playing session where we spent about 2/3 of the time going over the system and answering people's questions to get them on the right track. The last 1/3 I used to introduce them to the campaign world and get the story ball rolling.</p><p></p><p>We have 7 players at the table (everyone, including me, in the 30s or older, most with families, so I don't expect to get everyone every session) and have a very nice class/ability variety. Here's the breakdown:</p><p></p><ul> <li data-xf-list-type="ul">Arbach (Human), Forest Warden (think "Nature Monk"); part warrior, part "face" man</li> <li data-xf-list-type="ul">Ghendrin (Dwarf), Warrior Mage; Warmace Athame, Basic Magic 1</li> <li data-xf-list-type="ul">Harry (Dwarf), Totem Warrior (Wolverine); with Claws</li> <li data-xf-list-type="ul">Olorin (Human), Runethane/Thief; Runes x3, Basic Magic 1, Trap Disabler</li> <li data-xf-list-type="ul">Svall (Human), Warrior Monk; d12, Full BAB, Improved Grapple</li> <li data-xf-list-type="ul">Thorn (Elf), Hook-master; Guisarme-like Reach Weapon that does 1 step less damage but gives a +2 to Trip attempts, Improved Trip, will likely branch into Druidic casting and some related abilities</li> <li data-xf-list-type="ul">Valder (Human), Priest of Tinel; Advanced Magic 1, Psion, Modify Spell</li> </ul><p></p><p>I've also decided to go with a dynamic leveling system along the lines of Mutants & Masterminds. Instead of using XP I'm just converting that to an appropriate number of Character Points (CPs) that they receive each session. As soon as they get a good night's rest they get to spend those CPs on the fly.</p><p></p><p>To explain a bit, it takes 1,000 XP to reach 2nd level in Core D&D. You get 11 CPs at each level after 1st in my system. Merging those two, for every 100 XP the character's earn they get 1 CP they can spend as soon as they get a good night's rest. When they reach the level break for 2nd level at 1,000 XP they get 2 CPs (consider 1 a bonus if you want). That adds up to the 11 CPs they deserve for reaching 2nd level, but instead of getting them all at once at the level break they instead get them piecemeal as they earn them.</p><p></p><p>For the first session they earned just over 300 XP, so they each have 3 CPs they'll get to spend/apply whenever they rest successfully at the next session later today. They've had the last four weeks to decide where to use them. Some plan on buying their 2nd level HD early for more hit points, others have used them on their 2nd level Skill Points. <strong>Videssian</strong> had enough saved from 1st level that he's already able to purchase Advanced Magic a second time so is a 2nd level caster already while another player has enough to buy a 2nd level feat.</p><p></p><p>Doing things this way seems to be a lot more fun for them, since they get to buy something new every session. Of course, they may have to save them for some of the more expensive abilities like feats & magic. Regardless, I've had to make some adjustments with their challenges since they are a bit more capable than a typical 1st level party. Right now the party average is 1.3, and after tonight I'm expecting it to be 1.7 or 1.8 (depending on how far they get).</p><p></p><p>I'll try and upload the most recent Classless documents I've got. <strong>ouini</strong> and I have also wrestled with his version of the system a bit over the last week over email, so some progress there as well.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1812510, member: 994"] Hey! Long time no post, eh? We have our second playing session tonight (Wednesday). Character creation went very smoothly though there were a couple issues that required some minor tweaking. (I should upload the latest set of Classless Documents.) I did have an intro session before our first playing session where we spent about 2/3 of the time going over the system and answering people's questions to get them on the right track. The last 1/3 I used to introduce them to the campaign world and get the story ball rolling. We have 7 players at the table (everyone, including me, in the 30s or older, most with families, so I don't expect to get everyone every session) and have a very nice class/ability variety. Here's the breakdown: [list] [*]Arbach (Human), Forest Warden (think "Nature Monk"); part warrior, part "face" man [*]Ghendrin (Dwarf), Warrior Mage; Warmace Athame, Basic Magic 1 [*]Harry (Dwarf), Totem Warrior (Wolverine); with Claws [*]Olorin (Human), Runethane/Thief; Runes x3, Basic Magic 1, Trap Disabler [*]Svall (Human), Warrior Monk; d12, Full BAB, Improved Grapple [*]Thorn (Elf), Hook-master; Guisarme-like Reach Weapon that does 1 step less damage but gives a +2 to Trip attempts, Improved Trip, will likely branch into Druidic casting and some related abilities [*]Valder (Human), Priest of Tinel; Advanced Magic 1, Psion, Modify Spell[/list] I've also decided to go with a dynamic leveling system along the lines of Mutants & Masterminds. Instead of using XP I'm just converting that to an appropriate number of Character Points (CPs) that they receive each session. As soon as they get a good night's rest they get to spend those CPs on the fly. To explain a bit, it takes 1,000 XP to reach 2nd level in Core D&D. You get 11 CPs at each level after 1st in my system. Merging those two, for every 100 XP the character's earn they get 1 CP they can spend as soon as they get a good night's rest. When they reach the level break for 2nd level at 1,000 XP they get 2 CPs (consider 1 a bonus if you want). That adds up to the 11 CPs they deserve for reaching 2nd level, but instead of getting them all at once at the level break they instead get them piecemeal as they earn them. For the first session they earned just over 300 XP, so they each have 3 CPs they'll get to spend/apply whenever they rest successfully at the next session later today. They've had the last four weeks to decide where to use them. Some plan on buying their 2nd level HD early for more hit points, others have used them on their 2nd level Skill Points. [b]Videssian[/b] had enough saved from 1st level that he's already able to purchase Advanced Magic a second time so is a 2nd level caster already while another player has enough to buy a 2nd level feat. Doing things this way seems to be a lot more fun for them, since they get to buy something new every session. Of course, they may have to save them for some of the more expensive abilities like feats & magic. Regardless, I've had to make some adjustments with their challenges since they are a bit more capable than a typical 1st level party. Right now the party average is 1.3, and after tonight I'm expecting it to be 1.7 or 1.8 (depending on how far they get). I'll try and upload the most recent Classless documents I've got. [b]ouini[/b] and I have also wrestled with his version of the system a bit over the last week over email, so some progress there as well. Thanks. DrSpunj [/QUOTE]
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