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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1829479" data-attributes="member: 994"><p>Fair enough; point taken. Still, I think the tough part is going to be when to actually change the system itself vs just leaving it up to the DM. Recognizing the difference is going to take some work. We struggled with that a bit when coming up with your character/feats, <strong>ouini</strong>.</p><p></p><p></p><p></p><p>Cool! So is it just the standard 3 players (since you said you were going to run this when the typical DM is away)? And what type of PCs did they come up with?</p><p></p><p>Also, I just realized I haven't seen much from you on your Feats Cheat Sheet. What did you end up using for them to choose feats from?</p><p></p><p></p><p></p><p>Right, different but still very slick. I'm anxious to see how it works for you in play.</p><p></p><p></p><p></p><p>I haven't had too much luck with the Search engine on Monte's forums. I started a Force Mage thread in the AU Rules forum there a couple weeks ago and multiple people said there was a previous thread but I couldn't find it. Accounts are free so maybe it's worth getting one (assuming you haven't already done so) and search for something pretty basic like "template".</p><p></p><p></p><p></p><p>That goes back to the whole discussion after that one-shot with <strong>Videssian</strong> playing a divine caster and assuming he could Dimension Door out of the Dragon Turtle's mouth/grapple. After discussing it a bit with the group I decided which components you had to deal with (Verbal, Somatic, Material, Focus, etc.) were entirely dependent on your magical training. It's now included in the Feat Cheat Sheet document. There may still be some balancing needed there but we'll see.</p><p></p><p>Your ideas on the subject are nifty. Can you adjust or switch which is the soft component on the fly? Or is set/chosen when you first buy magic?</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1829479, member: 994"] Fair enough; point taken. Still, I think the tough part is going to be when to actually change the system itself vs just leaving it up to the DM. Recognizing the difference is going to take some work. We struggled with that a bit when coming up with your character/feats, [b]ouini[/b]. Cool! So is it just the standard 3 players (since you said you were going to run this when the typical DM is away)? And what type of PCs did they come up with? Also, I just realized I haven't seen much from you on your Feats Cheat Sheet. What did you end up using for them to choose feats from? Right, different but still very slick. I'm anxious to see how it works for you in play. I haven't had too much luck with the Search engine on Monte's forums. I started a Force Mage thread in the AU Rules forum there a couple weeks ago and multiple people said there was a previous thread but I couldn't find it. Accounts are free so maybe it's worth getting one (assuming you haven't already done so) and search for something pretty basic like "template". That goes back to the whole discussion after that one-shot with [b]Videssian[/b] playing a divine caster and assuming he could Dimension Door out of the Dragon Turtle's mouth/grapple. After discussing it a bit with the group I decided which components you had to deal with (Verbal, Somatic, Material, Focus, etc.) were entirely dependent on your magical training. It's now included in the Feat Cheat Sheet document. There may still be some balancing needed there but we'll see. Your ideas on the subject are nifty. Can you adjust or switch which is the soft component on the fly? Or is set/chosen when you first buy magic? Thanks. DrSpunj [/QUOTE]
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