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<blockquote data-quote="ouini" data-source="post: 1834279" data-attributes="member: 3506"><p><strong>Specific characters.</strong></p><p></p><p>It's just the standard three players.</p><p></p><p>The woman who played Mishka created a human 'heavy'. A brutish thug for hire who lives in the capitol city of the Vale. She knows and is respected by locals in the poor quarter, and has a variety of friends with a range of talents (from painted ladies to fellow heavies to halfling farmers). This also includes a low-level constabulary who asks her to go with him on missions sometimes, which gives her a broader knowledge of the Vale's non-human inhabitants, villages, and the elven patrol.</p><p></p><p>The guy who played Grennen is this time playing a forest-dwelling human shaman. He's a full spellcaster who can cast complex spells. But his style is not of the traditional D&D wizard. He's very into cosmology and working with the spirits of objects and animals. He works with herbs for materials, and in fact took a modified "Scribe Scrolls" called "Compose Spell-Bag" for which his components he can scrounge from the land (for free), but they don't last indefinitely, and whether their duration has expired or not is determined at the time he tries to release the spell. He's also familiar with the gnomes who inhabit the deeper woods, the halflings in the farmlands, other rural folks and personalities, the elven patrol, and some of the natural threats of the Vale.</p><p></p><p>"Fafaf" is playing a junior member of an elven patrol. She's frail, is an archer and a tactician (made a new feat to reflect that), and is very familiar with the layout of the known valley. She's not a spellcaster, but she took a pseudo-mystical skill called "Wind Friend", which doesn't do much now, but she plans on it letting her do things like carry whispers further, nurture flames better, and eventually possibly affect arrow flight.</p><p></p><p>The three characters don't know each other now, but all three have people they know in common. There is a new forum on Gestalt called The Vale>, which you have access to. This Thursday may possibly be the first time we play, and of course I'm looking forward to it.</p><p></p><p>I do have something that's marginally unsatisfactory in my system. I'll just ask, for spell-readying in your system, do cantrips you ready count as zero-level spells, even though you can choose at the last moment to cast them as, essentially, 1st-level spells?</p></blockquote><p></p>
[QUOTE="ouini, post: 1834279, member: 3506"] [b]Specific characters.[/b] It's just the standard three players. The woman who played Mishka created a human 'heavy'. A brutish thug for hire who lives in the capitol city of the Vale. She knows and is respected by locals in the poor quarter, and has a variety of friends with a range of talents (from painted ladies to fellow heavies to halfling farmers). This also includes a low-level constabulary who asks her to go with him on missions sometimes, which gives her a broader knowledge of the Vale's non-human inhabitants, villages, and the elven patrol. The guy who played Grennen is this time playing a forest-dwelling human shaman. He's a full spellcaster who can cast complex spells. But his style is not of the traditional D&D wizard. He's very into cosmology and working with the spirits of objects and animals. He works with herbs for materials, and in fact took a modified "Scribe Scrolls" called "Compose Spell-Bag" for which his components he can scrounge from the land (for free), but they don't last indefinitely, and whether their duration has expired or not is determined at the time he tries to release the spell. He's also familiar with the gnomes who inhabit the deeper woods, the halflings in the farmlands, other rural folks and personalities, the elven patrol, and some of the natural threats of the Vale. "Fafaf" is playing a junior member of an elven patrol. She's frail, is an archer and a tactician (made a new feat to reflect that), and is very familiar with the layout of the known valley. She's not a spellcaster, but she took a pseudo-mystical skill called "Wind Friend", which doesn't do much now, but she plans on it letting her do things like carry whispers further, nurture flames better, and eventually possibly affect arrow flight. The three characters don't know each other now, but all three have people they know in common. There is a new forum on Gestalt called The Vale>, which you have access to. This Thursday may possibly be the first time we play, and of course I'm looking forward to it. I do have something that's marginally unsatisfactory in my system. I'll just ask, for spell-readying in your system, do cantrips you ready count as zero-level spells, even though you can choose at the last moment to cast them as, essentially, 1st-level spells? [/QUOTE]
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