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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1907880" data-attributes="member: 994"><p>Hey! Sorry I haven't responded until now, I haven't been checking this thread as often as I once was since interest in the material seemed to wane there for a bit. We're having a great time at the table using it and I've been a bit busier since WoW came out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p>It's not really that difficult to see what the effect would be, but it will take a little math/work on your part. <strong>Note</strong>: I decided to make a sheet and attach the file to do what I'm describing below. You should be able to download it below. I'll assume you're working with that sheet for everything below.</p><p> </p><p>It's really too much work to add a d4 as a Hit Die choice, or to add 2 Skill Points as an option for skills, but it's easy enough to realize that both of those are just worth -1 CP per character level (each) when compared to the a d6 and 4 SPs. Since the Average looks at all 20 levels at once, all you're really doing is dropping the Average Points for a class by -1 for either a d4 or 2 SPs, or -2 for both.</p><p> </p><p>First off, Core doesn't have Defense, so the easiest way to keep that from affecting the results is to go to the top of the sheet where the Values are, and change cell G9 from a '2' to a '0'. This will recalculate all the class level totals and averages to be without Defense entirely.</p><p> </p><p>Now, looking at the Near-Core Fighter, the only thing differing him from True-Core is his 4 SPs/level (since Core only gives him 2). With 4 SPs/lvl his Average Points (once you zero out Defense as I described above) according to cell B245 is 7.3. If we were to drop his SPs/lvl down to 2 we effectively just add -1 to that average giving him a True-Core Average of 6.3.</p><p> </p><p>If you want to enter that into the cell directly change B245 to '=SUM(E245:X245)/20-1'</p><p> </p><p>You can make the same effective change to the Cleric & Paladin's Averages (-1 to both for only 2 SPs/lvl) and to the Wizard/Sorcerer Average (-1 for d4 and an additional -1 for 2 SPs/lvl).</p><p> </p><p>If you do that you get the following class averages:</p><p>Barbarian 9.4</p><p>Bard 9.6</p><p>Cleric 9.6</p><p>Druid 14.3</p><p>Fighter 6.3</p><p>Monk 9</p><p>Paladin 10.5</p><p>Ranger 11.6</p><p>Rogue 7.5</p><p>Sorcerer/Wizard 9.0</p><p> </p><p>With an Overall Average of 9.7. I figure anything +/- 1 from that is acceptable, so the Fighter still ends up at the bottom of the pile.</p><p> </p><p> </p><p>Well, by copying the True Core sheet and then taking a few moments to give the Fighter a bonus feat at every level the sheet recalculates his Average Points to a total of 8.5. Much closer to the Overall Average of 9.7. Still definitely isn't overpowered when compared to the likes of the Druid or Ranger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>The Fighter's Average actually should be bumped up a bit (as well as all the other Martial classes) because according to my sheet he only has access to 3 Weapon Proficiency Groups and 3 Armor Proficiency Groups. Each of those groups is worth 1 CP and by the time you give him an additional 8-10 right at 1st level it pushes his average up a bit as compared to all the non-Martial classes (but by doing the same to the Barbarian, Paladin & Ranger you push all of them up equally, keeping the same relative distance between all 4 of those classes, so the Fighter still doesn't beat any of them out, or even come equal.)</p><p> </p><p> </p><p>Glad you're getting some use out of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Realize it's much harder to truly compare the Sorcerer/Wizard using True Core material as you have to somehow account for Core Magic (same with all the other spellcasting classes). I literally sidestepped all that by using the AU Magic system, but if you work under the assumption that the Core Magic system and the AU Magic system are roughly comparable, then most of the other values can be used to tweak things and compare.</p><p> </p><p><strong>Amaroq</strong>, work calls but I'll get to your post next!</p><p> </p><p>Thanks.</p><p> </p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1907880, member: 994"] Hey! Sorry I haven't responded until now, I haven't been checking this thread as often as I once was since interest in the material seemed to wane there for a bit. We're having a great time at the table using it and I've been a bit busier since WoW came out. ;) It's not really that difficult to see what the effect would be, but it will take a little math/work on your part. [b]Note[/b]: I decided to make a sheet and attach the file to do what I'm describing below. You should be able to download it below. I'll assume you're working with that sheet for everything below. It's really too much work to add a d4 as a Hit Die choice, or to add 2 Skill Points as an option for skills, but it's easy enough to realize that both of those are just worth -1 CP per character level (each) when compared to the a d6 and 4 SPs. Since the Average looks at all 20 levels at once, all you're really doing is dropping the Average Points for a class by -1 for either a d4 or 2 SPs, or -2 for both. First off, Core doesn't have Defense, so the easiest way to keep that from affecting the results is to go to the top of the sheet where the Values are, and change cell G9 from a '2' to a '0'. This will recalculate all the class level totals and averages to be without Defense entirely. Now, looking at the Near-Core Fighter, the only thing differing him from True-Core is his 4 SPs/level (since Core only gives him 2). With 4 SPs/lvl his Average Points (once you zero out Defense as I described above) according to cell B245 is 7.3. If we were to drop his SPs/lvl down to 2 we effectively just add -1 to that average giving him a True-Core Average of 6.3. If you want to enter that into the cell directly change B245 to '=SUM(E245:X245)/20-1' You can make the same effective change to the Cleric & Paladin's Averages (-1 to both for only 2 SPs/lvl) and to the Wizard/Sorcerer Average (-1 for d4 and an additional -1 for 2 SPs/lvl). If you do that you get the following class averages: Barbarian 9.4 Bard 9.6 Cleric 9.6 Druid 14.3 Fighter 6.3 Monk 9 Paladin 10.5 Ranger 11.6 Rogue 7.5 Sorcerer/Wizard 9.0 With an Overall Average of 9.7. I figure anything +/- 1 from that is acceptable, so the Fighter still ends up at the bottom of the pile. Well, by copying the True Core sheet and then taking a few moments to give the Fighter a bonus feat at every level the sheet recalculates his Average Points to a total of 8.5. Much closer to the Overall Average of 9.7. Still definitely isn't overpowered when compared to the likes of the Druid or Ranger. :) The Fighter's Average actually should be bumped up a bit (as well as all the other Martial classes) because according to my sheet he only has access to 3 Weapon Proficiency Groups and 3 Armor Proficiency Groups. Each of those groups is worth 1 CP and by the time you give him an additional 8-10 right at 1st level it pushes his average up a bit as compared to all the non-Martial classes (but by doing the same to the Barbarian, Paladin & Ranger you push all of them up equally, keeping the same relative distance between all 4 of those classes, so the Fighter still doesn't beat any of them out, or even come equal.) Glad you're getting some use out of it. :) Realize it's much harder to truly compare the Sorcerer/Wizard using True Core material as you have to somehow account for Core Magic (same with all the other spellcasting classes). I literally sidestepped all that by using the AU Magic system, but if you work under the assumption that the Core Magic system and the AU Magic system are roughly comparable, then most of the other values can be used to tweak things and compare. [b]Amaroq[/b], work calls but I'll get to your post next! Thanks. DrSpunj [/QUOTE]
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