Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 1908513" data-attributes="member: 15470"><p>Detailed! I appreciate it! I'm looking forward to hearing more from your players, as well.</p><p></p><p></p><p>Doubtless! I developed a deep respect for the amount of thought you've put into it by going down the path "Well, those weight-for-abilities can't all be right - let's play with some of them..." which value modification of course never resulted in anything near the balance that you'd achieved.</p><p></p><p>I'd love to stumble over somebody having done similar work for spell powers; I imagine a 'build a spell' construction kit which gives a 'level' cost for the many game components of a spell (casting time, duration, damage, range, area, etc); I could imagine a ninth-level spell doing fairly low amounts of damage (2d6, maybe?) but spread over a tremendous area: "And then the mighty wizard called upon the powers of the sky, and lightning flayed the earth for miles around, and all of the great (but 1st level) army assembled to assault his lair was laid low, save the six captains, who steadfastly advanced...."</p><p></p><p> </p><p>Do you mind posting a link - I'd like to lurk through some of those discussions, if you don't mind; if you're leery of posting it for fear of traffic or loss of signal-to-noise ratio, no worries.</p><p></p><p>I was quite happy to see your TrueCore.zip, since I'm not using AU; that makes your body of work feel more relevant. I'd been trying to duplicate it myself (including d4 and 2 skill points) but as you pointed out its a ton of work! (Actual CP's wasn't bad, since I could drop the '10' option, so the calculations were still all correct.</p><p></p><p>I'd also been thinking through the weighting for the 'specials', because I'm not sure, for example, that 'Weapon Focus' and 'Weapon Specialization' balance out the same as other 'Combat' feats and class abilities. For example, Focus gives +1 to hit in (nearly) every combat, while a Ranger's +1 from 'Favored Enemy' is only appropriate in some situations. Likewise, 'per day' combat abilities, such as a Paladin's Smite or a Barbarian's Rage don't have the immense re-usability value that the fighter's feats do. So I was thinking about expanding that section beyond none/general/combat to something more like none/once/general/semi/combat/free; the assumption that the fighter is a full feat-every-two-levels underbalanced sounded a bit strong to me.</p><p></p><p>I did change 'average points' to not include first-level points, thus getting a different score for average per level, which I found a little more instructive.</p><p></p><p>Anyways, all that's neither here nor there if I go over to a straight point-buy system.</p><p></p><p>I'm thinking of running a 'let's play with the system and make sure we can all buy into it' session, which I'm imagining works like "Let's use the system to build first-level characters, knock out one combat; increase those characters to fourth-level, knock out a second combat; increase to six-and-a-halfth or so, and run through a third combat; try maybe one more if anybody's on the fence." Gives the players a chance to learn the system and make mistakes without being committed to them for the campaign, and gives me a chance to see what it looks like without being committed to a new system.</p><p></p><p>Do you use the point costs straight off the DrSpunj's Balance sheet for charging characters as they build?</p></blockquote><p></p>
[QUOTE="Amaroq, post: 1908513, member: 15470"] Detailed! I appreciate it! I'm looking forward to hearing more from your players, as well. Doubtless! I developed a deep respect for the amount of thought you've put into it by going down the path "Well, those weight-for-abilities can't all be right - let's play with some of them..." which value modification of course never resulted in anything near the balance that you'd achieved. I'd love to stumble over somebody having done similar work for spell powers; I imagine a 'build a spell' construction kit which gives a 'level' cost for the many game components of a spell (casting time, duration, damage, range, area, etc); I could imagine a ninth-level spell doing fairly low amounts of damage (2d6, maybe?) but spread over a tremendous area: "And then the mighty wizard called upon the powers of the sky, and lightning flayed the earth for miles around, and all of the great (but 1st level) army assembled to assault his lair was laid low, save the six captains, who steadfastly advanced...." Do you mind posting a link - I'd like to lurk through some of those discussions, if you don't mind; if you're leery of posting it for fear of traffic or loss of signal-to-noise ratio, no worries. I was quite happy to see your TrueCore.zip, since I'm not using AU; that makes your body of work feel more relevant. I'd been trying to duplicate it myself (including d4 and 2 skill points) but as you pointed out its a ton of work! (Actual CP's wasn't bad, since I could drop the '10' option, so the calculations were still all correct. I'd also been thinking through the weighting for the 'specials', because I'm not sure, for example, that 'Weapon Focus' and 'Weapon Specialization' balance out the same as other 'Combat' feats and class abilities. For example, Focus gives +1 to hit in (nearly) every combat, while a Ranger's +1 from 'Favored Enemy' is only appropriate in some situations. Likewise, 'per day' combat abilities, such as a Paladin's Smite or a Barbarian's Rage don't have the immense re-usability value that the fighter's feats do. So I was thinking about expanding that section beyond none/general/combat to something more like none/once/general/semi/combat/free; the assumption that the fighter is a full feat-every-two-levels underbalanced sounded a bit strong to me. I did change 'average points' to not include first-level points, thus getting a different score for average per level, which I found a little more instructive. Anyways, all that's neither here nor there if I go over to a straight point-buy system. I'm thinking of running a 'let's play with the system and make sure we can all buy into it' session, which I'm imagining works like "Let's use the system to build first-level characters, knock out one combat; increase those characters to fourth-level, knock out a second combat; increase to six-and-a-halfth or so, and run through a third combat; try maybe one more if anybody's on the fence." Gives the players a chance to learn the system and make mistakes without being committed to them for the campaign, and gives me a chance to see what it looks like without being committed to a new system. Do you use the point costs straight off the DrSpunj's Balance sheet for charging characters as they build? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
Top