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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="azmodean" data-source="post: 1908660" data-attributes="member: 26590"><p>Here's just some random thoughts I have had on the subject of reverse-engineering a point system for the classes.</p><p>1. When attempting to balance the classes, I found that the fighter bonus feats seemed to be valued at twice the cost of specific feats granted at a level. Mind you, this was in 3.0, before they gave several of the other classes pairs of options for their bonus feats.</p><p>2. I finally was able to make the spells balance with everything else when I assigned a cost per spell slot. The level of the spell did not seem to matter, except that spells acquired at a given character level would be higher spell level than those acquired at a lower character level.</p><p>3. The divine vs arcane spells gave me fits untill I discovered that divine spell slots semmed to be valued at approximately 3/4 the cost of arcane spell slots.</p><p>4. Sorcerous vs wizardly casting seemed to be valued the same, I guess the assumption is that the number of spells known balanced the flexibility of chosing spells.</p><p></p><p>This was all based on 3.0 core rules, I'd have to start over to do it with 3.5, and I'm not particularly interested in UA or most of the non-core systems.</p><p></p><p>Hope this helps someone out.</p></blockquote><p></p>
[QUOTE="azmodean, post: 1908660, member: 26590"] Here's just some random thoughts I have had on the subject of reverse-engineering a point system for the classes. 1. When attempting to balance the classes, I found that the fighter bonus feats seemed to be valued at twice the cost of specific feats granted at a level. Mind you, this was in 3.0, before they gave several of the other classes pairs of options for their bonus feats. 2. I finally was able to make the spells balance with everything else when I assigned a cost per spell slot. The level of the spell did not seem to matter, except that spells acquired at a given character level would be higher spell level than those acquired at a lower character level. 3. The divine vs arcane spells gave me fits untill I discovered that divine spell slots semmed to be valued at approximately 3/4 the cost of arcane spell slots. 4. Sorcerous vs wizardly casting seemed to be valued the same, I guess the assumption is that the number of spells known balanced the flexibility of chosing spells. This was all based on 3.0 core rules, I'd have to start over to do it with 3.5, and I'm not particularly interested in UA or most of the non-core systems. Hope this helps someone out. [/QUOTE]
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