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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="ouini" data-source="post: 1914479" data-attributes="member: 3506"><p><strong>Replies</strong></p><p></p><p>I didn't always, but after looking at it for all this time I do now believe DrSpunj is correct when he says one feat per level for fighters is quite fair and balanced. <strong>Really</strong> fair and balanced, not FOX fair and balanced <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Like I said, I've played in four sessions with DrSpunj, but I've also run two sessions using my own very similar system (based mostly off DrSpunj's). To specifically answer your questions:</p><p>- If I had to point right now to the thing I least like about DrSpunj's system, I'd say the existence of "gateway feats". These are feats which don't give the character any in-play benefit, but rather act only as a prerequisite to allow the character to buy other, more advanced feats. I understand their purpose: They're supposed to discourage players from buying a wide array of unrelated feats, and encourage them to buy feats in a single feat-tree for which they've already "paid their dues". But paying points for no tangible in-game benefit still bugs me. And truly, DrSpunj has taken a good look at these instances and eliminated them where he could, so kudos to him.</p><p>- I've DM'd only two sessions using the point-based system so far, and my company hasn't spent points to improve their characters, yet. They're not rule-monkeys like most of us on the board are, so though they're eager to advance, they are hesitant about dealing with these new and strange (to them) rules.</p><p>- Although no player has tried to exploit DrSpunj's rules (noticably anyway), there are some holes that *could* very well be exploited at this point. One major one is one my character and one other "enjoys", which is that the "Martial Artist" feat is essentially three feats in one. If you play an unarmored character, "Martial Artist" gives you Improved Unarmed Strike, Zen Defense, and the Flurry of Blows feats. I disassembled this feat (and a couple other "combo" feats) into its component parts for my campaign, and it seems to be working fine so far.</p><p></p><p>I made sure to invite the other players in DrSupnj's game to speak up in this thread, though none have, yet (I don't think any are regular Enworlders). If you'd really like to see the CB system in action, I can make sure to post .mp3s of the pre- and post- gaming "administrivia" that takes place where people ask DrSpunj questions and spend their Character Points. But so far, DrSpunj's and my system(s) (which have been in the making for well over a year) is doing well.</p><p></p><p>I second that. DrSpunj has done by far the brunt of the leg-work on this system, and it's because he was determined to make a fairer system that it now exists and is being beta-tested.</p><p></p><p>Well what do you know. DrSpunj and I actually did complete about 90% of such a system, based loosely on the Talislanta system, a couple years ago. It was keen, and we emphasized simplicity, but I think such a drastic shift from core would be <strong><em>very</em></strong> daunting to those used to the regular AD&D spell system.</p><p></p><p>If you do, please let us know how it turns out.</p><p></p><p></p><p>Yep. I found that to be true as well, and in my system (a mild variant of DrSpunj's) fighter feats cost 4, while others cost 2.</p><p></p><p>With the AU magic system, there are no more arcane/divine spells, which is nice. There are instead simple, complex (which essentially cost more), and exotic (cost even more) spells. But all your points are well-taken and seem accurate.</p><p></p><p></p><p>That sounds interesting. This just demonstrates that the spreadsheets DrSpunj worked up are really useful tools, even for those who are sticking with a class-based system instead of taking the plunge into classless gaming. But as demonstrated in our system(s), we do like the idea of spellcasters choosing/getting essentially +1/2 or +1 spellcaster level each level.</p></blockquote><p></p>
[QUOTE="ouini, post: 1914479, member: 3506"] [b]Replies[/b] I didn't always, but after looking at it for all this time I do now believe DrSpunj is correct when he says one feat per level for fighters is quite fair and balanced. [b]Really[/b] fair and balanced, not FOX fair and balanced :) Like I said, I've played in four sessions with DrSpunj, but I've also run two sessions using my own very similar system (based mostly off DrSpunj's). To specifically answer your questions: - If I had to point right now to the thing I least like about DrSpunj's system, I'd say the existence of "gateway feats". These are feats which don't give the character any in-play benefit, but rather act only as a prerequisite to allow the character to buy other, more advanced feats. I understand their purpose: They're supposed to discourage players from buying a wide array of unrelated feats, and encourage them to buy feats in a single feat-tree for which they've already "paid their dues". But paying points for no tangible in-game benefit still bugs me. And truly, DrSpunj has taken a good look at these instances and eliminated them where he could, so kudos to him. - I've DM'd only two sessions using the point-based system so far, and my company hasn't spent points to improve their characters, yet. They're not rule-monkeys like most of us on the board are, so though they're eager to advance, they are hesitant about dealing with these new and strange (to them) rules. - Although no player has tried to exploit DrSpunj's rules (noticably anyway), there are some holes that *could* very well be exploited at this point. One major one is one my character and one other "enjoys", which is that the "Martial Artist" feat is essentially three feats in one. If you play an unarmored character, "Martial Artist" gives you Improved Unarmed Strike, Zen Defense, and the Flurry of Blows feats. I disassembled this feat (and a couple other "combo" feats) into its component parts for my campaign, and it seems to be working fine so far. I made sure to invite the other players in DrSupnj's game to speak up in this thread, though none have, yet (I don't think any are regular Enworlders). If you'd really like to see the CB system in action, I can make sure to post .mp3s of the pre- and post- gaming "administrivia" that takes place where people ask DrSpunj questions and spend their Character Points. But so far, DrSpunj's and my system(s) (which have been in the making for well over a year) is doing well. I second that. DrSpunj has done by far the brunt of the leg-work on this system, and it's because he was determined to make a fairer system that it now exists and is being beta-tested. Well what do you know. DrSpunj and I actually did complete about 90% of such a system, based loosely on the Talislanta system, a couple years ago. It was keen, and we emphasized simplicity, but I think such a drastic shift from core would be [b][i]very[/i][/b] daunting to those used to the regular AD&D spell system. If you do, please let us know how it turns out. Yep. I found that to be true as well, and in my system (a mild variant of DrSpunj's) fighter feats cost 4, while others cost 2. With the AU magic system, there are no more arcane/divine spells, which is nice. There are instead simple, complex (which essentially cost more), and exotic (cost even more) spells. But all your points are well-taken and seem accurate. That sounds interesting. This just demonstrates that the spreadsheets DrSpunj worked up are really useful tools, even for those who are sticking with a class-based system instead of taking the plunge into classless gaming. But as demonstrated in our system(s), we do like the idea of spellcasters choosing/getting essentially +1/2 or +1 spellcaster level each level. [/QUOTE]
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