Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrSpunj" data-source="post: 1915520" data-attributes="member: 994"><p>One posted in our group forum that he'd try this weekend. Another I know should now be finished with finals but hopefully will be able to post soon. Another is on vacation through this weekend. Just a busy time for everyone, I guess. I know I'M glad the week is over. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As <strong>ouini</strong> said, we did work on something like this working off of the Talislanta system. With that said, I have to agree with your later comments that Elements of Magic is probably a much easier fit. I *did* buy the original version and thought it was pretty <em>slick</em>, but I never got around to buying the revised version largely because of Monte's AU system. Every magic system is going to have its quirks, but I'm currently content taking AU out for a spin right now. I'm fairly certain those playing casters in my group (those with Basic or Advanced Magic, or both!) are also enjoying it based upon their comments to date.</p><p></p><p></p><p></p><p>Sorry, but its a private group that we use more for the campaign story, to set up our next session, and somewhat to keep things moving a bit in between sessions since we only meet about once every 4 weeks. There are only a few of us that are real "rules heads", and mostly it comes down to <strong>ouini</strong> and I countering each other's points with an odd comment from <strong>Videssian</strong> periodically. The others either don't care about such trivial points or are intimidated by our dialogue! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>I'm glad I could help. At the very beginning of this thread I tried to be up front about the fact that I was designing this originally for my new campaign, so I didn't come at it from the viewpoint of "let's start with just Core" since I already had certain things in mind I was changing (namely lowest HD is d6 and lowest SPs is 4/lvl). In hindsight, given what it's become and how potentially useful I think it <em>could</em> be for many of the things you and others have already mentioned, I wish I had taken the time to make a larger number of value columns at the top for a wider variety of options. If I ever redo it I certainly will, but by then I hope I know how to put in "cell menus" in Excel so you can just use pulldowns rather than making sure you've typed the text into a cell exactly as is it up above in the value boxes so the lookup functions work properly. Unfortunately I'm no Excel wizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> If you know how to do that I'd LOVE to have a sample spreadsheet with a simple little cell menu and a little explanation to go with it teaching me how to do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, I don't want to go off on too much of a tangent, but you can get a pretty good feel for some of that just by looking at everything else...IF you like the values you're working with. By that I mean if we use my original values, then it's pretty easy to compare the 1st level of Fighter & Ranger and see how those feats (assuming Fighter gets Weapon Focus with his Bonus Feat) compare.</p><p></p><p>A Fighter gets a d10 (2 CPs), +1 BAB (4 CPs), 2 SPs/lvl (0 CPs), +2 Fort (+1 Free, +1 for 1 CP) and a Bonus Feat. Both Fighters and Rangers get all Martial Weapons so we don't have to worry about that, but Fighters also get proficiency with Medium and Heavy Armors over Rangers, so that's another 2 CPs. So that's a total of 9 CPs plus a Bonus Feat for the Fighter.</p><p></p><p>A Ranger gets a d8 (1 CP), +1 BAB (4 CPs), 6 SPs/lvl (2 CPs), +2 Fort & +2 Refl (+1 Free, +3 for 3 CPs), Favored Enemy, Track & Wild Empathy. So that's 10 CPs plus Favored Enemy, Track & Wild Empathy for the Ranger.</p><p></p><p>So feel good that the Core Designers felt a Bonus Feat that you get to choose from the Fighter Bonus Feat list is equal to 1 CP plus Favored Enemy, Track & Wild Empathy. In that respect you could certainly conclude that something like Weapon Focus (or most any other feat on the Fighter's list) should be valued higher than many of the other class abilities. I think, however, most of the value difference inherent in the Bonus Feat is more related to the fact that you get to <em>choose</em> which feat you want rather than the power of the relative feats.</p><p></p><p>And there are certainly an infinite number of ways to divide the feats up, so go with whatever makes sense to you and those players in your group. <strong>ouini</strong>'s using something similar but distinctly different and it seems to be working well for him (btw, <strong>ouini</strong>, how the hell did you makes Monks & Martial Arts work, anyway?). And don't go reinventing the wheel unless you really feel like it; if you haven't seen it yet check out what Sean K. Reynold's did <a href="http://www.seankreynolds.com/rpgfiles/misc/featpointsystem.html" target="_blank">here</a>. He went through and "rated" all of the Core feats on a 10 point value scale. I personally think you don't need that much granularity, and I didn't agree with many of his values, but he's essentially doing what we've been doing here in another way.</p><p></p><p></p><p></p><p>Ooo! That's good! I've added that to my list of improvements if I ever go back and redo/revise the whole spreadsheet.</p><p></p><p></p><p></p><p>Please post any feedback you or your players have if you think it will help us address any problems with the system.</p><p></p><p></p><p></p><p>I honestly don't remember if I included this in the big zipped System download or not, but I created this CP Worksheet so that each player could print it out and use it to design their PCs. I'm currently requiring them to update an "official" copy and upload it to our Yahoo group so that I know what abilities they're purchasing. With the dynamic leveling they're getting a few CPs each session so I pretty much had to require them to keep me somehow updated on what their PCs are truly capable of doing as there is ALWAYS something new for each PC. There was just no way for me to stay on top of it all without asking for their help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've attached the CP Worksheet here.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1915520, member: 994"] One posted in our group forum that he'd try this weekend. Another I know should now be finished with finals but hopefully will be able to post soon. Another is on vacation through this weekend. Just a busy time for everyone, I guess. I know I'M glad the week is over. :) As [b]ouini[/b] said, we did work on something like this working off of the Talislanta system. With that said, I have to agree with your later comments that Elements of Magic is probably a much easier fit. I *did* buy the original version and thought it was pretty [i]slick[/i], but I never got around to buying the revised version largely because of Monte's AU system. Every magic system is going to have its quirks, but I'm currently content taking AU out for a spin right now. I'm fairly certain those playing casters in my group (those with Basic or Advanced Magic, or both!) are also enjoying it based upon their comments to date. Sorry, but its a private group that we use more for the campaign story, to set up our next session, and somewhat to keep things moving a bit in between sessions since we only meet about once every 4 weeks. There are only a few of us that are real "rules heads", and mostly it comes down to [b]ouini[/b] and I countering each other's points with an odd comment from [b]Videssian[/b] periodically. The others either don't care about such trivial points or are intimidated by our dialogue! :p I'm glad I could help. At the very beginning of this thread I tried to be up front about the fact that I was designing this originally for my new campaign, so I didn't come at it from the viewpoint of "let's start with just Core" since I already had certain things in mind I was changing (namely lowest HD is d6 and lowest SPs is 4/lvl). In hindsight, given what it's become and how potentially useful I think it [i]could[/i] be for many of the things you and others have already mentioned, I wish I had taken the time to make a larger number of value columns at the top for a wider variety of options. If I ever redo it I certainly will, but by then I hope I know how to put in "cell menus" in Excel so you can just use pulldowns rather than making sure you've typed the text into a cell exactly as is it up above in the value boxes so the lookup functions work properly. Unfortunately I'm no Excel wizard. :( If you know how to do that I'd LOVE to have a sample spreadsheet with a simple little cell menu and a little explanation to go with it teaching me how to do it. ;) Well, I don't want to go off on too much of a tangent, but you can get a pretty good feel for some of that just by looking at everything else...IF you like the values you're working with. By that I mean if we use my original values, then it's pretty easy to compare the 1st level of Fighter & Ranger and see how those feats (assuming Fighter gets Weapon Focus with his Bonus Feat) compare. A Fighter gets a d10 (2 CPs), +1 BAB (4 CPs), 2 SPs/lvl (0 CPs), +2 Fort (+1 Free, +1 for 1 CP) and a Bonus Feat. Both Fighters and Rangers get all Martial Weapons so we don't have to worry about that, but Fighters also get proficiency with Medium and Heavy Armors over Rangers, so that's another 2 CPs. So that's a total of 9 CPs plus a Bonus Feat for the Fighter. A Ranger gets a d8 (1 CP), +1 BAB (4 CPs), 6 SPs/lvl (2 CPs), +2 Fort & +2 Refl (+1 Free, +3 for 3 CPs), Favored Enemy, Track & Wild Empathy. So that's 10 CPs plus Favored Enemy, Track & Wild Empathy for the Ranger. So feel good that the Core Designers felt a Bonus Feat that you get to choose from the Fighter Bonus Feat list is equal to 1 CP plus Favored Enemy, Track & Wild Empathy. In that respect you could certainly conclude that something like Weapon Focus (or most any other feat on the Fighter's list) should be valued higher than many of the other class abilities. I think, however, most of the value difference inherent in the Bonus Feat is more related to the fact that you get to [i]choose[/i] which feat you want rather than the power of the relative feats. And there are certainly an infinite number of ways to divide the feats up, so go with whatever makes sense to you and those players in your group. [b]ouini[/b]'s using something similar but distinctly different and it seems to be working well for him (btw, [b]ouini[/b], how the hell did you makes Monks & Martial Arts work, anyway?). And don't go reinventing the wheel unless you really feel like it; if you haven't seen it yet check out what Sean K. Reynold's did [url=http://www.seankreynolds.com/rpgfiles/misc/featpointsystem.html]here[/url]. He went through and "rated" all of the Core feats on a 10 point value scale. I personally think you don't need that much granularity, and I didn't agree with many of his values, but he's essentially doing what we've been doing here in another way. Ooo! That's good! I've added that to my list of improvements if I ever go back and redo/revise the whole spreadsheet. Please post any feedback you or your players have if you think it will help us address any problems with the system. I honestly don't remember if I included this in the big zipped System download or not, but I created this CP Worksheet so that each player could print it out and use it to design their PCs. I'm currently requiring them to update an "official" copy and upload it to our Yahoo group so that I know what abilities they're purchasing. With the dynamic leveling they're getting a few CPs each session so I pretty much had to require them to keep me somehow updated on what their PCs are truly capable of doing as there is ALWAYS something new for each PC. There was just no way for me to stay on top of it all without asking for their help. :) I've attached the CP Worksheet here. Thanks. DrSpunj [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DrSpunj's Class Balance Spreadsheet
Top