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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 1918113" data-attributes="member: 994"><p>Glad to have you aboard, Doctor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Please come back with any feedback you (and your players) have that might help us improve things!</p><p></p><p></p><p></p><p>Nope, you're not missing a thing; totally my error. Thanks for pointing it out. I remember having trouble with how to classify <em>A Thousand Faces</em> when I was putting just the spreadsheet together, and labeled it a General feat at the time because it has no real direct combat benefits (unless you change size or something). True, since it references the spell <em>Alter Self</em> you can use it to give yourself a new movement capability, but at level 13 I feel this is far more a convenience than anything else. YMMV.</p><p></p><p>Regardless, once I realized I could consoildate that ability into the Wild Shape - Type feat (along with Plants, Vermin, etc.) it became an Expansion feat and should therefore cost 4 CPs. By changing that at level 13, you do end up at -1 CP at Level 15. The only way I could see to fix that relatively easily was to do the following:</p><p></p><p>At Level 12 change the "Free" for +1 Fort save to "None", and change the "One" for +1 Will save to "Free". This keeps the Balance thereafter at >= 0 but leaves you with 1 less Fort save, so buy that back at Level 16 by changing "None" for Fort save to "One".</p><p></p><p>Now, this does fix the CPs correctly, but throws off the Save calculations at the far left. The formula in Cell D191 should be changed from "+6" at the end to "+5" (since there's now one <u>less</u> Free Fort save to account for), while the formula in Cell D195 should be changed from "+8" at the end to "+9" (since there's now one <u>more</u> Free Will save to account for).</p><p></p><p>Hope that makes sense. I'll include errors like this in my next update which hopefully I'll be able to do over the holidays here at some point (though it won't be a major revision by any means).</p><p></p><p>And also realize that the Drspunj's Core is simply my own worksheet I used to come up with the values I think work well while trying to stick as close to Core as I wanted to be. It's NOT meant to be the only way to build a Core-like Druid using the system, but it is certainly an example of one way. If you or your player would rather rearrange things here and there, taking some abilities early and pushing others off until later, well, that's the whole point! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Absolutely. I didn't change anything about the free feats at 1st, 3rd, 6th, etc. nor did I change anything about Ability Score increases at every 4th level. I honestly *did* think about including both of those things at one time or another, but it made things a bit too flexible for me. By that I mean at 6th level you already get a free +1 BAB (worth effectively 4 CPs) and a free +1 Defense (worth effectively 2 CPs), so you have a lot of CPs at that level to save or spend on other things. If I gave you another 5 CPs to reflect the Bonus Feat that every character is supposed to get at 6th level, well, it just seemed a bit too much.</p><p></p><p>Now, I also looked at adding up all of those extra feats and spreading things out, which looked a bit better. You get 7 Bonus Feats total (1st, 3rd, 6th, 9th, 12th, 15th & 18th) which would be 35 CPs extra. You could round that up to 40 CPs and hand them out 2 CPs extra per level, or leave the total at 35 and give out 2 at most levels, but only 1 extra every 4 levels (when you got your Ability Bonus, which evens things out a bit kind of nicely, IMO). Or whatever.</p><p></p><p>I didn't end up doing anything like that because I was changing a lot as it was already and, to be quite frank, this is meant to be a Feat driven system to me and I liked keeping them as extra feats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Again, YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1918113, member: 994"] Glad to have you aboard, Doctor. :) Please come back with any feedback you (and your players) have that might help us improve things! Nope, you're not missing a thing; totally my error. Thanks for pointing it out. I remember having trouble with how to classify [i]A Thousand Faces[/i] when I was putting just the spreadsheet together, and labeled it a General feat at the time because it has no real direct combat benefits (unless you change size or something). True, since it references the spell [i]Alter Self[/i] you can use it to give yourself a new movement capability, but at level 13 I feel this is far more a convenience than anything else. YMMV. Regardless, once I realized I could consoildate that ability into the Wild Shape - Type feat (along with Plants, Vermin, etc.) it became an Expansion feat and should therefore cost 4 CPs. By changing that at level 13, you do end up at -1 CP at Level 15. The only way I could see to fix that relatively easily was to do the following: At Level 12 change the "Free" for +1 Fort save to "None", and change the "One" for +1 Will save to "Free". This keeps the Balance thereafter at >= 0 but leaves you with 1 less Fort save, so buy that back at Level 16 by changing "None" for Fort save to "One". Now, this does fix the CPs correctly, but throws off the Save calculations at the far left. The formula in Cell D191 should be changed from "+6" at the end to "+5" (since there's now one [u]less[/u] Free Fort save to account for), while the formula in Cell D195 should be changed from "+8" at the end to "+9" (since there's now one [u]more[/u] Free Will save to account for). Hope that makes sense. I'll include errors like this in my next update which hopefully I'll be able to do over the holidays here at some point (though it won't be a major revision by any means). And also realize that the Drspunj's Core is simply my own worksheet I used to come up with the values I think work well while trying to stick as close to Core as I wanted to be. It's NOT meant to be the only way to build a Core-like Druid using the system, but it is certainly an example of one way. If you or your player would rather rearrange things here and there, taking some abilities early and pushing others off until later, well, that's the whole point! :) Absolutely. I didn't change anything about the free feats at 1st, 3rd, 6th, etc. nor did I change anything about Ability Score increases at every 4th level. I honestly *did* think about including both of those things at one time or another, but it made things a bit too flexible for me. By that I mean at 6th level you already get a free +1 BAB (worth effectively 4 CPs) and a free +1 Defense (worth effectively 2 CPs), so you have a lot of CPs at that level to save or spend on other things. If I gave you another 5 CPs to reflect the Bonus Feat that every character is supposed to get at 6th level, well, it just seemed a bit too much. Now, I also looked at adding up all of those extra feats and spreading things out, which looked a bit better. You get 7 Bonus Feats total (1st, 3rd, 6th, 9th, 12th, 15th & 18th) which would be 35 CPs extra. You could round that up to 40 CPs and hand them out 2 CPs extra per level, or leave the total at 35 and give out 2 at most levels, but only 1 extra every 4 levels (when you got your Ability Bonus, which evens things out a bit kind of nicely, IMO). Or whatever. I didn't end up doing anything like that because I was changing a lot as it was already and, to be quite frank, this is meant to be a Feat driven system to me and I liked keeping them as extra feats. ;) Again, YMMV. :D Thanks. DrSpunj [/QUOTE]
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