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<blockquote data-quote="DrSpunj" data-source="post: 1921589" data-attributes="member: 994"><p>Understood. So many games, so little time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>And I'm honestly just glad some other people have found some use for what I did primarily for my own campaign and problems with the underlying Core system. That's cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p> </p><p>Right. Quite simply, since there literally are no classes with this system, there are no class skills. That's been a pretty standard House Rule for me in a slightly different way ever since Core 3.0 came out; namely that cross-class skills don't cost double, though they still have lower maximum compared to class skills. If you haven't noticed, I don't like to force or pigeon-hole players/PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>That hasn't caused any problems in my games and it seemed very logical that if I was breaking the classes down so you could build the concept you were after more freely, there's nothing so special about Skills that I needed to limit your potential choices beyond "you only have so many skill points so spend them wisely, and if you want more, buy more!"</p><p> </p><p>We're also using Monte's Sneak, I've rolled Open Locks into Disable Device (but kept the Dex check with it instead of Int) and there might be a couple other changes there. But again, those are all House Rules and don't directly impact the Classless System here, so I haven't really made an issue of them.</p><p> </p><p>When I've seen Skill cost threads here before someone always pipes up with "then everyone would take Tumble!". Honestly, that hasn't been a problem for me. While many will take a rank or two (or 5 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), it's mostly so that if they get jumped while sleeping without their Medium or Heavy armor they have a bit better protection and/or option for the battle while fighting "nekkid". It's certainly not been a focus of the PCs any more than I've seen in any straight Core game.</p><p> </p><p>Also realize that I have another House Rule that impacts here: Medium Armor is x3 Run but doesn't reduce your Base Speed (only Heavy Armor does that). I did that because the Armor bonus from Medium Armor isn't <em>that</em> much better than Light Armor. Looking at the PHB you get +4 from a Chain Shirt and only +5 from a Breastplate. Would anyone take +1 AC for a drop of 5' or 10' of Base Speed? Apparently enough of the Core testers did, but I've not seen it more than once or twice in any of the Core games I've been a part of. With this change I now have quite a few warrior-types picking up Medium Armors for the better AC, but this precludes them from using Tumble which can only be done in Light or No armor.</p><p> </p><p>It all works quite well. Obviously, YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Thanks.</p><p> </p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1921589, member: 994"] Understood. So many games, so little time. :p And I'm honestly just glad some other people have found some use for what I did primarily for my own campaign and problems with the underlying Core system. That's cool! :cool: Right. Quite simply, since there literally are no classes with this system, there are no class skills. That's been a pretty standard House Rule for me in a slightly different way ever since Core 3.0 came out; namely that cross-class skills don't cost double, though they still have lower maximum compared to class skills. If you haven't noticed, I don't like to force or pigeon-hole players/PCs. :) That hasn't caused any problems in my games and it seemed very logical that if I was breaking the classes down so you could build the concept you were after more freely, there's nothing so special about Skills that I needed to limit your potential choices beyond "you only have so many skill points so spend them wisely, and if you want more, buy more!" We're also using Monte's Sneak, I've rolled Open Locks into Disable Device (but kept the Dex check with it instead of Int) and there might be a couple other changes there. But again, those are all House Rules and don't directly impact the Classless System here, so I haven't really made an issue of them. When I've seen Skill cost threads here before someone always pipes up with "then everyone would take Tumble!". Honestly, that hasn't been a problem for me. While many will take a rank or two (or 5 :)), it's mostly so that if they get jumped while sleeping without their Medium or Heavy armor they have a bit better protection and/or option for the battle while fighting "nekkid". It's certainly not been a focus of the PCs any more than I've seen in any straight Core game. Also realize that I have another House Rule that impacts here: Medium Armor is x3 Run but doesn't reduce your Base Speed (only Heavy Armor does that). I did that because the Armor bonus from Medium Armor isn't [i]that[/i] much better than Light Armor. Looking at the PHB you get +4 from a Chain Shirt and only +5 from a Breastplate. Would anyone take +1 AC for a drop of 5' or 10' of Base Speed? Apparently enough of the Core testers did, but I've not seen it more than once or twice in any of the Core games I've been a part of. With this change I now have quite a few warrior-types picking up Medium Armors for the better AC, but this precludes them from using Tumble which can only be done in Light or No armor. It all works quite well. Obviously, YMMV. ;) Thanks. DrSpunj [/QUOTE]
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