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<blockquote data-quote="ouini" data-source="post: 1944147" data-attributes="member: 3506"><p>Well, there still isn't a one-to-one progression with Monks.</p><p></p><p>I realized/rationalized our a-la carte pricing system staying consistent with all classes but Monks this way:</p><p></p><p>The one thing the Monk class does differently from other core/simple classes -- besides buying up all saving throws every level -- is lock the player into lots of specialist feats and feat paths at each and every level. That is, in the core Monk, the reason it's expensive to buy in our system is that you get tons of unwanted, inflexible 'crap' feats.</p><p></p><p>You get some of this in the Barbarian and Rogue, but the only classes which come close to the Monk's level of "spend your points here, in this way, for this benefit" are the spellcasting classes, which effectively spend most points on spellcasting ability. But spells are amazingly versatile (especially in AU, the system we use), whereas Monk feats and feat paths are extremely narrow in either usefulness, flexibility, or both (Like the three Ki feats (magic, law, adamantine), unencumbered/move feats (fast, faster, faster yet...), or the purity/diamond feat chain).</p><p></p><p>So the strongest point of our system (versatility) fits a class like fighter (which chooses one of lots of feats every level) really well -- almost too well, as fighters still come out points behind. But it's completely wrong to emulate a class which chooses very specific feats, whether you want them or not, at very specific levels, whether you want them *then* or not.</p><p></p><p>The upshot is: You get lots of extras you probably don't want by being a core Monk. In our system you'd have to spend points -- more points than you're able to spend -- to get those things. But fortunately, only one person in a billion would want those exact feats at those exact levels. They'd much more likely want to choose whatever feats they *want* to have, even if it means getting fewer overall feats.</p><p></p><p>So far, my only proof is that the person in the party who took Monk-like fighting feats was completely uninterested in all the other baggage. I'll let you know how it's going after I've had 999,999,999 more players make characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ouini, post: 1944147, member: 3506"] Well, there still isn't a one-to-one progression with Monks. I realized/rationalized our a-la carte pricing system staying consistent with all classes but Monks this way: The one thing the Monk class does differently from other core/simple classes -- besides buying up all saving throws every level -- is lock the player into lots of specialist feats and feat paths at each and every level. That is, in the core Monk, the reason it's expensive to buy in our system is that you get tons of unwanted, inflexible 'crap' feats. You get some of this in the Barbarian and Rogue, but the only classes which come close to the Monk's level of "spend your points here, in this way, for this benefit" are the spellcasting classes, which effectively spend most points on spellcasting ability. But spells are amazingly versatile (especially in AU, the system we use), whereas Monk feats and feat paths are extremely narrow in either usefulness, flexibility, or both (Like the three Ki feats (magic, law, adamantine), unencumbered/move feats (fast, faster, faster yet...), or the purity/diamond feat chain). So the strongest point of our system (versatility) fits a class like fighter (which chooses one of lots of feats every level) really well -- almost too well, as fighters still come out points behind. But it's completely wrong to emulate a class which chooses very specific feats, whether you want them or not, at very specific levels, whether you want them *then* or not. The upshot is: You get lots of extras you probably don't want by being a core Monk. In our system you'd have to spend points -- more points than you're able to spend -- to get those things. But fortunately, only one person in a billion would want those exact feats at those exact levels. They'd much more likely want to choose whatever feats they *want* to have, even if it means getting fewer overall feats. So far, my only proof is that the person in the party who took Monk-like fighting feats was completely uninterested in all the other baggage. I'll let you know how it's going after I've had 999,999,999 more players make characters. :) [/QUOTE]
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