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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 2547288" data-attributes="member: 994"><p>Thank goodness for subscribed threads! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>We're still using this IMC but since discussion died off I have to admit I haven't been updating the files regularly or checking the thread.</p><p></p><p>.xls files are Microsoft Excel files. I know Excel '97 can open them since I've done it at work. Hopefully that won't be difficult for you to track down.</p><p></p><p>I have to admit the system has evolved a bit more. The basics are the same, but with the arrival of Iron Heroes we're in the midst of adapting some that into the system as well. Ideally I'll be able to figure out some way to work with the Feat Mastery system Mearls came up with, but at this point we're just moving ahead after ditching Core's Wealth Guidelines and most of the simple statistic booster items like Armor +3, Sword +2, Gloves/Belt/Whatever of Ability +4, etc.</p><p></p><p>That's allowed us to (following IH's example) increase the free Defense to +1 every odd level, increase all three saves by +1 for free every odd level, use the better free feat ratio of 1st then all Even levels, and we're adopting Skill Groups as well. I put those in the system at 2 CPs at any level (none free at 1st). We're just looking at retooling the party's PCs just as they've reached 4.0 level.</p><p></p><p>We've also had to mess with Defense a little bit. Similar to what IH does, Defense is akin to Active Defense, meaning you lose it when you're flat-footed. This allows us to neatly stack Defense with Armor & Shield bonuses (which, of course, you keep when flat-footed). To make a bigger distinction between Light Armor and Medium Armor, we've dropped Chain Shirts entirely (like IH does) so there isn't such a no-brainer choice. We're also using the speed rules from IH as well; Medium is 3/4 speed, Heavy is 1/2 speed, both are x3 Run.</p><p></p><p>This means that you can choose to wear Light Armor and/or use a Shield with a minimal CP proficiency cost (only 1 CP for each) and effectively "save" yourself some CPs by not having to spend them on Defense. Since Light Armor doesn't drop your speed and Masterwork versions have minimal, if any, ACPs this is a straightforward choice for many PCs. OTOH, getting better AC by going to Medium & Heavy armors brings with it some fairly substantial CP savings, but also speed reduction and worse ACPs. Since we're incorporating IH's Skill Challenges & Stunts a big ACP could be more troublesome than in a standard Core game.</p><p></p><p>I'm still looking at introducing Feat Masteries into the Classless System, but likely won't do it with this campaign unless it's nearly seamless to do so (and my players don't kill me for making any more changes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Hope that helps. If anyone's interested I can post the new Revised CP Worksheet and I'll also try and take time to upload the most recent versions of the Classless System.</p><p></p><p>Thanks!</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 2547288, member: 994"] Thank goodness for subscribed threads! :D We're still using this IMC but since discussion died off I have to admit I haven't been updating the files regularly or checking the thread. .xls files are Microsoft Excel files. I know Excel '97 can open them since I've done it at work. Hopefully that won't be difficult for you to track down. I have to admit the system has evolved a bit more. The basics are the same, but with the arrival of Iron Heroes we're in the midst of adapting some that into the system as well. Ideally I'll be able to figure out some way to work with the Feat Mastery system Mearls came up with, but at this point we're just moving ahead after ditching Core's Wealth Guidelines and most of the simple statistic booster items like Armor +3, Sword +2, Gloves/Belt/Whatever of Ability +4, etc. That's allowed us to (following IH's example) increase the free Defense to +1 every odd level, increase all three saves by +1 for free every odd level, use the better free feat ratio of 1st then all Even levels, and we're adopting Skill Groups as well. I put those in the system at 2 CPs at any level (none free at 1st). We're just looking at retooling the party's PCs just as they've reached 4.0 level. We've also had to mess with Defense a little bit. Similar to what IH does, Defense is akin to Active Defense, meaning you lose it when you're flat-footed. This allows us to neatly stack Defense with Armor & Shield bonuses (which, of course, you keep when flat-footed). To make a bigger distinction between Light Armor and Medium Armor, we've dropped Chain Shirts entirely (like IH does) so there isn't such a no-brainer choice. We're also using the speed rules from IH as well; Medium is 3/4 speed, Heavy is 1/2 speed, both are x3 Run. This means that you can choose to wear Light Armor and/or use a Shield with a minimal CP proficiency cost (only 1 CP for each) and effectively "save" yourself some CPs by not having to spend them on Defense. Since Light Armor doesn't drop your speed and Masterwork versions have minimal, if any, ACPs this is a straightforward choice for many PCs. OTOH, getting better AC by going to Medium & Heavy armors brings with it some fairly substantial CP savings, but also speed reduction and worse ACPs. Since we're incorporating IH's Skill Challenges & Stunts a big ACP could be more troublesome than in a standard Core game. I'm still looking at introducing Feat Masteries into the Classless System, but likely won't do it with this campaign unless it's nearly seamless to do so (and my players don't kill me for making any more changes! ;) ) Hope that helps. If anyone's interested I can post the new Revised CP Worksheet and I'll also try and take time to upload the most recent versions of the Classless System. Thanks! DrSpunj [/QUOTE]
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