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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 2548060" data-attributes="member: 994"><p>As you requested! I've grouped the most current files I have into it's own folder again. I've also attached the Revised CP Worksheet we're just now starting to use after incorporating the Iron Heroes changes I discussed above.</p><p></p><p>I did glance at the Classless System Excel file before zipping it and realized how much we've tweaked since January. Little things, but overall each was important. For instance, we ended up dropping the Thrown Martial Weapon Proficiency Group since there wasn't much in it except a few Exotics (and not worth the CPs except in the most extreme case!), so now if you take the Exotic Weapons WPG it adds these Exotic Thrown Weapons to the Simple WPG, effectively saving you 1 or 3 CPs on the now eliminated Martial WPG.</p><p></p><p>Regardless, I'm very happy with Iron Heroes and am looking forward to seeing how it affects our gameplay. The conversions look pretty straightforward with everyone saving a few CPs with the increased free Defense & Saves but putting them nearly right back into Skill Groups, so not much change otherwise. With the increased free feats their 3rd level feat moves back to 2nd and they all get to choose a free feat (or effectively have 4-5 CPs extra to spend) now at 4th level.</p><p></p><p>This doesn't overpower them considering the storyline hasn't given them a whole lot of treasure and they were just on the brink of needing to buy a bunch of +1 armor/shields/weapons/etc. This way <em>they</em> effectively get to decide how to power up each level without me fabricating appropriate treasure or dropping a magic shoppe in every little hamlet.</p><p></p><p>As for experience, originally I was taking the XP needed to reach the next level and dividing it by 10. Each time they earned 1/10 of what they needed they got 1 CP, and when they reached the level break they got a bonus CP to get to 11 CPs for the level. While that was fine, I realized it was a lot of math for not too much gain, so pretty quickly I just started handing out a few CPs depending on what they accomplished that session. Most sessions were 2 or 3 while a real big combat ended up being 4 CPs. It's worked really well. Everyone gets to dynamically "spend" their CPs after getting a good night's (uninterrupted) rest.</p><p></p><p>One other thing we agreed upon pretty quickly was that you only get the freebies at the level break, so if you're 1 CP shy of 4th level (effectively level 3.9) and aren't buying up your Hit Points over the base d4+2 then you don't get those HP until you hit level 4.0. OTOH, if you spend some CPs to get an "upgrade" (like d4+4 or +6 or +8) then you get the HP right away.</p><p></p><p>This worked fine for most everything except the free +1 BAB that everyone gets at even levels. Some PCs wanted their +1 BAB early so they met the prereqs to get a particular feat before the level break, so we agreed on the following: you can buy your +1 BAB early for the same 4 CPs it costs at odd levels, and when you hit the level break and get it for free those 4 CPs are essentially refunded to you so you can spend them on something else. This has worked well since someone that wanted to buy it early could but at the same time couldn't use those CPs for anything else until they hit the level break and everyone got their freebies.</p><p></p><p>Hope that all makes sense and is at least somewhat useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Thanks!</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 2548060, member: 994"] As you requested! I've grouped the most current files I have into it's own folder again. I've also attached the Revised CP Worksheet we're just now starting to use after incorporating the Iron Heroes changes I discussed above. I did glance at the Classless System Excel file before zipping it and realized how much we've tweaked since January. Little things, but overall each was important. For instance, we ended up dropping the Thrown Martial Weapon Proficiency Group since there wasn't much in it except a few Exotics (and not worth the CPs except in the most extreme case!), so now if you take the Exotic Weapons WPG it adds these Exotic Thrown Weapons to the Simple WPG, effectively saving you 1 or 3 CPs on the now eliminated Martial WPG. Regardless, I'm very happy with Iron Heroes and am looking forward to seeing how it affects our gameplay. The conversions look pretty straightforward with everyone saving a few CPs with the increased free Defense & Saves but putting them nearly right back into Skill Groups, so not much change otherwise. With the increased free feats their 3rd level feat moves back to 2nd and they all get to choose a free feat (or effectively have 4-5 CPs extra to spend) now at 4th level. This doesn't overpower them considering the storyline hasn't given them a whole lot of treasure and they were just on the brink of needing to buy a bunch of +1 armor/shields/weapons/etc. This way [i]they[/i] effectively get to decide how to power up each level without me fabricating appropriate treasure or dropping a magic shoppe in every little hamlet. As for experience, originally I was taking the XP needed to reach the next level and dividing it by 10. Each time they earned 1/10 of what they needed they got 1 CP, and when they reached the level break they got a bonus CP to get to 11 CPs for the level. While that was fine, I realized it was a lot of math for not too much gain, so pretty quickly I just started handing out a few CPs depending on what they accomplished that session. Most sessions were 2 or 3 while a real big combat ended up being 4 CPs. It's worked really well. Everyone gets to dynamically "spend" their CPs after getting a good night's (uninterrupted) rest. One other thing we agreed upon pretty quickly was that you only get the freebies at the level break, so if you're 1 CP shy of 4th level (effectively level 3.9) and aren't buying up your Hit Points over the base d4+2 then you don't get those HP until you hit level 4.0. OTOH, if you spend some CPs to get an "upgrade" (like d4+4 or +6 or +8) then you get the HP right away. This worked fine for most everything except the free +1 BAB that everyone gets at even levels. Some PCs wanted their +1 BAB early so they met the prereqs to get a particular feat before the level break, so we agreed on the following: you can buy your +1 BAB early for the same 4 CPs it costs at odd levels, and when you hit the level break and get it for free those 4 CPs are essentially refunded to you so you can spend them on something else. This has worked well since someone that wanted to buy it early could but at the same time couldn't use those CPs for anything else until they hit the level break and everyone got their freebies. Hope that all makes sense and is at least somewhat useful. ;) :p Thanks! DrSpunj [/QUOTE]
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