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DrSpunj's Class Balance Spreadsheet
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<blockquote data-quote="DrSpunj" data-source="post: 2856526" data-attributes="member: 994"><p>I've just done a quick & dirty version of the Ritual Warrior as a straight conversion from AE. See below for the file. It is on par with the Magister right at 12.0 Avg CPs/Lvl. I haven't seen one in play, but as soon as AE came out I did add the following feats to the Feat Cheat Sheet:</p><p></p><p>Ability Focus (Base, 5 CPs)</p><p>This special ceremony helps one realize some of their inner potential by increasing one ability score by +1. This increase is identical to--but in addition to--the ability score increase that all characters gain every four levels.</p><p></p><p>Ritual Combat (Base, 5 CPs)</p><p>Prereqs: Wisdom 11+</p><p>You can use three 1st-rank combat rites per day. If you can access combat rites already, these three combat rites add to the existing number of 1st-rank rites the character can use in a day. Special: A character may take this feat more than once, gaining three more</p><p> combat rites per day. If taken more than once you may be able to access higher-rank rites (limited by Wisdom score as in AE), however you must always have more uses of the previous rank before gaining any or additional uses of a higher rank, and all three rites gained at a time apply to the same rank.</p><p></p><p>That last one is more complex than I'd like, but I was trying to stick with a single feat that would allow an approximation of the Combat Rites scalability in AE according to the class's table. With this feat you have to purchase Ritual Combat twice, gaining 6 1st level rites, before you could gain any 2nd level rites by taking it a third time. To get 3rd level rites you'd have to have taken the feat at least 5 times (3 for 1st level so 9 rites/day, and 2 for 2nd level so 6 rites/day).</p><p></p><p>Since you can only take the feat once each level it means you can't get 2nd level rites until minimum 3rd level which is a level later than AE, but then you get 3 of them right away, which is 1 more than AE gives you at 3rd level. IIRC it's a reasonably fair approximation of AE's Ritual Warrior assuming you take Ritual Combat every level.</p><p></p><p></p><p></p><p>Very well I think! The group just hit level 7 last week. We're still playing every 4 weeks, or there abouts, and I've been arbitrarily handing out 3-4 CPs each session, so they gain a level each quarter of the year. I think it's a pace everyone is happy with. Most are able to "purchase" something (or more than one) each session, and even for the expensive stuff like Advanced Magic it's no more than 1 additional session.</p><p></p><p>Everyone likes the IH Skill Groups and , though I'm not seeing a lot of Combat or Skill Stunts yet in play.</p><p></p><p>We've made some serious adjustments to Saves & Defense in the last few months. We've revamped saves to be +1 to all three saves free every odd level, and it costs 1 CP to raise a single save by +1 on even levels (max +1 to any save, so 3 CPs max).</p><p></p><p>For Defense we've converted entirely to Iron Heroes so Armor becomes Damage Reduction. Defense then is the best way to avoid being hit (along with Dex, and with two Martial Artists out of 5 PCs, Wisdom isn't too far behind). We're in the midst of discussing how to tone down Defense a bit, which we had been trying at +1 for free every odd level, and +1 max on even levels for 2 CPs. Problem was everyone was maxing it and I, as the DM, was having a lot of problems hitting everyone! I didn't like having to min-max every opponent the PCs had, so we're trying to figure out how to best make things work here. IH does a great job on its own, but when you mix Dwarves in (with their "avoid armor speed reduction" ability) it becomes a little trickier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 2856526, member: 994"] I've just done a quick & dirty version of the Ritual Warrior as a straight conversion from AE. See below for the file. It is on par with the Magister right at 12.0 Avg CPs/Lvl. I haven't seen one in play, but as soon as AE came out I did add the following feats to the Feat Cheat Sheet: Ability Focus (Base, 5 CPs) This special ceremony helps one realize some of their inner potential by increasing one ability score by +1. This increase is identical to--but in addition to--the ability score increase that all characters gain every four levels. Ritual Combat (Base, 5 CPs) Prereqs: Wisdom 11+ You can use three 1st-rank combat rites per day. If you can access combat rites already, these three combat rites add to the existing number of 1st-rank rites the character can use in a day. Special: A character may take this feat more than once, gaining three more combat rites per day. If taken more than once you may be able to access higher-rank rites (limited by Wisdom score as in AE), however you must always have more uses of the previous rank before gaining any or additional uses of a higher rank, and all three rites gained at a time apply to the same rank. That last one is more complex than I'd like, but I was trying to stick with a single feat that would allow an approximation of the Combat Rites scalability in AE according to the class's table. With this feat you have to purchase Ritual Combat twice, gaining 6 1st level rites, before you could gain any 2nd level rites by taking it a third time. To get 3rd level rites you'd have to have taken the feat at least 5 times (3 for 1st level so 9 rites/day, and 2 for 2nd level so 6 rites/day). Since you can only take the feat once each level it means you can't get 2nd level rites until minimum 3rd level which is a level later than AE, but then you get 3 of them right away, which is 1 more than AE gives you at 3rd level. IIRC it's a reasonably fair approximation of AE's Ritual Warrior assuming you take Ritual Combat every level. Very well I think! The group just hit level 7 last week. We're still playing every 4 weeks, or there abouts, and I've been arbitrarily handing out 3-4 CPs each session, so they gain a level each quarter of the year. I think it's a pace everyone is happy with. Most are able to "purchase" something (or more than one) each session, and even for the expensive stuff like Advanced Magic it's no more than 1 additional session. Everyone likes the IH Skill Groups and , though I'm not seeing a lot of Combat or Skill Stunts yet in play. We've made some serious adjustments to Saves & Defense in the last few months. We've revamped saves to be +1 to all three saves free every odd level, and it costs 1 CP to raise a single save by +1 on even levels (max +1 to any save, so 3 CPs max). For Defense we've converted entirely to Iron Heroes so Armor becomes Damage Reduction. Defense then is the best way to avoid being hit (along with Dex, and with two Martial Artists out of 5 PCs, Wisdom isn't too far behind). We're in the midst of discussing how to tone down Defense a bit, which we had been trying at +1 for free every odd level, and +1 max on even levels for 2 CPs. Problem was everyone was maxing it and I, as the DM, was having a lot of problems hitting everyone! I didn't like having to min-max every opponent the PCs had, so we're trying to figure out how to best make things work here. IH does a great job on its own, but when you mix Dwarves in (with their "avoid armor speed reduction" ability) it becomes a little trickier. ;) [/QUOTE]
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