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Drugs In Your Campaign World
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<blockquote data-quote="Loonook" data-source="post: 4003681" data-attributes="member: 1861"><p><strong>Wow, How appropriate</strong></p><p></p><p>In my <a href="http://www.enworld.org/showthread.php?t=215739" target="_blank">Article Series Posted Here</a> I'm actually going to be doing an article on drugs, medication, potions, and the like across the board. In the most recent (posted about 15 minutes before this post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) I mentioned Qishi, a substance which causes a euphoric effect with an analogue similar to <a href="http://en.wikipedia.org/wiki/MDMA" target="_blank">MDMA</a> which also makes concentration (especially for spellcasters) highly difficult. </p><p></p><p>In my Modern setting there's a drug known as Star (for the aftertaste left in the system which is similar to <a href="http://en.wikipedia.org/wiki/Star_anise" target="_blank">Star Anise</a> ) that causes hallucinations which gradually become so powerful as to manifest themselves in the physical world. Once you have taken enough Star, you develop the Stargazer flaw (imagine a negative form of the Alertness feat) and may gain a modified form of the Animism tradition (presented in <a href="http://enworld.rpgnow.com/product_info.php?products_id=2899&it=1" target="_blank">EoM: Mythic Earth</a> which removes the -2 penalty to casting checks for one chosen magic type when you do a dose. Over time, the addictive nature of Star causes individuals to develop drug-seeking behaviors and become weaker and weaker, finally succumbing to the drug and becoming a Stargazer. There's another form of the drug, used by individuals who deal with enchanters and psychics, which actually grants a mild spell resistance effect; however, the resistance may not be lowered by any means, even if the spell is harmless, during the duration of its use.</p><p></p><p>I honestly think that drugs and alcohol have their place in a properly handled mature setting. A lot of games cannot take the stress of their use, as all the players will want to be 'cool' and use them to their advantage, only to give in to the effects after awhile. However, one of the better Modern characters my current real-life group has is a recovering Star addict, who kicked the habit and has made it his crusade to get the drug off the streets whenever possible. While I don't agree with the idea of every elf being high, or every gnome being a pusher (that's a mythical drugsploitation movie in the making... Drider Madness!) I think that properly handled, with a serious group, they can be an effective RPing device.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4003681, member: 1861"] [b]Wow, How appropriate[/b] In my [URL=http://www.enworld.org/showthread.php?t=215739]Article Series Posted Here[/URL] I'm actually going to be doing an article on drugs, medication, potions, and the like across the board. In the most recent (posted about 15 minutes before this post ;) ) I mentioned Qishi, a substance which causes a euphoric effect with an analogue similar to [URL=http://en.wikipedia.org/wiki/MDMA]MDMA[/URL] which also makes concentration (especially for spellcasters) highly difficult. In my Modern setting there's a drug known as Star (for the aftertaste left in the system which is similar to [URL=http://en.wikipedia.org/wiki/Star_anise]Star Anise[/URL] ) that causes hallucinations which gradually become so powerful as to manifest themselves in the physical world. Once you have taken enough Star, you develop the Stargazer flaw (imagine a negative form of the Alertness feat) and may gain a modified form of the Animism tradition (presented in [URL=http://enworld.rpgnow.com/product_info.php?products_id=2899&it=1]EoM: Mythic Earth[/URL] which removes the -2 penalty to casting checks for one chosen magic type when you do a dose. Over time, the addictive nature of Star causes individuals to develop drug-seeking behaviors and become weaker and weaker, finally succumbing to the drug and becoming a Stargazer. There's another form of the drug, used by individuals who deal with enchanters and psychics, which actually grants a mild spell resistance effect; however, the resistance may not be lowered by any means, even if the spell is harmless, during the duration of its use. I honestly think that drugs and alcohol have their place in a properly handled mature setting. A lot of games cannot take the stress of their use, as all the players will want to be 'cool' and use them to their advantage, only to give in to the effects after awhile. However, one of the better Modern characters my current real-life group has is a recovering Star addict, who kicked the habit and has made it his crusade to get the drug off the streets whenever possible. While I don't agree with the idea of every elf being high, or every gnome being a pusher (that's a mythical drugsploitation movie in the making... Drider Madness!) I think that properly handled, with a serious group, they can be an effective RPing device. Slainte, -Loonook. [/QUOTE]
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