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Drugs In Your Campaign World
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<blockquote data-quote="Hypersmurf" data-source="post: 4003741" data-attributes="member: 1656"><p>I had one memorable drug incident in a PbEM game I was running once.</p><p></p><p>RttToEE has a drug called Tanbrosh which gives a temporary alchemical bonus to Con, from memory. I can't remember the side effects - might be a Wisdom penalty?</p><p></p><p>Anyway, I had two PCs who become important in this story. One was a cleric (of Pelor, from memory) whose backstory included a boyfriend who had been dragged through a portal by a demon. One of her goals was to try and find out if he was still alive and, if possible, rescue him.</p><p></p><p>And one was a rogue whose backstory had him as an agent for a drug cartel in Verbobonc. He was in Hommlett investigating a missing shipment, and had some samples of Tanbrosh on him.</p><p></p><p>In the fight with Utreshimon, a couple of PCs ended up unconscious and bleeding - among them, the cleric of Pelor. The party's only healer. She was only barely out, but one of the others was near death - they needed her conscious again to keep him alive.</p><p></p><p>So while the other PCs were hunting through backpacks to find out if any of the dying characters carried healing potions, the rogue popped a Tanbrosh pill surreptitiously down the cleric's throat. Alchemical bonus to Con raised her hit points above 0, she came conscious, and cast some healing spells. Problem solved!</p><p></p><p>... except that Tanbrosh is addictive. Now, it would be simple enough for her to get the addiction cured back in town, but where's the fun in that?</p><p></p><p>And that's where I decided that one of the other side effects of Tanbrosh is mild hallucinations. So the cleric started receiving telepathic communications from her demon-enslaved boyfriend on another plane. Telling her that it seems the drug puts her in a mental state that makes her sensitive enough that he can speak with her mind-to-mind.</p><p></p><p>The rogue had informed her secretly what had occurred, since he felt responsible for the addiction and was the only source she had for the drug. And she was aware that there was the potential for hallucinations as a side effect, and that there was a possibility that the voice in her head was exactly that. But... what if it were real?</p><p></p><p>It was really great to see the player decide that the cleric was voluntarily keeping herself addicted to a narcotic in order to talk to a figment of her imagination (taking a <em>Wisdom penalty</em> in the process!)... and because it was a PbEM, none of the other players save the rogue knew about the drug, and none of the other players at all knew about the voice in her head, and so all they knew was that occasionally, the cleric would have one side of a conversation for no apparent reason...</p><p></p><p>Marvellous performance from the player. It was great.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4003741, member: 1656"] I had one memorable drug incident in a PbEM game I was running once. RttToEE has a drug called Tanbrosh which gives a temporary alchemical bonus to Con, from memory. I can't remember the side effects - might be a Wisdom penalty? Anyway, I had two PCs who become important in this story. One was a cleric (of Pelor, from memory) whose backstory included a boyfriend who had been dragged through a portal by a demon. One of her goals was to try and find out if he was still alive and, if possible, rescue him. And one was a rogue whose backstory had him as an agent for a drug cartel in Verbobonc. He was in Hommlett investigating a missing shipment, and had some samples of Tanbrosh on him. In the fight with Utreshimon, a couple of PCs ended up unconscious and bleeding - among them, the cleric of Pelor. The party's only healer. She was only barely out, but one of the others was near death - they needed her conscious again to keep him alive. So while the other PCs were hunting through backpacks to find out if any of the dying characters carried healing potions, the rogue popped a Tanbrosh pill surreptitiously down the cleric's throat. Alchemical bonus to Con raised her hit points above 0, she came conscious, and cast some healing spells. Problem solved! ... except that Tanbrosh is addictive. Now, it would be simple enough for her to get the addiction cured back in town, but where's the fun in that? And that's where I decided that one of the other side effects of Tanbrosh is mild hallucinations. So the cleric started receiving telepathic communications from her demon-enslaved boyfriend on another plane. Telling her that it seems the drug puts her in a mental state that makes her sensitive enough that he can speak with her mind-to-mind. The rogue had informed her secretly what had occurred, since he felt responsible for the addiction and was the only source she had for the drug. And she was aware that there was the potential for hallucinations as a side effect, and that there was a possibility that the voice in her head was exactly that. But... what if it were real? It was really great to see the player decide that the cleric was voluntarily keeping herself addicted to a narcotic in order to talk to a figment of her imagination (taking a [i]Wisdom penalty[/i] in the process!)... and because it was a PbEM, none of the other players save the rogue knew about the drug, and none of the other players at all knew about the voice in her head, and so all they knew was that occasionally, the cleric would have one side of a conversation for no apparent reason... Marvellous performance from the player. It was great. -Hyp. [/QUOTE]
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