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Druid 20 = Infinite Hit Points
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<blockquote data-quote="sithramir" data-source="post: 6373409" data-attributes="member: 12183"><p>I kind of feel one of the biggest problems in most of the editions was that the higher levels weren't really playable without a lot of tweaking or avoiding "abusive" spells and powers. I love higher level play because you can have much more "epic" concepts like traveling the planes and fighting truly horrific monsters.</p><p></p><p>But it always was impossible to balance right. The fighter would kill anything in one shot if they had a full round in front of it, or the wizard had some spell that just totally obliterated things, etc. I just think that people would get to those higher levels and realize it didn't work out well for all parties.</p><p></p><p>My hope with 5E was that these limits on stats, etc would make it more possible for people to play higher levels and not just "start over" because it got crazy. Do you feel that might attribute why you didn't see a lot of those higher levels? My hope was that you'd see more higher level campaigns because it might actually work within the basic rules?</p><p></p><p>I guess i'd expect more people like me who love casters to want to play higher levels to get to see those cool spells. I'd be fine if the broken spells were tweaked to be reasonable, etc.</p><p></p><p>The point of this post I think is that this power seems a bit broken. It might take away some "fun" for players to have a nearly unkillable character. Heck it might be the least fun for the Druid to realize he's rarely going to be "challenged". Wizards are powerful but when your defensive spells fail and that BBEG is charging you shaking off some of your best spells it kind of makes that experience fun that you still able to be "scared".</p><p></p><p>I don't feel the Wildshape is the most crazy thing but it definitely is disappointing that such a huge "jump" happens at 20 for people who might want to play EPIC levels.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6373409, member: 12183"] I kind of feel one of the biggest problems in most of the editions was that the higher levels weren't really playable without a lot of tweaking or avoiding "abusive" spells and powers. I love higher level play because you can have much more "epic" concepts like traveling the planes and fighting truly horrific monsters. But it always was impossible to balance right. The fighter would kill anything in one shot if they had a full round in front of it, or the wizard had some spell that just totally obliterated things, etc. I just think that people would get to those higher levels and realize it didn't work out well for all parties. My hope with 5E was that these limits on stats, etc would make it more possible for people to play higher levels and not just "start over" because it got crazy. Do you feel that might attribute why you didn't see a lot of those higher levels? My hope was that you'd see more higher level campaigns because it might actually work within the basic rules? I guess i'd expect more people like me who love casters to want to play higher levels to get to see those cool spells. I'd be fine if the broken spells were tweaked to be reasonable, etc. The point of this post I think is that this power seems a bit broken. It might take away some "fun" for players to have a nearly unkillable character. Heck it might be the least fun for the Druid to realize he's rarely going to be "challenged". Wizards are powerful but when your defensive spells fail and that BBEG is charging you shaking off some of your best spells it kind of makes that experience fun that you still able to be "scared". I don't feel the Wildshape is the most crazy thing but it definitely is disappointing that such a huge "jump" happens at 20 for people who might want to play EPIC levels. [/QUOTE]
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