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Druid Animal companion..another question from a n00b
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<blockquote data-quote="eggynack" data-source="post: 6371398" data-attributes="member: 6775558"><p>Nope on all of that. Your effective druid level, assuming that your reference to improved animal companion means that weird dandwiki homebrew feat, for the purposes of the dire bear would be five. You have a base of eleven, essentially bumped by six through your feats, and then dropped by twelve due to the dire bear's reduction. Anyway, now on to the actual stats. </p><p>The HD should rightly be 14d8, and because there is no increase in constitution, you should get a +8 on the other side, leaving you with 14d8+59. </p><p>You get to go up to +2, cause of the dex bonus. No feats from 12 to 14 though. Might be able to convince your DM to let you retrain something to improved initiative, and that'd help some on this count. </p><p></p><p></p><p> This does indeed stay the same. </p><p> </p><p>The AC goes up to 20, with +2 of that coming from natural armor, and +1 coming from dexterity. Touch AC would go up by one, and flat-footed up by 2. </p><p></p><p> For BAB, you basically just take the HD, translate it into the equivalent level, and look at the BAB of a druid of that level, or of any 3/4 BAB class. For your purposes, that means a BAB of +10. As for grapple, your BAB is getting a +1, as is your strength mod, so grapple would get a +2, for a total of +25. </p><p></p><p> The only thing that would change these is strength, and you're getting a +1 to a 11 mod. It looks like bears get full strength bonus on their claws, and half on their bite, so the only change is adjusting the claw damage up by one. You can probably generalize that full/half thing to other creatures in some fashion, but I'm currently too lazy to do so. </p><p></p><p> This basically works like the BAB did. A character with good fort and reflex saves, moving from level 12 to level 14, would get a +1 to fortitude and reflex, and no impact on will. You also get a +1 to reflex saves from increased dexterity, leaving you with +13 fort, +11 ref, and +9 will. </p><p></p><p>As should be reasonably clear by this point, the only change would be a +1 to strength and dexterity, leaving you at 32 and 14 respectively. </p><p></p><p>This is the feat list of the dire bear you will have, absent retraining. </p><p></p><p>And finally, you would have two.</p></blockquote><p></p>
[QUOTE="eggynack, post: 6371398, member: 6775558"] Nope on all of that. Your effective druid level, assuming that your reference to improved animal companion means that weird dandwiki homebrew feat, for the purposes of the dire bear would be five. You have a base of eleven, essentially bumped by six through your feats, and then dropped by twelve due to the dire bear's reduction. Anyway, now on to the actual stats. The HD should rightly be 14d8, and because there is no increase in constitution, you should get a +8 on the other side, leaving you with 14d8+59. You get to go up to +2, cause of the dex bonus. No feats from 12 to 14 though. Might be able to convince your DM to let you retrain something to improved initiative, and that'd help some on this count. This does indeed stay the same. The AC goes up to 20, with +2 of that coming from natural armor, and +1 coming from dexterity. Touch AC would go up by one, and flat-footed up by 2. For BAB, you basically just take the HD, translate it into the equivalent level, and look at the BAB of a druid of that level, or of any 3/4 BAB class. For your purposes, that means a BAB of +10. As for grapple, your BAB is getting a +1, as is your strength mod, so grapple would get a +2, for a total of +25. The only thing that would change these is strength, and you're getting a +1 to a 11 mod. It looks like bears get full strength bonus on their claws, and half on their bite, so the only change is adjusting the claw damage up by one. You can probably generalize that full/half thing to other creatures in some fashion, but I'm currently too lazy to do so. This basically works like the BAB did. A character with good fort and reflex saves, moving from level 12 to level 14, would get a +1 to fortitude and reflex, and no impact on will. You also get a +1 to reflex saves from increased dexterity, leaving you with +13 fort, +11 ref, and +9 will. As should be reasonably clear by this point, the only change would be a +1 to strength and dexterity, leaving you at 32 and 14 respectively. This is the feat list of the dire bear you will have, absent retraining. And finally, you would have two. [/QUOTE]
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