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Druid Archer help
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<blockquote data-quote="Moon-Lancer" data-source="post: 4143473" data-attributes="member: 35798"><p>So after next game our group will have finished red hand and I will be a player again, YAY!!!!. I was thinking of being a druid archer who uses the unearthed arcana Variant that gives up wildshape, Armor and Shields for Monk armor and speed, and favored enemy like a ranger along with track.</p><p></p><p><a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid" target="_blank">http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid</a></p><p></p><p>I start at level 6th, and I was wondering if this any apparent spells or feats that improve my characters archer? </p><p></p><p><strong>Ruis Ki</strong></p><p>Druid 6</p><p>N Medium humanoid (wild elf)</p><p>Init +5; Senses lowlight vision.; Listen +14, Spot +15</p><p>Languages Common, Elven, Druidic</p><p><strong>AC 20</strong>, touch 20, flat-footed 15</p><p><strong>hp</strong> 54(6 HD)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +7, <strong>Will</strong> +10</p><p><strong>Speed</strong> 50 ft. (10 squares)</p><p><strong>Ranged +1</strong> longbow+10 or +8/+8 (1d8+4/x3) or w fire arrows (1d6+5/x3)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +6</p><p><strong>Druid spells</strong> (CL 6th): 5:4/4/3 </p><p>Cantrips: Create water, Detect Magic, Light, Cure Minor Wounds, Fire eyes</p><p><em>1st</em> entangle, impeding stones Speak With Animals, Obscuring Mist, (dc15)</p><p><em>2nd</em> Spider Climb, BarkSkin, Bite of the Warerat, Local Tremor(d16)</p><p><em>3rd</em> Energy Resistance mass, wind wall, spike growth (dc17)</p><p><strong>Abilities</strong> Str 14, Dex 20, Con 15, Int 11, Wis 18, Cha 10</p><p>SQ Elven Stuff, Wild Empathy, Woodland Stride, Trackless Step, Favored enemy (humans+4, Magical Beast +2), Monk armor and speed. </p><p><strong>Feats</strong> precise shot, point blank shot, rapid shot, *track</p><p><strong>Skills</strong> Concentration +11, Listen +15-4, Spot +15-4, Knowledge Nature+5, Ride +9</p><p><strong>Possessions</strong> Bow of the Winter moon w/Elvencraft, Goggles of Foe finding, Amulet of Wisdom, Metamagic Rod of Extend, wand of cure light wounds, 4 Potions of Mage armor, 2 spell component pouch, Dragon Breath Arrow (120 arrows), Crystal of energy assault lightning, elf clothing with hood, magic bedroll.</p><p></p><p>So the few spells and equipment I have found thus far that make a good archer are as follows. I need help on finding more. i also have a feat free due to a flaw, so any suggestions on a single feat is more then welcome.</p><p></p><p>Spells</p><p>Bite of the Warerat. buffs dex and natural armor for a very short time, frost weapon adds a d6 of cold for a very short time. (wind tunnel is awesome, but thats a long way away)</p><p></p><p>eq</p><p>Dragon breath arrows. Makes the arrow a d6, adds fire damage and catches things on fire, goggles of foe finding ignores cover, bow of the winter moon auto adjusts compost strength rating.</p><p></p><p>aside from the above I have been hard pressed to find spells that improve a druids archery. Am I missing any spell, feat or even magic item that could improve damage much in the same way spikes and brambles and etc improve melee druids? The problem I am running into is most weapon enhancement spells specifies melee weapons.</p><p></p><p>I would think that the mechanics would more easily support a druid archer because of the easily workable flavor, but Its been an uphill battle. If anyone can offer some optimization tips to increase damage or ways to get domain spells without multi-classing, i would appreciate it. All books are available.</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 4143473, member: 35798"] So after next game our group will have finished red hand and I will be a player again, YAY!!!!. I was thinking of being a druid archer who uses the unearthed arcana Variant that gives up wildshape, Armor and Shields for Monk armor and speed, and favored enemy like a ranger along with track. [url]http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid[/url] I start at level 6th, and I was wondering if this any apparent spells or feats that improve my characters archer? [B]Ruis Ki[/B] Druid 6 N Medium humanoid (wild elf) Init +5; Senses lowlight vision.; Listen +14, Spot +15 Languages Common, Elven, Druidic [B]AC 20[/B], touch 20, flat-footed 15 [B]hp[/B] 54(6 HD) [B]Fort[/B] +7, [B]Ref[/B] +7, [B]Will[/B] +10 [B]Speed[/B] 50 ft. (10 squares) [B]Ranged +1[/B] longbow+10 or +8/+8 (1d8+4/x3) or w fire arrows (1d6+5/x3) [B]Base Atk[/B] +4; [B]Grp[/B] +6 [B]Druid spells[/B] (CL 6th): 5:4/4/3 Cantrips: Create water, Detect Magic, Light, Cure Minor Wounds, Fire eyes [I]1st[/I] entangle, impeding stones Speak With Animals, Obscuring Mist, (dc15) [I]2nd[/I] Spider Climb, BarkSkin, Bite of the Warerat, Local Tremor(d16) [I]3rd[/I] Energy Resistance mass, wind wall, spike growth (dc17) [B]Abilities[/B] Str 14, Dex 20, Con 15, Int 11, Wis 18, Cha 10 SQ Elven Stuff, Wild Empathy, Woodland Stride, Trackless Step, Favored enemy (humans+4, Magical Beast +2), Monk armor and speed. [B]Feats[/B] precise shot, point blank shot, rapid shot, *track [B]Skills[/B] Concentration +11, Listen +15-4, Spot +15-4, Knowledge Nature+5, Ride +9 [B]Possessions[/B] Bow of the Winter moon w/Elvencraft, Goggles of Foe finding, Amulet of Wisdom, Metamagic Rod of Extend, wand of cure light wounds, 4 Potions of Mage armor, 2 spell component pouch, Dragon Breath Arrow (120 arrows), Crystal of energy assault lightning, elf clothing with hood, magic bedroll. So the few spells and equipment I have found thus far that make a good archer are as follows. I need help on finding more. i also have a feat free due to a flaw, so any suggestions on a single feat is more then welcome. Spells Bite of the Warerat. buffs dex and natural armor for a very short time, frost weapon adds a d6 of cold for a very short time. (wind tunnel is awesome, but thats a long way away) eq Dragon breath arrows. Makes the arrow a d6, adds fire damage and catches things on fire, goggles of foe finding ignores cover, bow of the winter moon auto adjusts compost strength rating. aside from the above I have been hard pressed to find spells that improve a druids archery. Am I missing any spell, feat or even magic item that could improve damage much in the same way spikes and brambles and etc improve melee druids? The problem I am running into is most weapon enhancement spells specifies melee weapons. I would think that the mechanics would more easily support a druid archer because of the easily workable flavor, but Its been an uphill battle. If anyone can offer some optimization tips to increase damage or ways to get domain spells without multi-classing, i would appreciate it. All books are available. [/QUOTE]
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