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Druid Archer help
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<blockquote data-quote="Zelc" data-source="post: 4145839" data-attributes="member: 40496"><p>The problem is the best archery spells are either in the Cleric list or the Ranger list. The Druid's archery spells are more battlefield control spells like Entangle and Kelpstrand than buff spells. So if you're not dead set on playing a Druid, here are some options:</p><p></p><p>1) Play a Cleric archer. A solid and powerful character, with both full casting and powerful archery. The Divine Favor and Divine Power buffs are favorites for a good reason.</p><p></p><p>2) Play an Archivist archer. Your BAB will be much lower when Divine Power isn't up, but you can also get access to goodies on the Ranger spell list. Hunter's Eye (lvl/3 d6 sneak attack!) and Swift Haste are fantastic level 2 spells to combo with Divine Favor and Divine Power. If you get a strength-flexible composite bow like the Bow of the Wintermoon relic in MIC, access to the Bite of the X buffs can really boost your damage. Oh, and you get access to Kelpstrand. Potential problem is you need to find scrolls of these, so if your DM doesn't want you to get a spell, you're probably not getting it.</p><p></p><p>3) Play a Chameleon archer. I prefer Cleric (Trickery Domain) 5/Chameleon 10/X 5 (or Cleric 3/Human Paragon 3/Chameleon 10/X 4 if you are patient and want long-term power over short-term power), since this gets you access to Craft feats at CL 9 with your floating bonus feat if you take Practiced Spellcaster. This guy gets <strong>automatic access</strong> to all divine spells up to level 6 and has a caster level of double the Chameleon level. Go for stuff like Divine Favor, Kelpstrand, (Extended) Hunter's Eye, (Extended) Swift Haste, Divine Power, Divine Power, and Bite of the Weretiger. Plus you can use the Wizard side to buff in the morning with stuff like Greater Magic Weapon, or just do a Divine/Martial focus for another +4 attack and +4 damage.</p><p></p><p>ETA: I just realized there's another option you could use: Human Paragon 1/Druid 2/Human Paragon +2/Chameleon 10/X 5. This lets you get those tasty benefits from the Druid variant as well as the fun fun Chameleon spells. </p><p></p><p></p><p>If you're set on playing a Druid Archer, things are more difficult. Just focus mainly on battlefield control and the Bite of the X spells. I'm not sure stuff like Animate Wood are very strong. They could be interesting, but you're probably better off shooting another round of arrows.</p><p></p><p>P.S.: Bow damage is all about shooting lots of arrows, unlike melee builds which can focus on one single large attack. Get a Bow of Force (MIC) and Splitting (Heroes of Horror?) ASAP.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4145839, member: 40496"] The problem is the best archery spells are either in the Cleric list or the Ranger list. The Druid's archery spells are more battlefield control spells like Entangle and Kelpstrand than buff spells. So if you're not dead set on playing a Druid, here are some options: 1) Play a Cleric archer. A solid and powerful character, with both full casting and powerful archery. The Divine Favor and Divine Power buffs are favorites for a good reason. 2) Play an Archivist archer. Your BAB will be much lower when Divine Power isn't up, but you can also get access to goodies on the Ranger spell list. Hunter's Eye (lvl/3 d6 sneak attack!) and Swift Haste are fantastic level 2 spells to combo with Divine Favor and Divine Power. If you get a strength-flexible composite bow like the Bow of the Wintermoon relic in MIC, access to the Bite of the X buffs can really boost your damage. Oh, and you get access to Kelpstrand. Potential problem is you need to find scrolls of these, so if your DM doesn't want you to get a spell, you're probably not getting it. 3) Play a Chameleon archer. I prefer Cleric (Trickery Domain) 5/Chameleon 10/X 5 (or Cleric 3/Human Paragon 3/Chameleon 10/X 4 if you are patient and want long-term power over short-term power), since this gets you access to Craft feats at CL 9 with your floating bonus feat if you take Practiced Spellcaster. This guy gets [b]automatic access[/b] to all divine spells up to level 6 and has a caster level of double the Chameleon level. Go for stuff like Divine Favor, Kelpstrand, (Extended) Hunter's Eye, (Extended) Swift Haste, Divine Power, Divine Power, and Bite of the Weretiger. Plus you can use the Wizard side to buff in the morning with stuff like Greater Magic Weapon, or just do a Divine/Martial focus for another +4 attack and +4 damage. ETA: I just realized there's another option you could use: Human Paragon 1/Druid 2/Human Paragon +2/Chameleon 10/X 5. This lets you get those tasty benefits from the Druid variant as well as the fun fun Chameleon spells. If you're set on playing a Druid Archer, things are more difficult. Just focus mainly on battlefield control and the Bite of the X spells. I'm not sure stuff like Animate Wood are very strong. They could be interesting, but you're probably better off shooting another round of arrows. P.S.: Bow damage is all about shooting lots of arrows, unlike melee builds which can focus on one single large attack. Get a Bow of Force (MIC) and Splitting (Heroes of Horror?) ASAP. [/QUOTE]
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