Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Druid Archetype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nittanytbone" data-source="post: 3483702" data-attributes="member: 35709"><p>Anything anyone else can do, a druid can do better.</p><p></p><p>Here is our assumed Druid Build:</p><p></p><p>Level 1 - SF (Conjuration), Augment Summoning</p><p>Level 3 - Craft Wondrous Item</p><p>Level 6 - Natural Spell</p><p>Level 9 - Extend Spell</p><p>Level 12 - Quicken Spell</p><p>Level 15 - Empower Spell</p><p>Level 18 - <em>Open</em></p><p></p><p><u>Riding Dog Animal Companion</u></p><p></p><p>Starts with Alertness & Track for free and can wear armor...</p><p>Druid level 3 - Combat Reflexes</p><p>Druid level 6 - Ability Focus (Trip)</p><p>Druid level 12 - Iron Will</p><p>Druid level 15 - Improved Natural Weapon</p><p></p><p><u>Low Levels (1-4):</u></p><p></p><p>Fighter Role: A druid and his animal companion are better fighters than most fighters. The animal companion is better on the defense than nearly any fighter would be, and can trip to control the battlefield while doing decent damage. The druid can be a decent ranged combatant and use some spells like Brambles to do decent damage output in melee. Buffs like Bull's Strength are shared with the companion.</p><p></p><p>Arcanist Role: Control spells like Entangle and direct damage like Produce Flame give the low level druid plenty of options. Summonings are quite potent. Faerie Fire negates invisibility of foes, a common trick.</p><p></p><p>Priest Role: CLW is available, as are many needed curative/protective spells (resist energy, for example)</p><p></p><p>Thief Role: Spot/Listen make for an adequate point man, as do Speak with Animals spells to gather information. Stealth is still limited. Traps are easily dealt with via summoned monsters or using your animal companion as a mine detector.</p><p></p><p><u>Mid Levels (5-10):</u></p><p></p><p>This is where the druid comes into his own. More potent spells and wildshape make a potent adversary.</p><p></p><p>Fighter: Spikes lasts all day. All other buffs are shared with the companion. The druid can shift into a good combat form that matches the foe (grapplers like bears vs. mages, swift lions vs. lighter foes, apes when you need to use a weapon). The animal companion becomes quite potent indeed.</p><p></p><p>Arcanist: Excellent mid-level spells. Call Lightning for direct damage, Spike Growth/Stones for control, and a very wide variety of summons for situational usage.</p><p></p><p>Priest: All the cures you'd need (Remove Disease, etc) plus summon Unicorns for healing.</p><p></p><p>Thief: Shift into something small and innocuous or stealthy for scouting. Can still use summons to clear traps.</p><p></p><p>I don't play many higher level games, but at higher levels, the druid continues to gain in power as they get more and more forms to shift into and to summon. Polymorph comes into play, and quickened spells (as for all classes) rock. Shapechange is the big winner at the highest levels.</p><p></p><p>If you add more books beyond core, druids benefit disproportionately; they can use new feats, new spells, and new monsters all to their benefit.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3483702, member: 35709"] Anything anyone else can do, a druid can do better. Here is our assumed Druid Build: Level 1 - SF (Conjuration), Augment Summoning Level 3 - Craft Wondrous Item Level 6 - Natural Spell Level 9 - Extend Spell Level 12 - Quicken Spell Level 15 - Empower Spell Level 18 - [I]Open[/I] [U]Riding Dog Animal Companion[/U] Starts with Alertness & Track for free and can wear armor... Druid level 3 - Combat Reflexes Druid level 6 - Ability Focus (Trip) Druid level 12 - Iron Will Druid level 15 - Improved Natural Weapon [U]Low Levels (1-4):[/U] Fighter Role: A druid and his animal companion are better fighters than most fighters. The animal companion is better on the defense than nearly any fighter would be, and can trip to control the battlefield while doing decent damage. The druid can be a decent ranged combatant and use some spells like Brambles to do decent damage output in melee. Buffs like Bull's Strength are shared with the companion. Arcanist Role: Control spells like Entangle and direct damage like Produce Flame give the low level druid plenty of options. Summonings are quite potent. Faerie Fire negates invisibility of foes, a common trick. Priest Role: CLW is available, as are many needed curative/protective spells (resist energy, for example) Thief Role: Spot/Listen make for an adequate point man, as do Speak with Animals spells to gather information. Stealth is still limited. Traps are easily dealt with via summoned monsters or using your animal companion as a mine detector. [U]Mid Levels (5-10):[/U] This is where the druid comes into his own. More potent spells and wildshape make a potent adversary. Fighter: Spikes lasts all day. All other buffs are shared with the companion. The druid can shift into a good combat form that matches the foe (grapplers like bears vs. mages, swift lions vs. lighter foes, apes when you need to use a weapon). The animal companion becomes quite potent indeed. Arcanist: Excellent mid-level spells. Call Lightning for direct damage, Spike Growth/Stones for control, and a very wide variety of summons for situational usage. Priest: All the cures you'd need (Remove Disease, etc) plus summon Unicorns for healing. Thief: Shift into something small and innocuous or stealthy for scouting. Can still use summons to clear traps. I don't play many higher level games, but at higher levels, the druid continues to gain in power as they get more and more forms to shift into and to summon. Polymorph comes into play, and quickened spells (as for all classes) rock. Shapechange is the big winner at the highest levels. If you add more books beyond core, druids benefit disproportionately; they can use new feats, new spells, and new monsters all to their benefit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Druid Archetype
Top