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<blockquote data-quote="Darklone" data-source="post: 3485511" data-attributes="member: 1372"><p>I am confused. I had always several druids in my games and they never had problems. Granted, scarcely anyone of them played the typical melee smack build... but to call them good 5th chars "like bards" sounds like an understatement to me, bards are usually considered to be "only good" as a 5th char, druids can rock the game alone.</p><p></p><p>Let's look at the typical 4 guy party: Fighter, cleric, rogue, wizard. Let's see how a druid can substitute them:</p><p>- Fighter: Easy. Before he has wildshape, a fighter has +1 BAB, a few hitpoints more (or not, many druids have Con maxxed and don't suffer from the gnome size disadvantages as soon as wildshape is available) and more weapon/armor proficiencies... IMX druids aren't that much weaker in combat at low levels and they have their animal companion. As soon as he hits level 5 with wildshape, any druid with his companion wipes the floor with the fighter. Add perhaps a level monk and things get ugly. Bears with stunning fist and extra fire damage due to Produce Flame with ridiculous good ACs? No problem.</p><p>- cleric: Well, the cleric can heal better. But does he need it? No. I had several campaigns without clerics, the druids always provided enough healing for all.</p><p>- rogue: Trapspringing with summoned creatures? No problem. Spot, Listen check: Noone is better than a wis maxxed druid. Sneaking? Wildshape into a good sneaker/flier. Same for city settings, a nice cat often has an easy time to get into a hostile manor.</p><p>- wizard: Ok, the wizard is slightly better at blasting but not a lot. Given all their ground control spells, at level 7+ the druids in my group often caused more carnage than the wizards.</p><p></p><p>I had druid archers in my group as well as venerable druids or druid bards. None of them was anything but close to being the strongest group member. Druids simply can do anything. Urban campaigns? The last druid I had there didn't need one Gather information check, he used ravens, cats, dogs and rats as spies. I gave him a hard time to understand what they meant... still he found out anything without problems.</p><p></p><p>And he was a halfelf with medium charisma... so his skills weren't that bad if he would have wanted to use them!</p></blockquote><p></p>
[QUOTE="Darklone, post: 3485511, member: 1372"] I am confused. I had always several druids in my games and they never had problems. Granted, scarcely anyone of them played the typical melee smack build... but to call them good 5th chars "like bards" sounds like an understatement to me, bards are usually considered to be "only good" as a 5th char, druids can rock the game alone. Let's look at the typical 4 guy party: Fighter, cleric, rogue, wizard. Let's see how a druid can substitute them: - Fighter: Easy. Before he has wildshape, a fighter has +1 BAB, a few hitpoints more (or not, many druids have Con maxxed and don't suffer from the gnome size disadvantages as soon as wildshape is available) and more weapon/armor proficiencies... IMX druids aren't that much weaker in combat at low levels and they have their animal companion. As soon as he hits level 5 with wildshape, any druid with his companion wipes the floor with the fighter. Add perhaps a level monk and things get ugly. Bears with stunning fist and extra fire damage due to Produce Flame with ridiculous good ACs? No problem. - cleric: Well, the cleric can heal better. But does he need it? No. I had several campaigns without clerics, the druids always provided enough healing for all. - rogue: Trapspringing with summoned creatures? No problem. Spot, Listen check: Noone is better than a wis maxxed druid. Sneaking? Wildshape into a good sneaker/flier. Same for city settings, a nice cat often has an easy time to get into a hostile manor. - wizard: Ok, the wizard is slightly better at blasting but not a lot. Given all their ground control spells, at level 7+ the druids in my group often caused more carnage than the wizards. I had druid archers in my group as well as venerable druids or druid bards. None of them was anything but close to being the strongest group member. Druids simply can do anything. Urban campaigns? The last druid I had there didn't need one Gather information check, he used ravens, cats, dogs and rats as spies. I gave him a hard time to understand what they meant... still he found out anything without problems. And he was a halfelf with medium charisma... so his skills weren't that bad if he would have wanted to use them! [/QUOTE]
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