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Druid Armor Restrictions
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7555380" data-attributes="member: 15882"><p>I let them buy any armour they want. I don't really limit it because it's just silly fluff and isn't really a factor for game mechanics.</p><p></p><p>If the player wants to maintain the 'No metal armour' illusion, I make it fairly easy to come by. A hunter/fur trader can fashion it easily. I might throw an ankheg into a random encounter and let them use it to fashion armour or I might have some available. As a dm, it's easy to throw something like that into the campaign world. At low levels, they find a guy who made some cool armour. At high levels they can go back to him which makes for a cool story in-game.</p><p></p><p>In short: I don't punish the player for legacy fluff. I make it easy to acquire or waive the restriction completely.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7555380, member: 15882"] I let them buy any armour they want. I don't really limit it because it's just silly fluff and isn't really a factor for game mechanics. If the player wants to maintain the 'No metal armour' illusion, I make it fairly easy to come by. A hunter/fur trader can fashion it easily. I might throw an ankheg into a random encounter and let them use it to fashion armour or I might have some available. As a dm, it's easy to throw something like that into the campaign world. At low levels, they find a guy who made some cool armour. At high levels they can go back to him which makes for a cool story in-game. In short: I don't punish the player for legacy fluff. I make it easy to acquire or waive the restriction completely. [/QUOTE]
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