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Druid Armor Restrictions
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<blockquote data-quote="doctorbadwolf" data-source="post: 7555572" data-attributes="member: 6704184"><p>In a standard DnD world I’m running, druids have no specific armor or weapon restrictions. If proficient, they can wear and use what they want, but culturally most Druid circles prefer non-forged materials. Some avoid iron bc it irritates the spirits they work with, others do so superstitiously, while still others don’t follow any taboo on forged metal gear. </p><p></p><p>In my games in homebrew worlds where I want Druids to have a slightly more Celtic flavor, they cannot wear armor or use weapons. Period. Even the Shillelagh is an ultimate last resort, and Primal Savagery isn’t an option. If you want to hit things as a Druid in such a world, without commuting a taboo that will lead to the very land turning against you, turn into a wild animal. The end. </p><p></p><p>In such games, I give Druids and Clerics Unarmored Defense (Wisdom), in place of proficiency in armors. Only War and Forge Clerics get any armor proficiencies or martial weapons. </p><p></p><p>But most of my games I just let players use classes as bags of feature to build a character with. A “Druid” might well be a fey shapeshifter, or a hedge wizard of the Merlin school, or whatever works for the player’s character concept.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7555572, member: 6704184"] In a standard DnD world I’m running, druids have no specific armor or weapon restrictions. If proficient, they can wear and use what they want, but culturally most Druid circles prefer non-forged materials. Some avoid iron bc it irritates the spirits they work with, others do so superstitiously, while still others don’t follow any taboo on forged metal gear. In my games in homebrew worlds where I want Druids to have a slightly more Celtic flavor, they cannot wear armor or use weapons. Period. Even the Shillelagh is an ultimate last resort, and Primal Savagery isn’t an option. If you want to hit things as a Druid in such a world, without commuting a taboo that will lead to the very land turning against you, turn into a wild animal. The end. In such games, I give Druids and Clerics Unarmored Defense (Wisdom), in place of proficiency in armors. Only War and Forge Clerics get any armor proficiencies or martial weapons. But most of my games I just let players use classes as bags of feature to build a character with. A “Druid” might well be a fey shapeshifter, or a hedge wizard of the Merlin school, or whatever works for the player’s character concept. [/QUOTE]
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