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Druid at wills
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<blockquote data-quote="Garthanos" data-source="post: 4768037" data-attributes="member: 82504"><p>I do agree it doesn't entirely stop me wanting more at-wills.. some of those page 42 tricks include some mechanical variations grant +2 on your next attack or to an allies next attack might feel the most basic. </p><p></p><p></p><p></p><p>It seems to me it is frequently the class features and yes fluff that do some of the differentiating... (early on didnt people complain they had to be a ranger to be a two weapon fighter ?... talk about buying the fluff not even sure they wanted a defender swap out the nature skill with endurance or something and tadah.)</p><p></p><p>If a Encounter power was mechanically distinct from the at-wills and you could envision a toned down version it could be a way to make another at-will.</p><p></p><p>Refreshing Encounters and daily powers rules are the other trick I am cultivating.. they give you another mechanical effect ...speed the combat( because its a powerful effect) and the at-wills are required less... and its flavored to fit the class already but we are certainly straying into houserules now ;-). It doesn't hurt that some reuse seems plausible especially in light of dynamic visualization they dont even seem as much like they are re-doing something.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4768037, member: 82504"] I do agree it doesn't entirely stop me wanting more at-wills.. some of those page 42 tricks include some mechanical variations grant +2 on your next attack or to an allies next attack might feel the most basic. It seems to me it is frequently the class features and yes fluff that do some of the differentiating... (early on didnt people complain they had to be a ranger to be a two weapon fighter ?... talk about buying the fluff not even sure they wanted a defender swap out the nature skill with endurance or something and tadah.) If a Encounter power was mechanically distinct from the at-wills and you could envision a toned down version it could be a way to make another at-will. Refreshing Encounters and daily powers rules are the other trick I am cultivating.. they give you another mechanical effect ...speed the combat( because its a powerful effect) and the at-wills are required less... and its flavored to fit the class already but we are certainly straying into houserules now ;-). It doesn't hurt that some reuse seems plausible especially in light of dynamic visualization they dont even seem as much like they are re-doing something. [/QUOTE]
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