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<blockquote data-quote="Christian" data-source="post: 3254383" data-attributes="member: 381"><p><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Somewhere on these boards is a thread about a party that was trapped in a desert & ran out of food, and ended up eating the druid's companion. The next day, they agreed to stop for the day so the druid could summon a new one; the party unanimously suggested she select a bison for maximum food value. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>Oh, yes. I took that feat for the DMPC druid in the game I run for my kids, and was thrilled by how well that worked out. When I chose to play a druid in my current game, I was pleased <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> to find on the DM's list of house rules that he was using the 'Spontaneous Metamagic (daily uses)' rule from UA. An extended Produce Flame is probably worth a 2nd-level spell slot. It's ridiculous in a 1st-level slot, which my character can now do three times per day. (As I approach 8th level, I'm finding the downside of that rule; I'm getting to where I'm having to make some tough decisions, as I have easily half a dozen prepared spells that would be worth extending. I always save at least one for Produce Flame, though. I also took Empower Spell; now that I can cast fourth level spells, I can toss around Extended Empowered Produce Flame spells, which can add up to a metric buttload of damage for a first-level spell slot. I recommend to DMs that they not use that alternate rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Christian, post: 3254383, member: 381"] :uhoh: Somewhere on these boards is a thread about a party that was trapped in a desert & ran out of food, and ended up eating the druid's companion. The next day, they agreed to stop for the day so the druid could summon a new one; the party unanimously suggested she select a bison for maximum food value. :lol: Oh, yes. I took that feat for the DMPC druid in the game I run for my kids, and was thrilled by how well that worked out. When I chose to play a druid in my current game, I was pleased :] to find on the DM's list of house rules that he was using the 'Spontaneous Metamagic (daily uses)' rule from UA. An extended Produce Flame is probably worth a 2nd-level spell slot. It's ridiculous in a 1st-level slot, which my character can now do three times per day. (As I approach 8th level, I'm finding the downside of that rule; I'm getting to where I'm having to make some tough decisions, as I have easily half a dozen prepared spells that would be worth extending. I always save at least one for Produce Flame, though. I also took Empower Spell; now that I can cast fourth level spells, I can toss around Extended Empowered Produce Flame spells, which can add up to a metric buttload of damage for a first-level spell slot. I recommend to DMs that they not use that alternate rule. :) ) [/QUOTE]
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