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Character Builds & Optimization
Druid build help
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<blockquote data-quote="Legildur" data-source="post: 1048394" data-attributes="member: 1258"><p>After a total party kill I have decided to try a Druid (much to my fellow players' and DM's shock/disgust). Typically our parties consist of 3 warriors (Bbr, Ftr, & Pal), Wiz/Sor, Clr and Rog.</p><p></p><p>But I have never played a Druid and don't know how to build a good one to contribute reliably in combat (we'll be short on fighters and only one cleric).</p><p></p><p>I guess I'm looking at suggestions for Animal Companions and Wildshaping in particular. Like which ones at what levels?</p><p></p><p>I don't really understand Wildshaping (see Druid entry, Polymorph, Alter Self and DMG) and so would appreciate a run down on what you get/lose and don't get/lose.</p><p></p><p>We use the 3.5E PHB, MM, and DMG, and the Masters of the Wild (and other WotC) splatbooks.</p><p></p><p>Raw stats are 17, 16, 15, 15, 13, 10 (yeah, looks high, but you ought to see the campaigns I play in - total party kills aren’t unknown).</p><p></p><p>Initial thoughts are to rely on archery a little, maybe take the feats to augment the summoned animals (+4 Str/Con), and take a Wolf companion and advance it.</p><p></p><p>Any suggestions or advice welcome (on race, ability scores, skills, spells, equipment, etc). Starting at 1st level (but won't mind seeing up to a 12th level build with progression).</p></blockquote><p></p>
[QUOTE="Legildur, post: 1048394, member: 1258"] After a total party kill I have decided to try a Druid (much to my fellow players' and DM's shock/disgust). Typically our parties consist of 3 warriors (Bbr, Ftr, & Pal), Wiz/Sor, Clr and Rog. But I have never played a Druid and don't know how to build a good one to contribute reliably in combat (we'll be short on fighters and only one cleric). I guess I'm looking at suggestions for Animal Companions and Wildshaping in particular. Like which ones at what levels? I don't really understand Wildshaping (see Druid entry, Polymorph, Alter Self and DMG) and so would appreciate a run down on what you get/lose and don't get/lose. We use the 3.5E PHB, MM, and DMG, and the Masters of the Wild (and other WotC) splatbooks. Raw stats are 17, 16, 15, 15, 13, 10 (yeah, looks high, but you ought to see the campaigns I play in - total party kills aren’t unknown). Initial thoughts are to rely on archery a little, maybe take the feats to augment the summoned animals (+4 Str/Con), and take a Wolf companion and advance it. Any suggestions or advice welcome (on race, ability scores, skills, spells, equipment, etc). Starting at 1st level (but won't mind seeing up to a 12th level build with progression). [/QUOTE]
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