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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1049746" data-attributes="member: 748"><p>Depending on what level your group is, I'm not sure if this will help-but I just statted this druid today for a PBP game I'm in:</p><p></p><p>Carrie, female human Druid 5/Elemental Savant (Fire) 2: CR 7; ECL 7; Medium-size Humanoid (human); HD 5d8+2d4+21; hp 48; Init +0; Spd 30 ft; AC 14 (+2 Leather, +2 Shield); Melee Scimitar +4 (1d6-1, 18-20/x2), Ranged Longbow +5 (not including Arrow bonus) (1d8/x3); SA spells; SQ animal companion, nature sense, resist nature's lure, trackless step, wild shape, woodland stride; AL CN (With Good tendancies); SV Fort +8, Ref +2, Will +11; Str 8, Dex 10, Con 14 (16), Int 12, Wis 17 (19), Cha 14.</p><p>Languages Spoken: Common, Druid, Ignan</p><p>Skills and Feats: Animal Empathy +10 [8], Concentration +13 [10], Diplomacy +10 [8], Knowledge (Arcana) +10 [9], Knowledge (Nature) +11 [10], Knowledge (The Planes) +10 [9], Spellcraft +11 [10]; Education (FRCS, All Knowledge skills as class skills), Elemental Substitution-Fire (T&B), Spell Focus (Evocation), Spell Penetration.</p><p>SQ-Wild Shape (Sp): 1/day, Carrie may assume the form of a natural animal, from Small to Medium-size. </p><p>Elemental Transition (Ex): Carrie is immune to magical sleep effects.</p><p>Resistance (Ex): Carrie has an innate fire resistance 5.</p><p>Elemental Focus (Ex) +1</p><p>Druid Spells Prepared (6/5/4/3/2):</p><p>0-Detect Magic (x3), Flare, Light (x2)</p><p>1-Entangle, Obscuring Mist, Sandblast (x3) (MotW)</p><p>2-Flame Blade, Flaming Sphere, Produce Flame, Treeshape</p><p>3-Cure Moderate Wounds, Regeneration Ring (MotW) (x2)</p><p>4-Flame Strike (x2)</p><p>Spell DCs: 14+Spell level, 15+Spell level for Fire spells, 16+Spell level for Evocations, 17+Spell level for Fire Evocations</p><p>Equipment: Amulet of Wisdom +2 (4,000), Belt of Health +2 (4,000), Hat of Disguise (2,000), MW Composite Longbow (400), MW Arrows x30 (30), MW Leather Armor (160), MW Large Wooden Shield (157), MW Scimitar (315), Scrolls (Call Lightning) (375), Quaal's Feather Token (Tree) x10 (1,000), Sleep Arrow x10 (1,320), Wand of Cure Light Wounds (750), Wand of Cure Moderate Wounds (4,500), 263 gold remaining.</p><p></p><p></p><p>Mainly a pyromaniac druid, based on offensive spells with healing power to back things up. Sandblast is nice as it can stun multiple people-I suggest at 9th level you memorize at least 1 Tree Stride, since you can use Quaal's Feather Token then Tree Stride through that if you wanted to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyways, that's just my build, meant more for fun than pure power-but it get's the job done there ok I think.</p><p></p><p>A Shifter (MotW) might also be also something to consider.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1049746, member: 748"] Depending on what level your group is, I'm not sure if this will help-but I just statted this druid today for a PBP game I'm in: Carrie, female human Druid 5/Elemental Savant (Fire) 2: CR 7; ECL 7; Medium-size Humanoid (human); HD 5d8+2d4+21; hp 48; Init +0; Spd 30 ft; AC 14 (+2 Leather, +2 Shield); Melee Scimitar +4 (1d6-1, 18-20/x2), Ranged Longbow +5 (not including Arrow bonus) (1d8/x3); SA spells; SQ animal companion, nature sense, resist nature's lure, trackless step, wild shape, woodland stride; AL CN (With Good tendancies); SV Fort +8, Ref +2, Will +11; Str 8, Dex 10, Con 14 (16), Int 12, Wis 17 (19), Cha 14. Languages Spoken: Common, Druid, Ignan Skills and Feats: Animal Empathy +10 [8], Concentration +13 [10], Diplomacy +10 [8], Knowledge (Arcana) +10 [9], Knowledge (Nature) +11 [10], Knowledge (The Planes) +10 [9], Spellcraft +11 [10]; Education (FRCS, All Knowledge skills as class skills), Elemental Substitution-Fire (T&B), Spell Focus (Evocation), Spell Penetration. SQ-Wild Shape (Sp): 1/day, Carrie may assume the form of a natural animal, from Small to Medium-size. Elemental Transition (Ex): Carrie is immune to magical sleep effects. Resistance (Ex): Carrie has an innate fire resistance 5. Elemental Focus (Ex) +1 Druid Spells Prepared (6/5/4/3/2): 0-Detect Magic (x3), Flare, Light (x2) 1-Entangle, Obscuring Mist, Sandblast (x3) (MotW) 2-Flame Blade, Flaming Sphere, Produce Flame, Treeshape 3-Cure Moderate Wounds, Regeneration Ring (MotW) (x2) 4-Flame Strike (x2) Spell DCs: 14+Spell level, 15+Spell level for Fire spells, 16+Spell level for Evocations, 17+Spell level for Fire Evocations Equipment: Amulet of Wisdom +2 (4,000), Belt of Health +2 (4,000), Hat of Disguise (2,000), MW Composite Longbow (400), MW Arrows x30 (30), MW Leather Armor (160), MW Large Wooden Shield (157), MW Scimitar (315), Scrolls (Call Lightning) (375), Quaal's Feather Token (Tree) x10 (1,000), Sleep Arrow x10 (1,320), Wand of Cure Light Wounds (750), Wand of Cure Moderate Wounds (4,500), 263 gold remaining. Mainly a pyromaniac druid, based on offensive spells with healing power to back things up. Sandblast is nice as it can stun multiple people-I suggest at 9th level you memorize at least 1 Tree Stride, since you can use Quaal's Feather Token then Tree Stride through that if you wanted to :) Anyways, that's just my build, meant more for fun than pure power-but it get's the job done there ok I think. A Shifter (MotW) might also be also something to consider. [/QUOTE]
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