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Druid Capstone Spell Thread
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<blockquote data-quote="paradox42" data-source="post: 3083030" data-attributes="member: 29746"><p>Earthblood: (8th) Your blood becomes magma, withoiut harming you (this is a buff). You radiate intense heat, gain +1 CON/2 levels, and damage anything that attacks you. This could potentially work as a general buff usable on creatures besides the caster, but that might not be an 8th-level spell anymore.</p><p></p><p>Fossilize: (8th or 9th) Kill the target creature <strong>and</strong> petrify it simultaneously, leaving only a mineral skeleton (or equivalent partial body one would expect to see if buried in the ground for geologic ages) behind. If the victim is de-petrified, the body is still dead and not intact enough for <em>Raise Dead</em> to work; likewise, no life-restoration magic can succeed (even <em>True Resurrection</em>) until the body is de-petrified.</p><p></p><p>Mass Eruption: (9th) I never thought <em>Transmute Rock to Lava</em> was worth a 9th-level spell, except perhaps in the way it transforms an entire cube which can then engulf targets entirely in molten rock. I long ago made a 5th-level spell called <em>Groundmelt</em> that melts the top few inches of a circle of ground to magma, thus dealing only a little damage to creatures each round since it's a thin crust. Later I made 7th and 9th-level effects which not only melted a layer of ground, but also put a plume of lava at the center of the area. The 9th-level version, <em>Mass Eruption</em>, affects a 50-foot radius and blasts out the lava for 1 minute/level- dealing fire damage and impact damage to creatures in the area while it lasts.</p><p></p><p>Miracle Growth: (9th) Actually originally designed for Clerics of a god of farming, this could be used by NG Druids too- the sort who help local farmers and civilized folk to teach them to respect and love nature, and such. It causes the targeted field to experience a full month of growth in a single day, with no concerns about pest control, weather, or the like.</p><p></p><p>Looking at this list again, I seem to have a lot in the vein of Earth-related effects; that wasn't intentional. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Guess I have a few holes to fill in my own lineup- but the ideas posted by others above could be helpful in that regard!</p></blockquote><p></p>
[QUOTE="paradox42, post: 3083030, member: 29746"] Earthblood: (8th) Your blood becomes magma, withoiut harming you (this is a buff). You radiate intense heat, gain +1 CON/2 levels, and damage anything that attacks you. This could potentially work as a general buff usable on creatures besides the caster, but that might not be an 8th-level spell anymore. Fossilize: (8th or 9th) Kill the target creature [b]and[/b] petrify it simultaneously, leaving only a mineral skeleton (or equivalent partial body one would expect to see if buried in the ground for geologic ages) behind. If the victim is de-petrified, the body is still dead and not intact enough for [i]Raise Dead[/i] to work; likewise, no life-restoration magic can succeed (even [i]True Resurrection[/i]) until the body is de-petrified. Mass Eruption: (9th) I never thought [i]Transmute Rock to Lava[/i] was worth a 9th-level spell, except perhaps in the way it transforms an entire cube which can then engulf targets entirely in molten rock. I long ago made a 5th-level spell called [i]Groundmelt[/i] that melts the top few inches of a circle of ground to magma, thus dealing only a little damage to creatures each round since it's a thin crust. Later I made 7th and 9th-level effects which not only melted a layer of ground, but also put a plume of lava at the center of the area. The 9th-level version, [i]Mass Eruption[/i], affects a 50-foot radius and blasts out the lava for 1 minute/level- dealing fire damage and impact damage to creatures in the area while it lasts. Miracle Growth: (9th) Actually originally designed for Clerics of a god of farming, this could be used by NG Druids too- the sort who help local farmers and civilized folk to teach them to respect and love nature, and such. It causes the targeted field to experience a full month of growth in a single day, with no concerns about pest control, weather, or the like. Looking at this list again, I seem to have a lot in the vein of Earth-related effects; that wasn't intentional. :lol: Guess I have a few holes to fill in my own lineup- but the ideas posted by others above could be helpful in that regard! [/QUOTE]
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