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Druid character -- need advice
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1824351" data-attributes="member: 545"><p>Hello! I am playing a 4th level gnome druid myself. Here are some tips:</p><p></p><p>(1) With a good Con score, studded leather, a large shield, my companion, and some healing my staying power on the front line is as good as any fighter. I am riding my companion so I have good mobility when I need it.</p><p></p><p>(2) I use a simple club. My damage sucks. But when I Shillelagh the club and toss on Bull's Strength, I am doing a respectable d8+3. Sharing the Bull's Strength with the wardog gives another d6+6 attack. Not bad!</p><p></p><p>(3) If I do not get a chance to buff up, I just Aid Another the party fighter or my companion. (My one-handed gnome-sized club does a pathetic d4 if I can even hit! Ugh.)</p><p></p><p>(4) An animal trained as a war mount gets to use barding as if it possesses the various armor feats. Chain shirt barding will give the wardog the best AC in the party.</p><p></p><p>(5) In the long run, I plan on fighting while wildshaped so my mediocre martial ability will not matter. BTW, Natural Spell is not a legal feat choice; the PC must already be able to wildshape before the feat can be taken. (Your DM may let that slide if you ask nicely.)</p><p></p><p>(6) Favorite spells so far: Cure Light Wounds, Shillelagh, Produce Flame, Bull's Strength. A shared Spider Climb could be very fun although the party mage and rogue may not appreciate one of their valued meatshields dancing around the ceiling in the middle of battle.</p><p></p><p>(7) Rapid Spell feat to get a summon spell off may be a good idea. As the #2 melee grunt, this druid will usually not be protected enough to cast a 1 round spell.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1824351, member: 545"] Hello! I am playing a 4th level gnome druid myself. Here are some tips: (1) With a good Con score, studded leather, a large shield, my companion, and some healing my staying power on the front line is as good as any fighter. I am riding my companion so I have good mobility when I need it. (2) I use a simple club. My damage sucks. But when I Shillelagh the club and toss on Bull's Strength, I am doing a respectable d8+3. Sharing the Bull's Strength with the wardog gives another d6+6 attack. Not bad! (3) If I do not get a chance to buff up, I just Aid Another the party fighter or my companion. (My one-handed gnome-sized club does a pathetic d4 if I can even hit! Ugh.) (4) An animal trained as a war mount gets to use barding as if it possesses the various armor feats. Chain shirt barding will give the wardog the best AC in the party. (5) In the long run, I plan on fighting while wildshaped so my mediocre martial ability will not matter. BTW, Natural Spell is not a legal feat choice; the PC must already be able to wildshape before the feat can be taken. (Your DM may let that slide if you ask nicely.) (6) Favorite spells so far: Cure Light Wounds, Shillelagh, Produce Flame, Bull's Strength. A shared Spider Climb could be very fun although the party mage and rogue may not appreciate one of their valued meatshields dancing around the ceiling in the middle of battle. (7) Rapid Spell feat to get a summon spell off may be a good idea. As the #2 melee grunt, this druid will usually not be protected enough to cast a 1 round spell. [/QUOTE]
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Druid character -- need advice
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