Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Druid character -- need advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="uzagi_akimbo" data-source="post: 1825073" data-attributes="member: 15945"><p>Without being overly nitpicky, but just how can said druid be in possession of the "Natural Spell " feat - PHB lists "Ability to assume Wildshape" as a prerequisite, and that ability is gained only by level 5 and up druids. Slightly higher than her last chance to take a feat at level 3. Just wondering - but in case that would be illegal , she might have a feat available for further use</p><p></p><p></p><p></p><p></p><p></p><p>As for equipment : </p><p>- Shaping leather armour ("shaping" allows use of the armour even if wildshaped, +1 ability. With a +1 armour enhancement, that should be affordable for around 2k ), </p><p>- possibly a wooden weapon (quarterstaff ?) with a +1 enhancement (to use "Brambles" and "Spikes" on ) - Quarterstaff can be wielded two-handed, and as such is eligible for the 1.5x Str Bonus to damgae if wielded that way, at least making up some for the small size of the gnome (especially if Bull's strength comes into play.</p><p>- Aquamarine of Spell Extension (MoF) for 3700 gp sounds useful, too - extend one spell (max level 6) /day - very nice on a short term combat buff or an summon nature's ally.</p><p>Amulet of Mighty Fists (DMG) might be worth an investment if the GM allows it to function with and while wildshaped.</p><p>Wand of Bulls Strength might be nice, both for herself, the tank and perhaps to encourage the thief.</p><p></p><p>Spells :</p><p>Longstrider (lev 1, PHB ) - 10' more base movement and lasts 1 hour/level... basically a "must take" for any small sized druid. And luckily, you can share it with your animal companion/mount...</p><p></p><p>Barkskin - (lev 2, PHB) - More AC ? self (plus animal companion) and or a friend ? good duration ? Bonus to AC increases with one's level ? GIMME !</p><p>Bull Strength (lev2, PHB) - the classic combat buff, useful for herself and anyone else tanking. Maybe worth purchasing as a wand, though.</p><p>Resist Energy (lev 2, PHB) - without a cleric around in the party, and with a good (10 min/level) duration, another popular/lifesaving defensive choice. Especially when riding one's animal companion and as such sharing the protection...</p><p>Brambles (lev 2, CD) - the extra bonus to damage is nothing to laugh at (+4 damage for 4 rounds at her current level ), especially at higher levels. Quarterstuff, all wooden spear or similar weapon is needed, though.</p><p>Briar Web (lev 2; CD) ( the bad brother of entanglement) - targets are entangled and taking damage if they try to move ? Ouch. - Of course, less useful indoors, but makes for great battlefield control - especially with a bow focused thief.</p><p>Decomposition (lev 2, CD) - mean spirited but can be decisive in combat if the enemy has no fast healing available.</p><p></p><p>Call Lightning - (level 3, PHB) up to #/level lightning bolts for 3D6 or 3D10 ? nice for opportunistic fire from the second row.</p><p>Neutralize poison - (level 3, PHB ) - no cleric ? well this might be a good choice, if only to help out everyone else, after the druid develops immunity.</p><p>Summon Natrue's Ally III (level 3, PHB ) - Dire Wolves available, 'nough said, these guys are combat monsters , especially if backed up with augmented summoning - but their free "Improved Trip" and high damage alone make them lovable. Medium elementals are great fun, too...</p><p></p><p>Murderous Mist (lev 4, CD) - another of those wicked druidic "dual-use" spells - damage and possible lasting blindness of targets....</p><p>Languor - (lev 4 nice) druidic variant of Slow, with an added dual-use strength-damage effect </p><p>Air Walk (level 4, PHB) - very very nasty with a "charge" oriented combat druid, say - like one buffed up and then wild shaped into lion shape.... cross any terrain at full speed, run over chasms, etc etc etc. - then pounce (anyone complain over a potential 5 attacks after a charge, with a solid strength bonus ?)</p><p>Freedom of Movement (level 4 PHB ) - no more grapplings, no more being entangled/webbed/held/paralyzed. Tie up the opposition, then charge in and rip them up while immobile. Cast this on your tank, if you want to hang back.</p><p>Summon NA IV - both for Dire Apes or a pair of Dire Wolves, or a pair of Medium elementals.... or ... or....</p><p></p><p></p><p>As for feats - if she wants to hang "loose" and not wanna join the fight, consider "Spell focus - Conjuration" and "Augmented Summoning" - in combination with the extremely strong helpers available on the "Nature's ally" List , this makes for a terrific combat summoner - especially if wild shaped into a small harmless bird, sitting on some tree, unnoticed - while a couple of summoned Dire Wolves chew up the opposition. Consider "Extend" Spell for longer lasting aid, although it comes into play not all that often.</p><p></p><p>If she wants to enhance her combat potential - consider taking the "Lion's Pounce" Wild feat and combine it with a multiple-attacks shape (lion ?) - then charge and pounce at leisure. Power attack may become attractive down that path.</p><p></p><p>Another route she might want to take is the "Turn Animal"/ "Turn Plant" line of feats from MotW - druid around here used the former to great effect IMC some time ago, but their mileage might... vary.. in an urban setting campaign like the "Shackled City " AP.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1825073, member: 15945"] Without being overly nitpicky, but just how can said druid be in possession of the "Natural Spell " feat - PHB lists "Ability to assume Wildshape" as a prerequisite, and that ability is gained only by level 5 and up druids. Slightly higher than her last chance to take a feat at level 3. Just wondering - but in case that would be illegal , she might have a feat available for further use As for equipment : - Shaping leather armour ("shaping" allows use of the armour even if wildshaped, +1 ability. With a +1 armour enhancement, that should be affordable for around 2k ), - possibly a wooden weapon (quarterstaff ?) with a +1 enhancement (to use "Brambles" and "Spikes" on ) - Quarterstaff can be wielded two-handed, and as such is eligible for the 1.5x Str Bonus to damgae if wielded that way, at least making up some for the small size of the gnome (especially if Bull's strength comes into play. - Aquamarine of Spell Extension (MoF) for 3700 gp sounds useful, too - extend one spell (max level 6) /day - very nice on a short term combat buff or an summon nature's ally. Amulet of Mighty Fists (DMG) might be worth an investment if the GM allows it to function with and while wildshaped. Wand of Bulls Strength might be nice, both for herself, the tank and perhaps to encourage the thief. Spells : Longstrider (lev 1, PHB ) - 10' more base movement and lasts 1 hour/level... basically a "must take" for any small sized druid. And luckily, you can share it with your animal companion/mount... Barkskin - (lev 2, PHB) - More AC ? self (plus animal companion) and or a friend ? good duration ? Bonus to AC increases with one's level ? GIMME ! Bull Strength (lev2, PHB) - the classic combat buff, useful for herself and anyone else tanking. Maybe worth purchasing as a wand, though. Resist Energy (lev 2, PHB) - without a cleric around in the party, and with a good (10 min/level) duration, another popular/lifesaving defensive choice. Especially when riding one's animal companion and as such sharing the protection... Brambles (lev 2, CD) - the extra bonus to damage is nothing to laugh at (+4 damage for 4 rounds at her current level ), especially at higher levels. Quarterstuff, all wooden spear or similar weapon is needed, though. Briar Web (lev 2; CD) ( the bad brother of entanglement) - targets are entangled and taking damage if they try to move ? Ouch. - Of course, less useful indoors, but makes for great battlefield control - especially with a bow focused thief. Decomposition (lev 2, CD) - mean spirited but can be decisive in combat if the enemy has no fast healing available. Call Lightning - (level 3, PHB) up to #/level lightning bolts for 3D6 or 3D10 ? nice for opportunistic fire from the second row. Neutralize poison - (level 3, PHB ) - no cleric ? well this might be a good choice, if only to help out everyone else, after the druid develops immunity. Summon Natrue's Ally III (level 3, PHB ) - Dire Wolves available, 'nough said, these guys are combat monsters , especially if backed up with augmented summoning - but their free "Improved Trip" and high damage alone make them lovable. Medium elementals are great fun, too... Murderous Mist (lev 4, CD) - another of those wicked druidic "dual-use" spells - damage and possible lasting blindness of targets.... Languor - (lev 4 nice) druidic variant of Slow, with an added dual-use strength-damage effect Air Walk (level 4, PHB) - very very nasty with a "charge" oriented combat druid, say - like one buffed up and then wild shaped into lion shape.... cross any terrain at full speed, run over chasms, etc etc etc. - then pounce (anyone complain over a potential 5 attacks after a charge, with a solid strength bonus ?) Freedom of Movement (level 4 PHB ) - no more grapplings, no more being entangled/webbed/held/paralyzed. Tie up the opposition, then charge in and rip them up while immobile. Cast this on your tank, if you want to hang back. Summon NA IV - both for Dire Apes or a pair of Dire Wolves, or a pair of Medium elementals.... or ... or.... As for feats - if she wants to hang "loose" and not wanna join the fight, consider "Spell focus - Conjuration" and "Augmented Summoning" - in combination with the extremely strong helpers available on the "Nature's ally" List , this makes for a terrific combat summoner - especially if wild shaped into a small harmless bird, sitting on some tree, unnoticed - while a couple of summoned Dire Wolves chew up the opposition. Consider "Extend" Spell for longer lasting aid, although it comes into play not all that often. If she wants to enhance her combat potential - consider taking the "Lion's Pounce" Wild feat and combine it with a multiple-attacks shape (lion ?) - then charge and pounce at leisure. Power attack may become attractive down that path. Another route she might want to take is the "Turn Animal"/ "Turn Plant" line of feats from MotW - druid around here used the former to great effect IMC some time ago, but their mileage might... vary.. in an urban setting campaign like the "Shackled City " AP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Druid character -- need advice
Top