jayoungr
Legend
Sounds cool. Have you posted it anywhere?I will say that I've got a homebrewed "Circle of the Seasons," where the druid's abilities change depending on what season it is.
Sounds cool. Have you posted it anywhere?I will say that I've got a homebrewed "Circle of the Seasons," where the druid's abilities change depending on what season it is.
Sounds cool. Have you posted it anywhere?
Hmm... don't think so. Maybe one of these days. It's still untested; so far every druid in my 5e campaign has been a land druid, oddly enough.
It depends entirely on whether you see Land selection as character background, or as a mechanical choice.
I will say that I've got a homebrewed "Circle of the Seasons," where the druid's abilities change depending on what season it is.
As per OP, its a little over-powered.
In play circle of land is already very versatile, maybe more then realized on first inspection.
With some of the suggestions above, it should be fine.
Can I ask what area of the class mechanics you have changing each season (e.g., spells, animal forms, etc.)?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.