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*Pathfinder & Starfinder
Druid feats and Wildshape
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<blockquote data-quote="FrankTrollman" data-source="post: 1121352" data-attributes="member: 14225"><p>[rant]</p><p></p><p>That's because both answers are stated in black and white within the 3.5 rules.</p><p></p><p>The entire Alter Self/ Polymorph/ Wildshape inheritance tree is such a contradictory mess that I can only assume that it was made that way on purpose to make the use of polymorph so confusing as to make people give up.</p><p></p><p>For example, all of this is based on Alter Self. Alter Self <em>now</em> contains bonus language that states that you gain "natural weapons" (which it didn't used to say at all). The rules of natural weapons state that if you have them you can use them (only) to perform natural weapon attacks: 1 attack per natural weapon. <em>But</em> they <em>also</em> added the text "A body with extra limbs does not allow you to make more attacks"</p><p></p><p>Excuse me?</p><p></p><p>They <em>added</em> two pieces of text that say totally opposite things.</p><p></p><p>And while we're on the subject, what about polymorphing into a Giant Snake? Do you get poison or not? Well, "poison" is listed in the example of abilities that you get, so I'd say "yes". But it also contains the wording "Any part of the body or piece of equipment that is seperated from the whole reverts to its true form." And yes, that <em>is</em> the wording from 3rd edition for why you don't get the poison abilities of the creatures you transform into.</p><p></p><p>So yeah. The exact rules in 3r are such a jumble that having read them closely I am unable to tell you what they <em>meant</em>.</p><p></p><p>For right now, I'm assuming that when you transform you use natural weapon progressions exactly as if you were one of those creatures. It says that in simple, easy to understand text, and I'm going with it. It also says exactly the opposite, but I'm ignoring that until the 2nd printing of the revised edition comes out and hopefully doesn't make such a complete hash of the transformation rules.</p><p></p><p>[/rant]</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1121352, member: 14225"] [rant] That's because both answers are stated in black and white within the 3.5 rules. The entire Alter Self/ Polymorph/ Wildshape inheritance tree is such a contradictory mess that I can only assume that it was made that way on purpose to make the use of polymorph so confusing as to make people give up. For example, all of this is based on Alter Self. Alter Self [i]now[/i] contains bonus language that states that you gain "natural weapons" (which it didn't used to say at all). The rules of natural weapons state that if you have them you can use them (only) to perform natural weapon attacks: 1 attack per natural weapon. [i]But[/i] they [i]also[/i] added the text "A body with extra limbs does not allow you to make more attacks" Excuse me? They [i]added[/i] two pieces of text that say totally opposite things. And while we're on the subject, what about polymorphing into a Giant Snake? Do you get poison or not? Well, "poison" is listed in the example of abilities that you get, so I'd say "yes". But it also contains the wording "Any part of the body or piece of equipment that is seperated from the whole reverts to its true form." And yes, that [i]is[/i] the wording from 3rd edition for why you don't get the poison abilities of the creatures you transform into. So yeah. The exact rules in 3r are such a jumble that having read them closely I am unable to tell you what they [i]meant[/i]. For right now, I'm assuming that when you transform you use natural weapon progressions exactly as if you were one of those creatures. It says that in simple, easy to understand text, and I'm going with it. It also says exactly the opposite, but I'm ignoring that until the 2nd printing of the revised edition comes out and hopefully doesn't make such a complete hash of the transformation rules. [/rant] -Frank [/QUOTE]
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