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<blockquote data-quote="5ekyu" data-source="post: 7321879" data-attributes="member: 6919838"><p>look up the stats for spider.</p><p></p><p>notice the stealth+4</p><p></p><p>that is the sneak around and keep from being noticed skill the scout-spider would use. That gets to the very first (for a reason) bullet under wildshape "Your game statistics are replaced by the statistics of the beast"</p><p></p><p>I can bet you that even at 2nd level, a rogue with stealth at a net +4 would not dream of running into a dunegon to scout things out while the party waits outside even when that rogue would have hide as a bonus action option. A rogue willint to even try that likely has +3 dex min and expertise for +8. that rogue could also open doors, drawers etc. </p><p></p><p>I think in part there could be a problem if the GM winged it and did not account for the in-game statistics provided - but they are then ignoring a significant restriction of wildshape.</p><p></p><p>The other thing to keep in mind is that in a fantasy world, with magics like this known and available, it is likely there would be equally things put in place to prevent it or detect it. just because a particular effect is not listed in the PHB/DMG lists for players does not mean it is not existing. Imagine something as simple as an herbal paste that serves as a toxin to spiders passing over it but which is not strong enough to affect even kobolds (except Kilo "hits own head" who tends to just scrape up and eat scum off the floor way more than he should.)</p><p></p><p>basically your player is likely not the first druid in the whole of existence to think "what if i go small and..."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7321879, member: 6919838"] look up the stats for spider. notice the stealth+4 that is the sneak around and keep from being noticed skill the scout-spider would use. That gets to the very first (for a reason) bullet under wildshape "Your game statistics are replaced by the statistics of the beast" I can bet you that even at 2nd level, a rogue with stealth at a net +4 would not dream of running into a dunegon to scout things out while the party waits outside even when that rogue would have hide as a bonus action option. A rogue willint to even try that likely has +3 dex min and expertise for +8. that rogue could also open doors, drawers etc. I think in part there could be a problem if the GM winged it and did not account for the in-game statistics provided - but they are then ignoring a significant restriction of wildshape. The other thing to keep in mind is that in a fantasy world, with magics like this known and available, it is likely there would be equally things put in place to prevent it or detect it. just because a particular effect is not listed in the PHB/DMG lists for players does not mean it is not existing. Imagine something as simple as an herbal paste that serves as a toxin to spiders passing over it but which is not strong enough to affect even kobolds (except Kilo "hits own head" who tends to just scrape up and eat scum off the floor way more than he should.) basically your player is likely not the first druid in the whole of existence to think "what if i go small and..." [/QUOTE]
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