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<blockquote data-quote="pming" data-source="post: 7322590" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p>Sure. I suppose hand-waving to get to the "good stuff" (re: whatever the group enjoys the most about playing 5e) is a totally viable solution.</p><p></p><p></p><p></p><p>Again...it's find to just decide yea or nae based on the characters Int and Wis. I wouldn't, in this situation at least, but that's my "style" of DM'ing.</p><p></p><p></p><p></p><p>Not quibbling. Just trying to point out that a human (assumption...can't remember if the actual Druid PC was human or some other race) suddenly seeing life as a Rat would be unusual enough...a spider isn't even in the same Phylum or Class (e.g., insect vs mammal). Then again, if the Player has consistently decided to spend 'down time' wildshaping into something specific (e.g., "a normal spider"), and has told me about it each time I say "Ok. Everyone has some down time. What does everyone want to do?", then great. At that point I'd happily decide that based on the characters Int and Wis, after "X amount of time" the PC would be used to being in a spider form/shape. But that wasn't what I got the impression the OP PC in question had done. I got the impression it was a spur of the moment "lets pre-map the dungeon and find out where everything is" type of thing.</p><p></p><p></p><p></p><p>I wouldn't be making my own judgement (as in my OP) to "deter" the player from doing it...just that doing it wouldn't be as "easy as expected". A player is free, and encouraged, to think 'outside the box'. But rarely is an idea so perfect, so clean, so unfettered, as to be "significantly better than what is normally done". I mean, a fork with 4 prongs vs a fork with 2 prongs isn't "far superior". It may be slightly better, but it also takes a bit more metal, a bit more time and a bit more skill to make. So, not about "deterring", more about "cost/benefit and risk" assessment.</p><p></p><p></p><p></p><p>First part, as I said right above; "cost/benefit and risk" assessment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And I totally agree with the "gentlemen's agreement" (e.g., table expectations). If and when a group has played enough together that they 'know' what is likely to be a good vs average vs horrible plan...well, I've found that the actual nitty-gritty rules tend to get used less and less. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7322590, member: 45197"] Hiya. Sure. I suppose hand-waving to get to the "good stuff" (re: whatever the group enjoys the most about playing 5e) is a totally viable solution. Again...it's find to just decide yea or nae based on the characters Int and Wis. I wouldn't, in this situation at least, but that's my "style" of DM'ing. Not quibbling. Just trying to point out that a human (assumption...can't remember if the actual Druid PC was human or some other race) suddenly seeing life as a Rat would be unusual enough...a spider isn't even in the same Phylum or Class (e.g., insect vs mammal). Then again, if the Player has consistently decided to spend 'down time' wildshaping into something specific (e.g., "a normal spider"), and has told me about it each time I say "Ok. Everyone has some down time. What does everyone want to do?", then great. At that point I'd happily decide that based on the characters Int and Wis, after "X amount of time" the PC would be used to being in a spider form/shape. But that wasn't what I got the impression the OP PC in question had done. I got the impression it was a spur of the moment "lets pre-map the dungeon and find out where everything is" type of thing. I wouldn't be making my own judgement (as in my OP) to "deter" the player from doing it...just that doing it wouldn't be as "easy as expected". A player is free, and encouraged, to think 'outside the box'. But rarely is an idea so perfect, so clean, so unfettered, as to be "significantly better than what is normally done". I mean, a fork with 4 prongs vs a fork with 2 prongs isn't "far superior". It may be slightly better, but it also takes a bit more metal, a bit more time and a bit more skill to make. So, not about "deterring", more about "cost/benefit and risk" assessment. First part, as I said right above; "cost/benefit and risk" assessment. :) And I totally agree with the "gentlemen's agreement" (e.g., table expectations). If and when a group has played enough together that they 'know' what is likely to be a good vs average vs horrible plan...well, I've found that the actual nitty-gritty rules tend to get used less and less. :) ^_^ Paul L. Ming [/QUOTE]
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