Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Druid form expolit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="schnee" data-source="post: 7332579" data-attributes="member: 16728"><p>There are a lot of people here that are making up all sorts of stuff to nerf something that's incredibly useful in some situations and worthless in others.</p><p></p><p>For scouting a cave system? A spider is great, and they will be able to see and do a lot and will either be not seen at all - due to Disadvantage on Perception from dim light, good Stealth bonus, really weird and uneven surfaces that give plenty of hiding places, the spider being the same color as the surroundings, and a high probability that the monsters in the cave have far worse things to worry about than a spider.</p><p></p><p>For scouting the hut of a Green Hag? They are familiar with woodland creatures, sly fey, and (probably) Druids, so expect a bunch of alert pets that will be the type to attempt to eat a spider or mouse or bird - if they find them and can catch them. But, a Hag will have a crazy, fanciful home full of stuff that gives plenty of places to hide. So, this one might be fraught with peril, and if the Hag sees an odd creature that isn't familiar to it, it may use it's at-will Detect Magic to see what kind of thing it is. So, the scouting Druid has to be smart, and if they go in with further counter-measures - i.e. Pass Without Trace running - they're much more likely to succeed, but it's still potentially bad.</p><p></p><p>For scouting the royal palace? That's going to have smooth clean surfaces, colorful paint, excellent lighting, and extremely alert guards with missile weapons at critical junctures trained to shoot first and ask questions later. I mean, a spider as big as your foot running around would be killed on sight just for the 'eewww gross' factor. This isn't even covering things like Glyphs of Warding in critical places and airtight doorways that were probably designed after the king's planners consulted with high level mages.</p><p></p><p>So my advice is to think of the world in 'what would these creatures/people do' terms, and consider their abilities, personalities, amount of experience with magic, and levels of smarts and alertness, then it will all play out well. The player will not feel cheated if they are clearly given enough narration and world-building.</p><p></p><p>I mean, it might be *fun* if the 'guard in a cave full of Kobolds' rolls really high, sees the spider, rubs it's belly and says 'ooooh, I know whats we eats tonight, SPIDER STEW!' and starts walking over to the javelins - giving the Druid time to escape. That makes sense, and isn't killing them just because you can. But stuff like 'paste that's bad for spiders'? Maybe use that for a paranoid alchemist, but everyone else, that's way too specific and will seem like the DM is just being unfair.</p></blockquote><p></p>
[QUOTE="schnee, post: 7332579, member: 16728"] There are a lot of people here that are making up all sorts of stuff to nerf something that's incredibly useful in some situations and worthless in others. For scouting a cave system? A spider is great, and they will be able to see and do a lot and will either be not seen at all - due to Disadvantage on Perception from dim light, good Stealth bonus, really weird and uneven surfaces that give plenty of hiding places, the spider being the same color as the surroundings, and a high probability that the monsters in the cave have far worse things to worry about than a spider. For scouting the hut of a Green Hag? They are familiar with woodland creatures, sly fey, and (probably) Druids, so expect a bunch of alert pets that will be the type to attempt to eat a spider or mouse or bird - if they find them and can catch them. But, a Hag will have a crazy, fanciful home full of stuff that gives plenty of places to hide. So, this one might be fraught with peril, and if the Hag sees an odd creature that isn't familiar to it, it may use it's at-will Detect Magic to see what kind of thing it is. So, the scouting Druid has to be smart, and if they go in with further counter-measures - i.e. Pass Without Trace running - they're much more likely to succeed, but it's still potentially bad. For scouting the royal palace? That's going to have smooth clean surfaces, colorful paint, excellent lighting, and extremely alert guards with missile weapons at critical junctures trained to shoot first and ask questions later. I mean, a spider as big as your foot running around would be killed on sight just for the 'eewww gross' factor. This isn't even covering things like Glyphs of Warding in critical places and airtight doorways that were probably designed after the king's planners consulted with high level mages. So my advice is to think of the world in 'what would these creatures/people do' terms, and consider their abilities, personalities, amount of experience with magic, and levels of smarts and alertness, then it will all play out well. The player will not feel cheated if they are clearly given enough narration and world-building. I mean, it might be *fun* if the 'guard in a cave full of Kobolds' rolls really high, sees the spider, rubs it's belly and says 'ooooh, I know whats we eats tonight, SPIDER STEW!' and starts walking over to the javelins - giving the Druid time to escape. That makes sense, and isn't killing them just because you can. But stuff like 'paste that's bad for spiders'? Maybe use that for a paranoid alchemist, but everyone else, that's way too specific and will seem like the DM is just being unfair. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Druid form expolit
Top