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<blockquote data-quote="pming" data-source="post: 7332830" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Fair enough. Every DM and every game is different...that's one of the things that makes TT RPG's so amazing and different! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>Again, fair enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In general this is how I handle 'other things with sight' as well. However, the OP was saying that in his current campaign, the Druid player is....abusing?...overreaching?...basically, he's "wrecking" the game. My reply was basically a means to show the player that just because someone finds a supposed "exploit" to the game, it doesn't mean one should use it.</p><p></p><p></p><p></p><p>And again, fair enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As I said at the top, differences between DM's and campaigns are one of the cool things about TTRPG's. I generally don't make players keep track of which of their PC's has the paper, pencils, inks, and whatever else they would use for 'mapping' a dungeon. The Player at the table is the PC that is mapping. If that PC gets teleported away, then the map that the player was drawing gets handed to me. If the PC is eaten by a Grue in the dark...the map goes to me; until such a time as the other PC's start retracing their steps correctly, then I'll hand the map back to them (assuming that the PC's will/are now mapping the area they already covered).</p><p></p><p>All that said, however, if a player finds something in the game to use that more or less completely negates a third of the entire premise for the game (the Exploration part/pillar), that's when I have to step in as DM and do something to fix that. With a wildshaped-spider-druid, using the scale differences and the 'paper/pencil' thing would do that in a more or less 'logical' way. I have, in the past (using a different RPG system) had a PC with a spell that basically let him cast it and then see through everything in some redonkulous area (like, 1000' or something). I said, "Well then, you sure you want to do that? Yes? ...ok then". I think took 15 minutes of game time roughly sketching out what he could 'see' of the dungeon layout (which was basically the ENTIRE Upper and Lower dungeon levels). The players just sat there. I handed it to them, and was met with disappointed and confused stares. They thought it was a GREAT idea at first. Then, when they had the map, they suddenly realized that they had basically just used a "cheat code" for the game. They had, by their own hand, "sucked all the mystery and excitement" out of the game. They sucked it up and we continued with the adventure. It was still a lot of fun, but they definitely knew they had 'ruined' a good chunk of the dungeon crawl. Oh yeah... they never cast/used that spell again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Each DM, and each table have their own preferences and rulings. If, as in the OP here, the player(s) seem cool with using a "cheat code", and the DM isn't...then it is up to the DM to find a way to mitigate that. If he/she doesn't...well, the campaign will end sooner rather than later.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7332830, member: 45197"] Hiya! Fair enough. Every DM and every game is different...that's one of the things that makes TT RPG's so amazing and different! :) Again, fair enough. :) In general this is how I handle 'other things with sight' as well. However, the OP was saying that in his current campaign, the Druid player is....abusing?...overreaching?...basically, he's "wrecking" the game. My reply was basically a means to show the player that just because someone finds a supposed "exploit" to the game, it doesn't mean one should use it. And again, fair enough. :) As I said at the top, differences between DM's and campaigns are one of the cool things about TTRPG's. I generally don't make players keep track of which of their PC's has the paper, pencils, inks, and whatever else they would use for 'mapping' a dungeon. The Player at the table is the PC that is mapping. If that PC gets teleported away, then the map that the player was drawing gets handed to me. If the PC is eaten by a Grue in the dark...the map goes to me; until such a time as the other PC's start retracing their steps correctly, then I'll hand the map back to them (assuming that the PC's will/are now mapping the area they already covered). All that said, however, if a player finds something in the game to use that more or less completely negates a third of the entire premise for the game (the Exploration part/pillar), that's when I have to step in as DM and do something to fix that. With a wildshaped-spider-druid, using the scale differences and the 'paper/pencil' thing would do that in a more or less 'logical' way. I have, in the past (using a different RPG system) had a PC with a spell that basically let him cast it and then see through everything in some redonkulous area (like, 1000' or something). I said, "Well then, you sure you want to do that? Yes? ...ok then". I think took 15 minutes of game time roughly sketching out what he could 'see' of the dungeon layout (which was basically the ENTIRE Upper and Lower dungeon levels). The players just sat there. I handed it to them, and was met with disappointed and confused stares. They thought it was a GREAT idea at first. Then, when they had the map, they suddenly realized that they had basically just used a "cheat code" for the game. They had, by their own hand, "sucked all the mystery and excitement" out of the game. They sucked it up and we continued with the adventure. It was still a lot of fun, but they definitely knew they had 'ruined' a good chunk of the dungeon crawl. Oh yeah... they never cast/used that spell again. :) Each DM, and each table have their own preferences and rulings. If, as in the OP here, the player(s) seem cool with using a "cheat code", and the DM isn't...then it is up to the DM to find a way to mitigate that. If he/she doesn't...well, the campaign will end sooner rather than later. ^_^ Paul L. Ming [/QUOTE]
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