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<blockquote data-quote="pming" data-source="post: 7333442" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>True enough I suppose, but then again, what the character remembers isn't nearly important enough when compared to what the player remembers. I fear we'll be delving into some rather existential supposition if we continue down that path ("If a character falls and a player isn't around to roll for it, did the character even fall?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>For me, the players choice and the players remembering is vastly more important to me. I'm rather old skool with in that regard (result of learning D&D back in '80). If a PC has a Wisdom of 17, and the player decides his PC is going to do something decidedly "unwise"...so be it. The agency of the Player is MUCH more important to our enjoyment of the game than what a PC with a Wis 17 would/n't likely do. Yeah...we're definitely "Old Skool" in general play style.</p><p></p><p>Again, whatever works for the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7333442, member: 45197"] Hiya! True enough I suppose, but then again, what the character remembers isn't nearly important enough when compared to what the player remembers. I fear we'll be delving into some rather existential supposition if we continue down that path ("If a character falls and a player isn't around to roll for it, did the character even fall?" ;) ). For me, the players choice and the players remembering is vastly more important to me. I'm rather old skool with in that regard (result of learning D&D back in '80). If a PC has a Wisdom of 17, and the player decides his PC is going to do something decidedly "unwise"...so be it. The agency of the Player is MUCH more important to our enjoyment of the game than what a PC with a Wis 17 would/n't likely do. Yeah...we're definitely "Old Skool" in general play style. Again, whatever works for the table. :) ^_^ Paul L. Ming [/QUOTE]
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