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Druid Help Please
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<blockquote data-quote="Speaks With Stone" data-source="post: 227542" data-attributes="member: 375"><p>I'd leave off the Track feat unless you really need it right away. You get it free once you can shapechange as a dog or wolf (and with a bonus to boot).</p><p></p><p>I found that the right animal shape can really make the difference, like an eagle when I need to spot (especially if you cast Hawkeye on yourself first +13 total to spot).</p><p></p><p>After you get Natural Spell casting for your wildshape, I'd take Eschew Material Components. If you shapechange a lot then it sucks to have to use up two move equivalents to drop your holy symbol and pick it up between each shapechange. Besides, an eagle wearing a holy symbol is a lot more noticeable than an eagle.</p><p></p><p>Be sure to pick up the spell Feathers from Masters of the Wild (if the DM doesn't give those for free). That spell lets you transport the party all over the place quickly and stealthily.</p><p></p><p>I agree with the high intelligence. It helps to learn lots of elemental languages for directing your summoned elementals. As a gnome you can talk with the dire badgers and direct them as well, so they are a good call for animal friends and animal summons. (I wish I didn't have to burn a speak with animals spell as often as I do).</p><p></p><p>Contrary to everyone else, I have to say that I was fairly disappointed with animal companions. My DM had them disobey on occassion. I had to burn spells to speak with them and then he often ruled that they were too stupid to follow anything more than very basic commands. (Find any large holes in the ground for a flock of bird companions proved too much for their little minds). So maybe this is situational. Also, all of my wolves and bears were not only killed, but turned against me in an undead fashion. I've decided to hold off on animal companions until I can Awaken them and avoid some of these problems.</p><p></p><p>And Darklone, thanks for the plug. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>P.S. Use the disease spell for me. That looks like a lot of fun, I just never seemed to have the right chance to pull that spell off. This is not because the spell is hard to use, but because in my group I am the main spell caster and my attention is pulled in many directions. (Darn that Faerie Fire spell for being so darn useful that I have to waste lots of rounds on setting up our targets).</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 227542, member: 375"] I'd leave off the Track feat unless you really need it right away. You get it free once you can shapechange as a dog or wolf (and with a bonus to boot). I found that the right animal shape can really make the difference, like an eagle when I need to spot (especially if you cast Hawkeye on yourself first +13 total to spot). After you get Natural Spell casting for your wildshape, I'd take Eschew Material Components. If you shapechange a lot then it sucks to have to use up two move equivalents to drop your holy symbol and pick it up between each shapechange. Besides, an eagle wearing a holy symbol is a lot more noticeable than an eagle. Be sure to pick up the spell Feathers from Masters of the Wild (if the DM doesn't give those for free). That spell lets you transport the party all over the place quickly and stealthily. I agree with the high intelligence. It helps to learn lots of elemental languages for directing your summoned elementals. As a gnome you can talk with the dire badgers and direct them as well, so they are a good call for animal friends and animal summons. (I wish I didn't have to burn a speak with animals spell as often as I do). Contrary to everyone else, I have to say that I was fairly disappointed with animal companions. My DM had them disobey on occassion. I had to burn spells to speak with them and then he often ruled that they were too stupid to follow anything more than very basic commands. (Find any large holes in the ground for a flock of bird companions proved too much for their little minds). So maybe this is situational. Also, all of my wolves and bears were not only killed, but turned against me in an undead fashion. I've decided to hold off on animal companions until I can Awaken them and avoid some of these problems. And Darklone, thanks for the plug. :D P.S. Use the disease spell for me. That looks like a lot of fun, I just never seemed to have the right chance to pull that spell off. This is not because the spell is hard to use, but because in my group I am the main spell caster and my attention is pulled in many directions. (Darn that Faerie Fire spell for being so darn useful that I have to waste lots of rounds on setting up our targets). [/QUOTE]
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