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Druid: High powered, Low Level
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<blockquote data-quote="kjenks" data-source="post: 3669777" data-attributes="member: 12892"><p>At level 3 druid, try Produce Flame. You can toss three balls of fire (one per caster level) as ranged touch attacks for 1d6+3 damage. You're at +6 on these attacks due to your BAB and Dex. That's better than you'll do with any mundane weapon.</p><p></p><p>Your elven hound is a decent melee combatant. You can help him out with your spells, like Magic Fang, Nature's Favor (a swift spell from Spell Compendium) Barkskin and Bull's Strength. Align Fang (Spell Compendium) is handy, but only in rare situations; investigate whether you can get a scroll.</p><p></p><p>Look into getting your hound some barding. Ask your DM what "trained for war" means in his campaign; sometimes, it means just having the Attack trick, sometimes it means having all of the tricks in the Combat Riding package, and sometimes it means having the word "war" in the animal's name (like warhorse). If your hound is trained for war, he may be proficient in armor -- see the animal type description in the Monster Manual. Armor proficiency is nice because he can wear heavier barding, but even if your DM does not allow him to be proficient in armor, he can wear masterwork studded leather barding with no armor check penalty. Consider buying a magical enhancement bonus for that barding, too, but be aware that you're likely to be choosing a different animal companion next level.</p><p></p><p>Depending on the availability of magic and gold in your campaign, you could also buy an Amulet of Natural Armor for your hound. This doesn't stack with Barkskin, but it can be used on other creatures later on.</p><p></p><p>If you're conserving spells and you don't want to melee an enemy directly, you can also use a longspear to Aid Another on your hound's attack or AC. This requires only an attack against AC 10, which you can make about half the time with your Str and BAB.</p><p></p><p>Next level, get a dire bat animal companion. Riding the dire bat lets you hover above the battlefield and shoot a crossbow or summon creatures into the melee below. Relatively few monsters have ranged weapons or area attacks, so you can stay out of danger much of the time. It's also amazingly useful to be able to fly across obstacles, carrying a rope for other party members or whatever.</p><p></p><p>At higher levels, a bear or tiger animal companion is great for melee.</p></blockquote><p></p>
[QUOTE="kjenks, post: 3669777, member: 12892"] At level 3 druid, try Produce Flame. You can toss three balls of fire (one per caster level) as ranged touch attacks for 1d6+3 damage. You're at +6 on these attacks due to your BAB and Dex. That's better than you'll do with any mundane weapon. Your elven hound is a decent melee combatant. You can help him out with your spells, like Magic Fang, Nature's Favor (a swift spell from Spell Compendium) Barkskin and Bull's Strength. Align Fang (Spell Compendium) is handy, but only in rare situations; investigate whether you can get a scroll. Look into getting your hound some barding. Ask your DM what "trained for war" means in his campaign; sometimes, it means just having the Attack trick, sometimes it means having all of the tricks in the Combat Riding package, and sometimes it means having the word "war" in the animal's name (like warhorse). If your hound is trained for war, he may be proficient in armor -- see the animal type description in the Monster Manual. Armor proficiency is nice because he can wear heavier barding, but even if your DM does not allow him to be proficient in armor, he can wear masterwork studded leather barding with no armor check penalty. Consider buying a magical enhancement bonus for that barding, too, but be aware that you're likely to be choosing a different animal companion next level. Depending on the availability of magic and gold in your campaign, you could also buy an Amulet of Natural Armor for your hound. This doesn't stack with Barkskin, but it can be used on other creatures later on. If you're conserving spells and you don't want to melee an enemy directly, you can also use a longspear to Aid Another on your hound's attack or AC. This requires only an attack against AC 10, which you can make about half the time with your Str and BAB. Next level, get a dire bat animal companion. Riding the dire bat lets you hover above the battlefield and shoot a crossbow or summon creatures into the melee below. Relatively few monsters have ranged weapons or area attacks, so you can stay out of danger much of the time. It's also amazingly useful to be able to fly across obstacles, carrying a rope for other party members or whatever. At higher levels, a bear or tiger animal companion is great for melee. [/QUOTE]
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