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Druid: Homebrew Wild Shape Suggestion
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<blockquote data-quote="Smutstache" data-source="post: 6784786" data-attributes="member: 6806611"><p>New to the forum, so bare with me.</p><p></p><p>I've felt since I first rolled my half-orc moon-moon druid, Khrom Ironbraid, that there is a static limitation in the way that shapeshift works. It basicly boils down to "Khrohm see animal, now be animal" a linear and unimaginative mechanic. And if your DM doesn't include a random beast-encounter in your campaign you will have to plead, with hap-hazard results, to get a natural progression in your core mechanic.</p><p></p><p>-"Uuh, we haven't met a beast since the wolf at level 2, back when we raided the raiding raiders...is there any chance of Khrohm seeing any beasts here in The Unholy Grave-nest of the Nec-Roc?</p><p>-Sure, your see a Hippopotamus, it looks confused</p><p>-But the MM doesn'the have a...</p><p>-Whatever...let me check...CR3...Killer Whale it is then...</p><p>-Eehm, thanks?</p><p></p><p>The game seems to be built around the fact that the druid has seen every animal in existence(MM) which makes for an weird lowlevel Druid circle/ Zoo/ Jurassic Park upbringing.</p><p></p><p>The following link is a pdf in a Dropbox, as re-writing it all with my phone would be tidious, with suggestions on how to make the mechanic more immersive, with a wider set of creature types open for turning and the addition of a misshap-table.</p><p></p><p>dropbox.com/s/z1utzgqxy1f27py/New%20Wild%20Shape.pdf?dl=0</p><p></p><p>I would like some general response and some suggestions on the mishap-table and of course have a reasonable discussion on balance. If there is any combination that might be overpowered, see if you spot the same creature, as me, that tips the scale. </p><p></p><p>tldr:</p><p>+More creature types.</p><p>-Complex mechanic.</p><p>-Mishap-table.</p></blockquote><p></p>
[QUOTE="Smutstache, post: 6784786, member: 6806611"] New to the forum, so bare with me. I've felt since I first rolled my half-orc moon-moon druid, Khrom Ironbraid, that there is a static limitation in the way that shapeshift works. It basicly boils down to "Khrohm see animal, now be animal" a linear and unimaginative mechanic. And if your DM doesn't include a random beast-encounter in your campaign you will have to plead, with hap-hazard results, to get a natural progression in your core mechanic. -"Uuh, we haven't met a beast since the wolf at level 2, back when we raided the raiding raiders...is there any chance of Khrohm seeing any beasts here in The Unholy Grave-nest of the Nec-Roc? -Sure, your see a Hippopotamus, it looks confused -But the MM doesn'the have a... -Whatever...let me check...CR3...Killer Whale it is then... -Eehm, thanks? The game seems to be built around the fact that the druid has seen every animal in existence(MM) which makes for an weird lowlevel Druid circle/ Zoo/ Jurassic Park upbringing. The following link is a pdf in a Dropbox, as re-writing it all with my phone would be tidious, with suggestions on how to make the mechanic more immersive, with a wider set of creature types open for turning and the addition of a misshap-table. dropbox.com/s/z1utzgqxy1f27py/New%20Wild%20Shape.pdf?dl=0 I would like some general response and some suggestions on the mishap-table and of course have a reasonable discussion on balance. If there is any combination that might be overpowered, see if you spot the same creature, as me, that tips the scale. tldr: +More creature types. -Complex mechanic. -Mishap-table. [/QUOTE]
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