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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Druid: Hybrid of What?
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<blockquote data-quote="Destil" data-source="post: 4159985" data-attributes="member: 1980"><p>Trying my hand at making a Hybrid non-shapeshifting Controller / Leader druid using what we know about 4E I noticed something interesting when choosing HP.</p><p></p><p>HP is about the most clear cut dividing line we've seen so far across the rolls, with BAB unified and skill points gone (though 2 of our 3 strikers seem to get 2 additional trained skills this seems to come more from their niche and flavor).</p><p></p><p>Defenders are getting 15 HP + Con + 6/level</p><p>Strikers & Leaders are getting 12 + Con + 5/Level</p><p>Our controller gets 10 + Con + 4/level</p><p></p><p>So for this to stay true (I'm not saying it has to) our druid is going to need to be a hybrid Striker / Leader or Defender / Controller (slight rounding error but otherwise an average of the two).</p><p></p><p>From what we've seen for flavor I think controller as one half (the weather magic half) is a rather strong case. While shapeshifting can go towards either striker or defender.</p><p></p><p>But this HP quandary is leading me to believe we'll be seeing the beefy melee shape shifter half the time and a storm bringing nature priest the other half.</p><p></p><p>Anyone else have any good speculation?</p><p></p><p>Or for that matter any idea how to balance a hybrid that doesn't need to shapeshift to fill their dual roles? Right now I'm attempting to giving them lots of powers that are a bit weaker than the Cleric / Wizard in their respective rolls as a base (though not bad hopefully), but with optional costs (sustain minor and such) that can kick them to nearly the same level. So between economy of actions and limited power selection you could try and fulfill both roles enough to be useful, albeit with difficulty, but not at the same time or the level of the specialized class.</p></blockquote><p></p>
[QUOTE="Destil, post: 4159985, member: 1980"] Trying my hand at making a Hybrid non-shapeshifting Controller / Leader druid using what we know about 4E I noticed something interesting when choosing HP. HP is about the most clear cut dividing line we've seen so far across the rolls, with BAB unified and skill points gone (though 2 of our 3 strikers seem to get 2 additional trained skills this seems to come more from their niche and flavor). Defenders are getting 15 HP + Con + 6/level Strikers & Leaders are getting 12 + Con + 5/Level Our controller gets 10 + Con + 4/level So for this to stay true (I'm not saying it has to) our druid is going to need to be a hybrid Striker / Leader or Defender / Controller (slight rounding error but otherwise an average of the two). From what we've seen for flavor I think controller as one half (the weather magic half) is a rather strong case. While shapeshifting can go towards either striker or defender. But this HP quandary is leading me to believe we'll be seeing the beefy melee shape shifter half the time and a storm bringing nature priest the other half. Anyone else have any good speculation? Or for that matter any idea how to balance a hybrid that doesn't need to shapeshift to fill their dual roles? Right now I'm attempting to giving them lots of powers that are a bit weaker than the Cleric / Wizard in their respective rolls as a base (though not bad hopefully), but with optional costs (sustain minor and such) that can kick them to nearly the same level. So between economy of actions and limited power selection you could try and fulfill both roles enough to be useful, albeit with difficulty, but not at the same time or the level of the specialized class. [/QUOTE]
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Druid: Hybrid of What?
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